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Hard Coded?

Posted: Thu Feb 14, 2008 11:55 am
by EGG_GUTS
Are the textures for the flags in CTF hard coded?

I'm trying to change the texture (It has a tga file) but when I munge it's the default texture, so I hex edited a new one using the new skin but it's still the default one.

Anyone know how to fix it?

Thanks

Re: Hard Coded?

Posted: Thu Feb 14, 2008 3:57 pm
by SergeantShade
yup - it's intergrated itself into the game. it causes it to load the data from the default directory. Either this, or you gotta take it from _LVL_PC and put it into yours :| it happens with loading screens except the defaults are blanks

Re: Hard Coded?

Posted: Thu Feb 14, 2008 4:27 pm
by Ace_Azzameen_5
I doubt its hard coded. There a few ODF settings for the flags, and I would think the textures would load from the ingame.lvl (From a foggy memory of experience, ingame.lvl seems to be special and override other lvls...but maytbe not) so look in there and munge a new one if you have to.

Edit: By overriding Lvls, I mean if you load two versions of the same file in two .lvls.

Re: Hard Coded?

Posted: Thu Feb 14, 2008 5:20 pm
by [RDH]Zerted
Ace_Azzameen_5 wrote:...From a foggy memory of experience, ingame.lvl seems to be special and override other lvls...but maybe not...
As far as I've noticed, the only thing we haven't been able to change is the ingame path used to load videos (can change the shell's video path, thats why flyby videos work). A map can even override sections in shell.lvl (which is required for the flyby videos). An lvl in itself doesn't override other ones. I think you can include multiple things from different lvls into one and have all those things loaded correctly, but I've never had a reason to try it.

Check which req includes the flag's texture, then override that lvl with only the texture (and anything else you need in it).

Re: Hard Coded?

Posted: Thu Feb 14, 2008 7:24 pm
by EGG_GUTS
well I made the Flag a prop so I don't think it has a req anymore.