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Re: Battle Arena 2.0

Posted: Fri Aug 07, 2009 12:45 pm
by RogueKnight
just made it to wave 63, singleplayer.

Re: Battle Arena 2.0

Posted: Fri Aug 07, 2009 4:34 pm
by Frisbeetarian
Par3210 wrote:So far I've got up to 53rd wave. It's very tiring and we had to respawn loads of times plus we only had 3 people so that made it really hard :lol:
DarthRogueKnight wrote:just made it to wave 63, singleplayer.
I was going to say, you should be able to make it that far by yourself.

@DarthRogueKnight
What unit(s) did you use? I know when the three of us did it in multiplayer, by the time we got to the last 5-10 or so, we were just mining as many entrances as we could get to.

Re: Battle Arena 2.0

Posted: Fri Aug 07, 2009 5:06 pm
by RogueKnight
Frisbeetarian wrote:
Par3210 wrote:So far I've got up to 53rd wave. It's very tiring and we had to respawn loads of times plus we only had 3 people so that made it really hard :lol:
DarthRogueKnight wrote:just made it to wave 63, singleplayer.
I was going to say, you should be able to make it that far by yourself.

@DarthRogueKnight
What unit(s) did you use? I know when the three of us did it in multiplayer, by the time we got to the last 5-10 or so, we were just mining as many entrances as we could get to.
Maul, near the ending, i was standing in the highest place i could find, saber throwing all that came near me until it was safe enough to jump down and eliminate the rest.

I probably coulda gone farther if my friend hadn't decided to kick me off.

Re: Battle Arena 2.0

Posted: Sat Aug 08, 2009 12:23 am
by Frisbeetarian
Oh, I only ever play it in CW era, and thus, wasn't considering GCW. I suppose it's even easier that way.

Re: Battle Arena 2.0

Posted: Sun Aug 09, 2009 9:45 pm
by Blade
Oh, yeah, with Heroes I made it to wave 71 as Vader.

Re: Battle Arena 2.0

Posted: Wed Aug 12, 2009 3:32 pm
by Pigger
I have a small problem. Everytime I connect to a game, it loads up the map, then
I lose connection to the host.


Any suggestions?

Re: Battle Arena 2.0

Posted: Wed Aug 12, 2009 3:34 pm
by Xavious
That's not a map-related issue. Try connecting to a different server.

Re: Battle Arena 2.0

Posted: Thu Aug 13, 2009 2:27 am
by Pigger
Xavious wrote:That's not a map-related issue. Try connecting to a different server.
I guessed as so, But I've tried three different servers.

Must be my location.

Re: Battle Arena 2.0

Posted: Tue Sep 01, 2009 7:16 pm
by Havoc 526
I have had that alot, too. Maybe a weak signal, or possibly the settings on your game are not far enough. But this discussion belongs in the Technical advice board, so lets get back on topic now, shall we?
:spam:

Anyway, I have noticed two problems with Wave mode. If you don't have the original Mission.lvl for the whole game, you will crash when someone else spawns, dies, or a new wave commences in MP. Personally, I thought that the mission.lvl for the game didn't really have any effect for any of the added maps, but this is odd. And there is also a few times when you are unable to teleport back to the arena just by shooting the console, but that's for a few servers I've been on.

Re: Battle Arena 2.0

Posted: Wed Sep 02, 2009 9:00 am
by General_Nate
Link504 wrote:...And there is also a few times when you are unable to teleport back to the arena just by shooting the console, but that's for a few servers I've been on.
Wait, isn't that just for single-player...?

Re: Battle Arena 2.0

Posted: Wed Sep 02, 2009 9:06 am
by Par3210
No, multiplayer too. It has happened to me many times.

Re: Battle Arena 2.0

Posted: Wed Sep 02, 2009 9:09 am
by RogueKnight
Par3210 wrote:No, multiplayer too. It has happened to me many times.
You people must have bad aim, it works for me everytime.

Re: Battle Arena 2.0

Posted: Wed Sep 02, 2009 2:28 pm
by Par3210
no, we shot it several times and it did not reset.

Re: Battle Arena 2.0

Posted: Tue Sep 08, 2009 8:04 pm
by RepSharpshooter
I think I accidentally messed up some lua coding in some of the eras for the reset button. It's one of those "oh well" things. With 16 luas to go through something was bound to not get copied right.

Re: Battle Arena 2.0

Posted: Tue Sep 08, 2009 8:50 pm
by [RDH]Zerted
RepSharpshooter wrote:...With 16 luas to go through something was bound to not get copied right.
Thats what ScriptCB_DoFile is for. One line in each map script is easy to copy.

Re: Battle Arena 2.0

Posted: Tue Sep 08, 2009 11:06 pm
by RepSharpshooter
I knew you were going to say that, :)

Ultimately I should have made a common lua file to each mode and just called it, the separate luas being just there to load the era-specific content. In wave mode I could have also made a dynamic wave table that was iterated through.

They say design is an iterative process (design, build, test, refine and repeat). But at some point I had to leave the iterative design loop and just get the job done. Certainly I will take away valuable lessons for next time though.

Re: Battle Arena 2.0

Posted: Tue Sep 08, 2009 11:56 pm
by [RDH]Zerted
RepSharpshooter wrote:In wave mode I could have also made a dynamic wave table that was iterated through
Yeah, thats what I did. It works, but the generic Wave Mode is only around 80% done. I'll get to cleaning it up after I get my RTS and DMI stuff finished. If anyone needs the wave script for their map before I release it, just PM me. I didn't want to make a topic for it, but wanted to let people know it existed. I'm sort-of off topic, sorry.