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Re: W.I.P - Ep7 Stormtrooper
Posted: Fri Feb 26, 2016 4:16 pm
by thelegend
Anakin wrote:not much "visible" progress. It looks worse than before.
I would not say that. It looks better than before in my opinion. Especially the model. I know the UV stuff is not the favourite task for everyone here but it's the most important part. I just love what you have done so far.
Re: W.I.P - Ep7 Stormtrooper
Posted: Fri Feb 26, 2016 4:18 pm
by giftheck
I concur. YOur model is just getting better and better all the time. UVing is always tricky to do but it's worth it.
Re: W.I.P - Ep7 Stormtrooper
Posted: Sat Feb 27, 2016 9:56 am
by Anakin
New day, new update
Thank you all for your comments. They make me continue this project.
Some may say it's a setback when comparing this new image:
with this older one:
The experts under you will see...
Let's have a look at the to-do list:
Anakin wrote:
next steps are:
- fix the rest from group 1 to 3
(done)
- rearrange the fixed island UVs
(done)
- make a new texture for the UVing (I'll need you help here. You know my textures are terrible as you can see at my Magma addon texture).
- RELEASE!!!
- get lot's of thanks
Re: W.I.P - Ep7 Stormtrooper
Posted: Sat Feb 27, 2016 10:10 am
by Delta-1035
Great! That must have been tough!
Re: W.I.P - Ep7 Stormtrooper
Posted: Sat Feb 27, 2016 10:35 am
by giftheck
The model looks great so far! Just finish off those UV textures and you're golden!
Re: W.I.P - Ep7 Stormtrooper
Posted: Sun Feb 28, 2016 11:29 am
by Anakin
At my first try making the texture, the stormtrooper made me thinking of this guy:
So i needed to redo the UVs, because it was not possible to make a good texture with them. I started at the helmet and made an own tga file only for the helmet.
It's not professional and it still needs lot of work, but i hope you like it anyway

Re: W.I.P - Ep7 Stormtrooper
Posted: Sun Feb 28, 2016 12:48 pm
by jedimoose32
Looks fantastic!
Re: W.I.P - Ep7 Stormtrooper
Posted: Sun Feb 28, 2016 3:10 pm
by commanderawesome
Where's the reference model from?
Re: W.I.P - Ep7 Stormtrooper
Posted: Sun Feb 28, 2016 3:47 pm
by giftheck
Pinball game if I'm not mistaken.
Re: W.I.P - Ep7 Stormtrooper
Posted: Sun Feb 28, 2016 4:31 pm
by Delta-1035
Wow, that helmet looks perfect. This is getting better and better every time.
Re: W.I.P - Ep7 Stormtrooper
Posted: Mon Feb 29, 2016 10:01 am
by Anakin
Yes the model is from pinball. I found it on facepunch.
i worked on the texture again. Remember that i changed the light settings from the 3d view. there are no reflection from the light. Every shadow you see are from the texture.
But i have a problem. I want to export a render map in XSI that is a kind of bump map. A simply grey coloured texture containing the high information of the model. That would make it much easier to texture.
All i got was this:
Some parts look just awesome. I marked them green. But what the hell happend to the helmet?? why are there these black parts. I don't understand it.
All i could do with the render map export was to make the tga file look more professional and not like a child painting:
First texture:
Texture after exporting:
I hope someone can explain me how to generate a bump map from the model, to improve the texture.
Or even better, someone can do the texture job for me

Re: W.I.P - Ep7 Stormtrooper
Posted: Mon Feb 29, 2016 10:38 am
by Delta-1035
Re: W.I.P - Ep7 Stormtrooper
Posted: Tue Mar 01, 2016 7:12 am
by Anakin
No, this tool puts an existing bumpmap to an mesh. I want to generate from the 3d model an bumpmap. I want to generate shaded UVings.
==EDIT==
i found out why i had these problems. There is a great tutorial on YouTube. First i thought it was because there was no ambient occlusion in my render tree. But then i added one to the material and had a look at the render view. and then i saw that there were some other units from the scene rendered as well. I just hide the layer, but i haven't removed the layers from render.
The texture is maybe not that detailed, specially the black part around the mouth and at the chin you can see the not 100% fitting shadows on the texture were the UVs are cut. But finally i couldn't believe my eyes, when i saw my result and i'm fine with it (have in mind my horrible magma addon result).
No more changes on the helmet. Next i'll continue with the body
Re: W.I.P - Ep7 Stormtrooper
Posted: Tue Mar 01, 2016 9:56 am
by Delta-1035
Woah, it looks even better than the reference model.
Re: W.I.P - Ep7 Stormtrooper
Posted: Tue Mar 01, 2016 11:44 am
by JimmyAngler
Looks good a Anakin! A suggestion for the helmet is adding an ambient occlusion map to give it depth shadow. Xsi can generate one for you. Hope to see more progress soon!
Re: W.I.P - Ep7 Stormtrooper
Posted: Wed Mar 02, 2016 11:23 am
by Anakin
I already did that. what settings do you recommend?
==EDIT==
i firstly used soft shadow and now i added an other occlusion layer multiplied. The Result is just incredible. Thank you.
==UPDATE==
So it's time for an other update.
I know i said i won't do anything on the helmet texture, but jimmy's idea was brilliant.
Remember that i turned on specular light, that's why there are these reflections.
I started with the body texture and here are the first shots:
Re: W.I.P - Ep7 Stormtrooper
Posted: Wed Mar 02, 2016 12:24 pm
by giftheck
Looking really good so far!
Re: W.I.P - Ep7 Stormtrooper
Posted: Thu Mar 03, 2016 11:05 am
by JimmyAngler
Good job!
Re: W.I.P - Ep7 Stormtrooper
Posted: Thu Mar 03, 2016 11:07 am
by Delta-1035
Looks great! The only thing that would make it even better is probably to make the torso thinner than it is now.
Re: W.I.P - Ep7 Stormtrooper
Posted: Thu Mar 03, 2016 11:49 am
by Anakin
Thank you all for your comments and suggestions
gone make some little tweaks, when the texture is finished. At some parts the underarmour comes through the armour. Maybe i'll make the torso little thinner, too.
worked on the underarmour texture and made some changes here and there.