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Re: W.I.P - Ep7 Stormtrooper

Posted: Fri Feb 26, 2016 4:16 pm
by thelegend
Anakin wrote:not much "visible" progress. It looks worse than before.
I would not say that. It looks better than before in my opinion. Especially the model. I know the UV stuff is not the favourite task for everyone here but it's the most important part. I just love what you have done so far.

Re: W.I.P - Ep7 Stormtrooper

Posted: Fri Feb 26, 2016 4:18 pm
by giftheck
I concur. YOur model is just getting better and better all the time. UVing is always tricky to do but it's worth it.

Re: W.I.P - Ep7 Stormtrooper

Posted: Sat Feb 27, 2016 9:56 am
by Anakin
New day, new update :D
Thank you all for your comments. They make me continue this project.

Some may say it's a setback when comparing this new image:
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with this older one:
Anakin wrote:
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The experts under you will see...
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That the whole UVing is finished!!!
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Let's have a look at the to-do list:
Anakin wrote: next steps are:
- fix the rest from group 1 to 3 (done)
- rearrange the fixed island UVs (done)
- make a new texture for the UVing (I'll need you help here. You know my textures are terrible as you can see at my Magma addon texture).
- RELEASE!!!
- get lot's of thanks :mrgreen:

Re: W.I.P - Ep7 Stormtrooper

Posted: Sat Feb 27, 2016 10:10 am
by Delta-1035
Great! That must have been tough!

Re: W.I.P - Ep7 Stormtrooper

Posted: Sat Feb 27, 2016 10:35 am
by giftheck
The model looks great so far! Just finish off those UV textures and you're golden!

Re: W.I.P - Ep7 Stormtrooper

Posted: Sun Feb 28, 2016 11:29 am
by Anakin
At my first try making the texture, the stormtrooper made me thinking of this guy:
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So i needed to redo the UVs, because it was not possible to make a good texture with them. I started at the helmet and made an own tga file only for the helmet.
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It's not professional and it still needs lot of work, but i hope you like it anyway :D

Re: W.I.P - Ep7 Stormtrooper

Posted: Sun Feb 28, 2016 12:48 pm
by jedimoose32
Looks fantastic!

Re: W.I.P - Ep7 Stormtrooper

Posted: Sun Feb 28, 2016 3:10 pm
by commanderawesome
Where's the reference model from?

Re: W.I.P - Ep7 Stormtrooper

Posted: Sun Feb 28, 2016 3:47 pm
by giftheck
Pinball game if I'm not mistaken.

Re: W.I.P - Ep7 Stormtrooper

Posted: Sun Feb 28, 2016 4:31 pm
by Delta-1035
Wow, that helmet looks perfect. This is getting better and better every time.

Re: W.I.P - Ep7 Stormtrooper

Posted: Mon Feb 29, 2016 10:01 am
by Anakin
Yes the model is from pinball. I found it on facepunch.


i worked on the texture again. Remember that i changed the light settings from the 3d view. there are no reflection from the light. Every shadow you see are from the texture.
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But i have a problem. I want to export a render map in XSI that is a kind of bump map. A simply grey coloured texture containing the high information of the model. That would make it much easier to texture.
All i got was this:
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Some parts look just awesome. I marked them green. But what the hell happend to the helmet?? why are there these black parts. I don't understand it.

All i could do with the render map export was to make the tga file look more professional and not like a child painting:
First texture:
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Texture after exporting:
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I hope someone can explain me how to generate a bump map from the model, to improve the texture.
Or even better, someone can do the texture job for me :D

Re: W.I.P - Ep7 Stormtrooper

Posted: Mon Feb 29, 2016 10:38 am
by Delta-1035
I'm not sure, but maybe this could help: http://www.gametoast.com/viewtopic.php?f=64&t=14857

Re: W.I.P - Ep7 Stormtrooper

Posted: Tue Mar 01, 2016 7:12 am
by Anakin
No, this tool puts an existing bumpmap to an mesh. I want to generate from the 3d model an bumpmap. I want to generate shaded UVings.


==EDIT==

i found out why i had these problems. There is a great tutorial on YouTube. First i thought it was because there was no ambient occlusion in my render tree. But then i added one to the material and had a look at the render view. and then i saw that there were some other units from the scene rendered as well. I just hide the layer, but i haven't removed the layers from render.

The texture is maybe not that detailed, specially the black part around the mouth and at the chin you can see the not 100% fitting shadows on the texture were the UVs are cut. But finally i couldn't believe my eyes, when i saw my result and i'm fine with it (have in mind my horrible magma addon result).
No more changes on the helmet. Next i'll continue with the body :D
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Re: W.I.P - Ep7 Stormtrooper

Posted: Tue Mar 01, 2016 9:56 am
by Delta-1035
Woah, it looks even better than the reference model.

Re: W.I.P - Ep7 Stormtrooper

Posted: Tue Mar 01, 2016 11:44 am
by JimmyAngler
Looks good a Anakin! A suggestion for the helmet is adding an ambient occlusion map to give it depth shadow. Xsi can generate one for you. Hope to see more progress soon!

Re: W.I.P - Ep7 Stormtrooper

Posted: Wed Mar 02, 2016 11:23 am
by Anakin
I already did that. what settings do you recommend?

==EDIT==

i firstly used soft shadow and now i added an other occlusion layer multiplied. The Result is just incredible. Thank you.


==UPDATE==

So it's time for an other update.
I know i said i won't do anything on the helmet texture, but jimmy's idea was brilliant.

Remember that i turned on specular light, that's why there are these reflections.
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I started with the body texture and here are the first shots:
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Re: W.I.P - Ep7 Stormtrooper

Posted: Wed Mar 02, 2016 12:24 pm
by giftheck
Looking really good so far!

Re: W.I.P - Ep7 Stormtrooper

Posted: Thu Mar 03, 2016 11:05 am
by JimmyAngler
Good job!

Re: W.I.P - Ep7 Stormtrooper

Posted: Thu Mar 03, 2016 11:07 am
by Delta-1035
Looks great! The only thing that would make it even better is probably to make the torso thinner than it is now.

Re: W.I.P - Ep7 Stormtrooper

Posted: Thu Mar 03, 2016 11:49 am
by Anakin
Thank you all for your comments and suggestions :D

gone make some little tweaks, when the texture is finished. At some parts the underarmour comes through the armour. Maybe i'll make the torso little thinner, too.
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worked on the underarmour texture and made some changes here and there.