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Reverse Engineering Localize Strings

Posted: Mon Apr 04, 2016 3:42 am
by AnthonyBF2
I've noticed that in a core.lvl file, each message for the entire game is linked to it's own unique 5 bytes of data that represents it's real localization entry.

For example, cheats.ammo_off is 91 EB 25 E0 34 in hex.

Now my issue is that I have the 5 bytes to a localize string but I do not actually know the source string name that the developer would have typed into the localization entries. I need to know if there is anyway I can decode 5 bytes of data to see what the name of the localize string is.

The 5 bytes I have are B3 0D 1D 5E 80