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Posted: Tue Jul 03, 2007 9:53 pm
by Master Fionwë
I don't know if there is anything that can be done to fix it, except to redo it(the floor). I've seen that glitch on many maps, even very professionally done ones. I think it's just a random glitch that occurs due to a mistake the game makes, nothing serious and nothing permanent. I experienced this glitch at one point, and then later it's gone. Is it something constant in your map? I'm thinking not, since there is a commander on top. Just jump to get out of it.
Posted: Tue Jul 03, 2007 10:24 pm
by Challenger33
Master Fionwë wrote:I don't know if there is anything that can be done to fix it, except to redo it(the floor). I've seen that glitch on many maps, even very professionally done ones. I think it's just a random glitch that occurs due to a mistake the game makes, nothing serious and nothing permanent. I experienced this glitch at one point, and then later it's gone. Is it something constant in your map? I'm thinking not, since there is a commander on top. Just jump to get out of it.
That is the odd thing-that only happens with the AI, and they are too dumb to jump out

. I'm not sure if it's constant, I have only tested it that one time when the starfighters spawned.
-:royal:
Posted: Wed Jul 04, 2007 7:20 pm
by VF501
The floor glitch I noticed is a every now and then glitch. Some times when alot of activity is happening the game has probs keeping track of all the data so characters tend to sink into floors at times. I've had this happen in shipped SWBF1 maps at times when there was a massive on screen fight. I'd jump then sink in, then jump out again.
This is my personal observation and I dont know if its the exact cause. It is though most likely connected to collision data errors- like the kind where when something moves fast enough it breaks through collisions.
Posted: Wed Jul 04, 2007 7:40 pm
by Challenger33
Ok, I figured out why Anakin's Starfighter wasn't spawning-it had the wrong spawn name in ZeroEditor

. Oh, and thanks for the help with the floor glitch.
-:royal:
Posted: Wed Jul 04, 2007 8:32 pm
by [RDH]Zerted
Oh, did I see this too late. Do you have all the colored ships working now? I think you could have also just used the SetProperty() functions in the lua and rotated through the different colors each time a new ship spawned.
Posted: Wed Jul 04, 2007 10:15 pm
by Challenger33
[RDH]Zerted wrote:Oh, did I see this too late. Do you have all the colored ships working now? I think you could have also just used the SetProperty() functions in the lua and rotated through the different colors each time a new ship spawned.

. Well, it doesn't matter now-yes, they all work-finally!
-:royal:
Posted: Thu Jul 05, 2007 3:35 pm
by Challenger33
I know I said no more double posts, but I noticed something. On my laptop, the above screenshot's quality is good, but on my PC, it's not. Why is that? Is it just settings?
-:royal:
EDIT: Never mind.
Posted: Thu Jul 05, 2007 5:06 pm
by Master Fionwë
Ok, I figured out why Anakin's Starfighter wasn't spawning-it had the wrong spawn name in ZeroEditor
I hate making that kind of mistake. It's so annoying, and embarassing if anyone finds out.
Posted: Sat Jul 07, 2007 10:44 pm
by Challenger33
OK, I made a custom side with just the starfighters in it for various reasons, mostly to reduce file size, named "FLY" (it's for all of the starfighters). So I did what it said in the Jedi Creation.doc, keeping the same files from when it did work (the starfighter spawns). The map doesn't crash but the starfighters don't spawn.
-:royal: