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Run code in multiplayer server?

Posted: Sun Jan 24, 2010 6:50 pm
by myers73
is there anyway to use the code consol, or something similar to run code in multiplayer on a server besides user_scripts?

Re: multiplayer

Posted: Sun Jan 24, 2010 6:59 pm
by Maveritchell
:?

You answered your own question. Use the code console. Input code directly in.

Re: multiplayer

Posted: Sun Jan 24, 2010 7:17 pm
by myers73
im not talking about a game hosted off of my PC, rather a real server that uses black bag ops.

Re: multiplayer

Posted: Sun Jan 24, 2010 7:47 pm
by [RDH]Zerted
We weren't supposed to inject any code into the game in the first place.

For a dedicated server, you can use a user_script, BlackBagOp's remote manager, or the direct swbf2 commands sent through network communication. I don't know what the format of those commands are, but I'd assume everything useful is already included in the remote manager. If you do find a way to inject code through net commands, you'll destroy MP.

The only thing I know how to send to the server from a client is which unit to boot. Everything else is server to client communication.