AddUnitClass doesn't work! [Solved]
Posted: Thu Nov 17, 2011 12:28 pm
by Webster27
The Topic says it, my map doesn´t crash, the unit just isn´t there.
what´s wrong with my script ? ---↓
Hidden/Spoiler:
ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_obiwan",
"rep_hover_barcspeeder")
ReadDataFile("dc:SIDE\\RSF.lvl",
"RSF_Rifleman",
"RSF_Sniper_Scout",
"RSF_Rocketeer",
"RSF_Engineer",
"RSF_Jettrooper",
"RSF_Commander",
"RSF_Support_Trooper",
"RSF_Arc_Trooper")
ReadDataFile("dc:SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hero_grievous",
"cis_hover_aat")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")
SetupTeams{
rep = {
team = REP,
units = 150,
reinforcements = 400,
soldier = { "RSF_Rifleman",10, 25},
assault = { "RSF_Rocketeer",3, 10},
engineer = { "RSF_Engineer",5, 10},
sniper = { "RSF_Sniper_Scout",3, 10},
officer = { "RSF_Commander",2, 10},
special = { "RSF_Jettrooper",4, 10},
support = { "RSF_Support_Trooper",5, 10},
heavy = { "RSF_Arc_Trooper",5, 10},
},
cis = {
team = CIS,
units = 200,
reinforcements = 450,
soldier = { "cis_inf_rifleman",15, 100},
assault = { "cis_inf_rocketeer",3, 10},
engineer = { "cis_inf_engineer",3, 10},
sniper = { "cis_inf_sniper",3, 10},
officer = {"cis_inf_officer",3, 7},
special = { "cis_inf_droideka",2, 6},
}
}
SetHeroClass(CIS, "cis_hero_grievous")
SetHeroClass(REP, "rep_hero_obiwan")
AddUnitClass(REP, "RSF_Recon_Trooper",6, 10)
ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_obiwan",
"rep_hover_barcspeeder")
ReadDataFile("dc:SIDE\\RSF.lvl",
"RSF_Rifleman",
"RSF_Sniper_Scout",
"RSF_Rocketeer",
"RSF_Engineer",
"RSF_Jettrooper",
"RSF_Commander",
"RSF_Support_Trooper",
"RSF_Arc_Trooper")
ReadDataFile("dc:SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hero_grievous",
"cis_hover_aat")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")
SetupTeams{
rep = {
team = REP,
units = 150,
reinforcements = 400,
soldier = { "RSF_Rifleman",10, 25},
assault = { "RSF_Rocketeer",3, 10},
engineer = { "RSF_Engineer",5, 10},
sniper = { "RSF_Sniper_Scout",3, 10},
officer = { "RSF_Commander",2, 10},
special = { "RSF_Jettrooper",4, 10},
support = { "RSF_Support_Trooper",5, 10},
heavy = { "RSF_Arc_Trooper",5, 10},
},
cis = {
team = CIS,
units = 200,
reinforcements = 450,
soldier = { "cis_inf_rifleman",15, 100},
assault = { "cis_inf_rocketeer",3, 10},
engineer = { "cis_inf_engineer",3, 10},
sniper = { "cis_inf_sniper",3, 10},
officer = {"cis_inf_officer",3, 7},
special = { "cis_inf_droideka",2, 6},
}
}
SetHeroClass(CIS, "cis_hero_grievous")
SetHeroClass(REP, "rep_hero_obiwan")
AddUnitClass(REP, "RSF_Recon_Trooper",6, 10)