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Hover like the emperor effect
Posted: Fri Oct 02, 2009 9:20 pm
by StarkillerMarek
I am trying to figure out how to make a unit hover like the Emperor does(when he is idle, not when he is flying). Is it a skeleton thing, a combo script, or something else?
Re: Hover like the emperor effect
Posted: Fri Oct 02, 2009 9:30 pm
by Havoc 526
To be honest, I think it has to be his basepose in the animations. I could be wrong.
Re: Hover like the emperor effect
Posted: Fri Oct 02, 2009 9:33 pm
by StarkillerMarek
I don't think it could be that, unless it actually is the model touching the ground.
Re: Hover like the emperor effect
Posted: Fri Oct 02, 2009 10:13 pm
by Maveritchell
It's just his idle animation, and yes, his model "touches the ground" (appearance is really irrelevant).
Re: Hover like the emperor effect
Posted: Fri Oct 02, 2009 11:11 pm
by StarkillerMarek
So, I would need to add something to a model, and add the idle animtion to the unit that I wanted to hover?
Re: Hover like the emperor effect
Posted: Fri Oct 02, 2009 11:41 pm
by Maveritchell
You just need to use the animation. The Emperor's model is the same (effectively) as anyone else's (as are all the humanoid models in SWBF2).
Re: Hover like the emperor effect
Posted: Sat Oct 03, 2009 8:25 pm
by StarkillerMarek
Thanks, I will go try it out...
And can Blender+MSHViewer modify existing player models(I think not, but want to be sure)?
Re: Hover like the emperor effect
Posted: Sat Oct 03, 2009 8:29 pm
by Fiodis
No, they cannot.