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A Question.
Posted: Tue Sep 28, 2010 1:19 am
by Lozza
How do I put this into the odf, when the soldier runs into someone the enemy roll like when you get killed be a grenade? ( Dunno if I'm explaining this properly)
Re: A Question.
Posted: Tue Sep 28, 2010 2:49 am
by DarthD.U.C.K.
do you mean giving the soldier some kind of weapon that triggers an explosion on impact with enemys?
Re: A Question.
Posted: Tue Sep 28, 2010 2:59 am
by SW_elite
I think he means that when you see an AI bot about to be hit by a grenade, sometimes they will roll away before it explodes so they dont get killed. He wants that to happen when you get to close to an enemy, so that they will roll away from you to get some distance instead of just standing there.
Am I right?
Re: A Question.
Posted: Tue Sep 28, 2010 3:01 am
by DarthD.U.C.K.
i though that first too, but hes talking about the rolling away when being killed by a grenade
Re: A Question.
Posted: Tue Sep 28, 2010 4:54 am
by Lozza
Sw_elites right, I ment when you walk into them they role away and die. So is there a way?
Re: A Question.
Posted: Tue Sep 28, 2010 6:50 am
by Fiodis
You could make a melee .combo file that triggers a rolling state. This way, whenever anyone gets close to them they'd roll - maybe not directly away, though.
Re: A Question.
Posted: Tue Sep 28, 2010 9:25 am
by Lozza
hmmmmm... Is there a way to make an invisible explosion on the player when he collides with something?
(of course make him invulnerable from explosions)
Re: A Question.
Posted: Tue Sep 28, 2010 12:14 pm
by DarthD.U.C.K.
thats exactly what i said in my first post but nevermind.....
you cant trigger anything on collision directly but you can trigger an explosion via .comfo file, if you can trigger i constantly in the idle/runstate is another story. if that worked you coul give it strong push but tiny pushradius, this way it would only affect enemys really close to the player. and it wouldnt hurt the player.
Re: A Question.
Posted: Tue Sep 28, 2010 12:23 pm
by Teancum
Honestly it would help if we knew what you were wanting to do. There may be other ways of getting what you want done.
Re: A Question.
Posted: Tue Sep 28, 2010 4:21 pm
by Fiodis
Or why you want to do it.
Re: A Question.
Posted: Wed Sep 29, 2010 4:14 am
by Lozza
Teancum wrote:Honestly it would help if we knew what you were wanting to do. There may be other ways of getting what you want done.
I've explained my best, what else do you want me to say?
----
Player spawns
Sees a rebel
Runs into the rebel
Rebel dies
----
@Darthduck, ill look into what you mean with .combo (and yer I didnt read your first post correctly, sorry)
Re: A Question.
Posted: Wed Sep 29, 2010 4:21 am
by [TFA]Padawan_Fighter
You mean like an enemy from an old 2D side scroller?

Lol...that's interesting.
Re: A Question.
Posted: Wed Sep 29, 2010 4:24 am
by Lozza
[TFA]Padawan_Fighter wrote:You mean like an enemy from an old 2D side scroller?

Lol...that's interesting.
Actually yes.
Re: A Question.
Posted: Wed Sep 29, 2010 5:43 am
by SW_elite
Are you tring to make one of those ewoks with a bomb straped to them so that when they collide with anything, everything around the ewok goes BOOM?
Just a thought, cause I have SW:EaW...
Re: A Question.
Posted: Wed Sep 29, 2010 6:01 am
by Lozza
SW_elite wrote:Are you tring to make one of those ewoks with a bomb straped to them so that when they collide with anything, everything around the ewok goes BOOM?
Just a thought, cause I have SW:EaW...
Maybe, but the ewok doesnt die with the bomb.