Shields? (FAQ)
Moderator: Moderators
-
Emraz
I havent tried this shield out yet but think it has great potential in putting two largely uneven units against each other in say a ctf situation. Wookies V rifles with rifle guys having a shield.
One question though is the shield a physical object e.g if you ran at someone would your shield push them before you got close?
One question though is the shield a physical object e.g if you ran at someone would your shield push them before you got close?
- PR-0927
- Old School Staff
- Posts: 844
- Joined: Fri Dec 31, 2004 9:15 pm
- Location: Kent, OH, U.S.A.
Yes, the shields could be useful in that way.
The shields is not a physical object like that. You can run into shielded stuff (although it will take the shield down, not the health). If I smack into a TX-130S Saber-class Fighter Tank with a 74-Z Military Speederbike, the tank's shields would appear as they were damaged.
- Majin Revan
The shields is not a physical object like that. You can run into shielded stuff (although it will take the shield down, not the health). If I smack into a TX-130S Saber-class Fighter Tank with a 74-Z Military Speederbike, the tank's shields would appear as they were damaged.
- Majin Revan
-
PvtParts
- Jedi

- Posts: 1001
- Joined: Mon Apr 03, 2006 9:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: plundering yer booty
-
Penguin
- Jedi Admin

- Posts: 2541
- Joined: Sun Mar 05, 2006 12:00 am
- Location: Australia
-
Laser_shot
works
i put :MaxShield = 2000
AddShield = 50
in the odf of my clone commando and it worked ! thx MajinRevan
AddShield = 50
in the odf of my clone commando and it worked ! thx MajinRevan
-
PvtParts
- Jedi

- Posts: 1001
- Joined: Mon Apr 03, 2006 9:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: plundering yer booty
RE: works
its barely a bump. a little over a month. my apologies, i got the link here through a pm and didnt notice when the last post was. but clearly this thread is not dead seeing how we've got active replies.
Hope i didnt do something serious..
yeah. it works fine. whats bad is the blue/green affect doesnt look as nice on the cis vehicles. Id prefer a darker color to reinforce the fact that they are more of a bad guy team.
Hope i didnt do something serious..
yeah. it works fine. whats bad is the blue/green affect doesnt look as nice on the cis vehicles. Id prefer a darker color to reinforce the fact that they are more of a bad guy team.
-
-_-
- Gametoast Staff

- Posts: 2678
- Joined: Sat May 07, 2005 1:22 pm
Re: RE: works
I've been trying to figure out where that loads from as well. That green effect is very ugly on Infantry Units.PvtParts wrote:yeah. it works fine. whats bad is the blue/green affect doesnt look as nice on the cis vehicles. Id prefer a darker color to reinforce the fact that they are more of a bad guy team.
-
PvtParts
- Jedi

- Posts: 1001
- Joined: Mon Apr 03, 2006 9:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: plundering yer booty
-
-_-
- Gametoast Staff

- Posts: 2678
- Joined: Sat May 07, 2005 1:22 pm
-
Big_rich
well take the fambaa for example: here is the shield effect odf it uses:
Shield("fambaa_shield")
{
Type("fambaa");
Texture("fambaa_shield2");
Color(255, 255, 255, 255);
SpecularColor(240, 160, 255);
Radius(60.0);
Height(30.0);
ViewAngleFactor(0.
;
TurnOnTime(10.0);
TurnOffTime(2.0);
ScrollRate(0.1);
}
Here is the fambaa shield_blg.odf:
[WeaponClass]
ClassLabel = "shield"
[Properties]
RoundsPerClip = "1"
ShotDelay = "0.1"
ReloadTime = "0.0"
LockOnAngle = 0
LockOnRange = 0
TriggerSingle = 0
MaxShield = 100000
AddShield = 000
ShieldRadius = "60.0 30.0"
FireSound = ""
FireEmptySound = ""
FireLoopSound = ""
ReloadSound = ""
ChargeSound = ""
ChangeModeSound = ""
WeaponChangeSound = ""
ShieldEffect = "fambaa_shield"
I haven't messed with it much but you can call a diff texture doing it this way. It's set up as a weapon, so you could effectily use a setup like this for your trooper. Just have it a weapon they turn on and off.
Shield("fambaa_shield")
{
Type("fambaa");
Texture("fambaa_shield2");
Color(255, 255, 255, 255);
SpecularColor(240, 160, 255);
Radius(60.0);
Height(30.0);
ViewAngleFactor(0.
TurnOnTime(10.0);
TurnOffTime(2.0);
ScrollRate(0.1);
}
Here is the fambaa shield_blg.odf:
[WeaponClass]
ClassLabel = "shield"
[Properties]
RoundsPerClip = "1"
ShotDelay = "0.1"
ReloadTime = "0.0"
LockOnAngle = 0
LockOnRange = 0
TriggerSingle = 0
MaxShield = 100000
AddShield = 000
ShieldRadius = "60.0 30.0"
FireSound = ""
FireEmptySound = ""
FireLoopSound = ""
ReloadSound = ""
ChargeSound = ""
ChangeModeSound = ""
WeaponChangeSound = ""
ShieldEffect = "fambaa_shield"
I haven't messed with it much but you can call a diff texture doing it this way. It's set up as a weapon, so you could effectily use a setup like this for your trooper. Just have it a weapon they turn on and off.
-
Big_rich
no, the fambaa is in the assets\worlds\nab\odfs /effects... One thing to note though is that the shield effect frm the fambaa doesn't work in MP, I beleive it's because it's too big and the game can't allocate enough assets for it
But if you take a look at the droikea shield, it, also uses a shield effect, a texture, a radius, height and colors, you could use a shield like the droideka. Make it a weapon, give it ammo, Mess with the numbers for height, radius, and maybe add a width, change the texture and make a nice looking personal shield. Only problem I could see is that you might run out of assets with 100 AI running around with a shiled effect on. Making them not all have the effect. But still use the shield.
But if you take a look at the droikea shield, it, also uses a shield effect, a texture, a radius, height and colors, you could use a shield like the droideka. Make it a weapon, give it ammo, Mess with the numbers for height, radius, and maybe add a width, change the texture and make a nice looking personal shield. Only problem I could see is that you might run out of assets with 100 AI running around with a shiled effect on. Making them not all have the effect. But still use the shield.
-
Laser_shot
-
-_-
- Gametoast Staff

- Posts: 2678
- Joined: Sat May 07, 2005 1:22 pm
-
Big_rich
-
PvtParts
- Jedi

- Posts: 1001
- Joined: Mon Apr 03, 2006 9:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: plundering yer booty
-
firestrike
really cool shields Big_RichBig_rich wrote:
here is an example of using a droideka shield on a trooper. This is kinda hastely thrown together, but it is functional. I just edited the tga a bit for effect. I diddn't work out the turn off and on thing yet either. But it could be tweaked to get a nice effect for your shields.

