I was working with XSI and I modified a clone just a tad. In-game, however, my clone stands with its arms out (like when you open a unit in the .msh viewer.) and "floats" across the ground. How would you fix this? ( I want to use the stock clone trooper animations, but with a slightly different model.) My second question is, do you need any bones or something special for the trooper in XSI? I dont even know what a "bone" is I just know that they might be important for the trooper. Also, when you open rep_inf_ep3trooper.msh (the trooper im working with) in XSI, there are blue edges/lines that seem to be "groups." What are those lines/edges?
All help is apreciated. I can get screenshots/videos of XSI/ingame if you guys want them.
Making a custom unit [Solved]
Moderator: Moderators
- Tears2Roses
- Chief Warrant Officer

- Posts: 336
- Joined: Thu Jul 07, 2011 9:20 am
- Projects :: Oh some random stuff who knows
- xbox live or psn: PC beats xbox.
Making a custom unit [Solved]
Last edited by Tears2Roses on Sun Nov 13, 2011 4:26 pm, edited 1 time in total.
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: Making a custom unit
- Tears2Roses
- Chief Warrant Officer

- Posts: 336
- Joined: Thu Jul 07, 2011 9:20 am
- Projects :: Oh some random stuff who knows
- xbox live or psn: PC beats xbox.
Re: Making a custom unit
oops my bad wulfman
Thank you. I will look harder next time.
EDIT: I need XSI 5.11 or below to properly get the model in-game, so no point if I'm using 7.5
EDIT: I need XSI 5.11 or below to properly get the model in-game, so no point if I'm using 7.5
