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Re: Battle of Geonosis map
Posted: Sun Feb 17, 2008 9:30 pm
by obiboba3po
=Pocmin= wrote:=AOX=Durge wrote:Advice:
3:Remove the Snail Tank-they were not on Geonosis
Yes there were. Look up the Battle of Geonosis on Wookieepedia. Or look up "Snail Tank".
Thank you, I needed somebody to proove that point. I want to redo the skins of the droid marine to make ti just like all tan. How do you do this?
Re: Battle of Geonosis map
Posted: Mon Feb 18, 2008 7:15 pm
by commanderalan
obiboba3po wrote:=Pocmin= wrote:=AOX=Durge wrote:Advice:
3:Remove the Snail Tank-they were not on Geonosis
Yes there were. Look up the Battle of Geonosis on Wookieepedia. Or look up "Snail Tank".
Thank you, I needed somebody to proove that point. I want to redo the skins of the droid marine to make ti just like all tan. How do you do this?
for watch your models:
3d object converter
for paint:
photoshop
gimp :clone:
Re: Battle of Geonosis map
Posted: Tue Feb 19, 2008 12:06 am
by woner11
Keep the skins. The map looks a bit empty, but maybe that's just me. I know Geonosis is kinda empty, but there are a lot of soldiers. I would advise increasing the unit count. For right now it looks awsome though. Good work!

Re: Battle of Geonosis map
Posted: Tue Feb 19, 2008 9:32 am
by obiboba3po
ok, im trying to make it so that there is a ton of ai all the time. How do I do this? I have already changed this in the scrpit:SetupTeams{
rep = {
team = REP,
units = 700,
reinforcements = 3000,
soldier = { "rep_inf_ep2_rifleman",400, 444},
assault = { "rep_inf_ep2_rocketeer",50, 444},
engineer = { "rep_inf_ep2_engineer",100, 444},
sniper = { "rep_inf_ep2_sniper",50, 444},
officer = {"rep_inf_ep3_officer",50, 444},
special = { "rep_inf_ep2_jettrooper",50, 444},
},
cis = {
team = CIS,
units = 750,
reinforcements = 3500,
soldier = { "cis_inf_marine",400, 444},
assault = { "cis_inf_rocketeer",50, 444},
engineer = { "cis_inf_engineer",50, 444},
sniper = { "cis_inf_sniper",50, 444},
officer = {"cis_inf_rifleman",150, 444},
special = { "cis_inf_droideka",50, 444},
}
}and im not seeing 400 gunners...
Re: Battle of Geonosis map
Posted: Tue Feb 19, 2008 11:03 am
by Maveritchell
obiboba3po wrote:...and im not seeing 400 gunners
And it's a good thing too, because in all likelihood those unitcounts would crash your computer.
Standard maps have 32 reinforcements per side. XL maps have just south of 100 (I think). 120 units per side will fill a large map, believe me. What you want to do is shoot for about that unitcount and enable Uber Mode. Search around the modding forum, I'm sure there are one or two or fifty topics on it.
Re: Battle of Geonosis map
Posted: Tue Feb 19, 2008 7:24 pm
by obiboba3po
okay guys, its time for a screenie update!!!
Re: Battle of Geonosis map
Posted: Tue Feb 19, 2008 7:36 pm
by JPI Dictator4life
Very nice. But I still think you should put in some proper units. The only units I remember in Episode 2 were original clone(White), pilot clone(Yellow), a sergeant clone(Green), captain clone(Red), and commander clone(Yellow). For CIS, SBD, Geonosis battle droid(dark tan), commander battle droid(Red), Geonosians, Geonosian Commander, and Droidekas.
Re: Battle of Geonosis map
Posted: Tue Feb 19, 2008 7:40 pm
by obiboba3po
yea I wanna do that.....but im still having trouble skinning...is there a complete tutorial?
Re: Battle of Geonosis map
Posted: Tue Feb 19, 2008 8:32 pm
by obiboba3po
Re: Battle of Geonosis map
Posted: Tue Feb 19, 2008 10:19 pm
by AlexSecura
Good Work,Pocminator. Now ,everyone understand it

Re: Battle of Geonosis map
Posted: Thu Mar 06, 2008 7:20 pm
by obiboba3po
Ok, well i had stopped working on this map for a while, but now i have learned a bunch of new skills, thanks to you guys. So here are some close to final screens, as i feel it is almost done. If i am lucky, this should be released sometime on sunday. tell me what you think of it, and what i could add.
Geonosis battle droid skin applies to all battle droids

clone's view of the cis lines

aat's view of republic forces

cis vehicles

mountians and cis technounions

in the cave

view of advancing droids from cliff outside the republic hangar

Re: Battle of Geonosis map(COMING SOON!!)
Posted: Thu Mar 06, 2008 7:23 pm
by Grev
The terrain is stretched massivly and will cause glitching. On the big cliffs, use the blend tool, and repaint the textures on that part.
Looks good so far, but dont plan on releasing it yet. I started a simple map, it turned into a mappack, and I thought I was gonna release it ages ago, but I learned sooo much! S keep working to improve!
Re: Battle of Geonosis map(COMING SOON!!)
Posted: Thu Mar 06, 2008 7:26 pm
by obiboba3po
naw, i didnt change the terrain size at all. also, i like the ground the way it is. if you mean the mountians (which i think is what you are saying) then yes, i could still work on that. depending on how much i work on it during the weekend, i still might want to release it on sunday. what you told me is just one minor thing i have to fix. there are various other glitches ill be fixing over the next few days...
EDIT: oh i c, u mean those...well yea, ill try 2 make it look "less stretchy" but i like the sharp part, thats what geonosis looks like.
Re: Battle of Geonosis map(COMING SOON!!)
Posted: Thu Mar 06, 2008 7:38 pm
by Commander_Cody771
Looks cool!

Re: Battle of Geonosis map(COMING SOON!!)
Posted: Thu Mar 06, 2008 7:52 pm
by Grev
You spelt sniper wrong.
Re: Battle of Geonosis map(COMING SOON!!)
Posted: Thu Mar 06, 2008 7:53 pm
by obiboba3po
oops!! lol thanks grev

Re: Battle of Geonosis map(COMING SOON!!)
Posted: Thu Mar 06, 2008 7:55 pm
by Caleb1117
Those steep hills will be glitchy.
Better to use prop cliffs.
Re: Battle of Geonosis map(COMING SOON!!)
Posted: Thu Mar 06, 2008 8:02 pm
by Grev
Or just blend....
Re: Battle of Geonosis map(COMING SOON!!)
Posted: Thu Mar 06, 2008 8:16 pm
by obiboba3po
Grev wrote:Or just blend....
ya thats what ill do...(4 some reason when i blend, nothing happens...)
Re: Battle of Geonosis map(COMING SOON!!)
Posted: Fri Mar 07, 2008 6:44 am
by =AOX=Durge
obiboba3po wrote:Grev wrote:Or just blend....
ya thats what ill do...(4 some reason when i blend, nothing happens...)
Open your world in ZE, Go to Height, then select blend, now blend just like you would raise.
Same thing with Texture blend, only go to Texture, not height.