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Re: Battlefront Extreme Beta - Re-uploaded

Posted: Mon Dec 03, 2007 11:14 pm
by Adjuntant_Reflex
whoops,I forgot to put an "s" after map :P

Re: Battlefront Extreme Beta - Re-uploaded

Posted: Tue Dec 04, 2007 9:42 am
by Guest
perhaps he means mod :?

Re: Battlefront Extreme Beta - Re-uploaded

Posted: Tue Dec 04, 2007 10:19 am
by alenoguerol
can you swap the reinforcement points? the CIS should start in the main droid ship hangar. not the republic. and if you can. fix the bug that the CIS IA not uses the AAT of the upper lvl. and if you want. add 1 AT-TE and a few LAAT's. and the side lasers of Ep2 and Battlefront 1 to the LAAT's.

Re: Battlefront Extreme Beta - Re-uploaded

Posted: Tue Dec 04, 2007 10:54 am
by alenoguerol
well.. i played a few maps. for now i found a few things that should be fixed i guess

Kashyyyk:

-the Republic doesnt have vehicles
-the CIS almost doesnt move their tanks
-Remove the Transports in Space. they are useless. the IA just crash them with the capital ships..


Space:

-Fix the random gamecrashes
-Heroes in Space. its possible. i had once an accidental mix of a Geonosis map and the Conversion pack. they had the same name in Addon folder but one was a land map and the Conversion pack one was Space Geonosis. then for some reason i had the space map with modded Arc-180 with 4 sits, General Grievous and all CIS units and the same for the Republic. all Clones with Obi-Wan. and Geonosian Starfighters too. unfortunatly. i forgot to save the folder and i lost the data... but it was Geonosis which has the same name as the Geo Space in Conversion Pack. im sure of that

Re: Battlefront Extreme Beta - Re-uploaded

Posted: Tue Dec 04, 2007 12:28 pm
by RevanSithLord
Funny... I didn't encounter those problems. Also, he can't help that the ai are as dumb as a rock when it comes to transports. More an AI issue than a bug.

Random Gamecrashes don't happen to me. Sure you installed it right?

The thing about Kashyyyk I never had.

Re: Battlefront Extreme Beta - Re-uploaded

Posted: Tue Dec 04, 2007 9:13 pm
by Achronos-117
That happened to me before, even if I place it rite next to the hangar shields, they just all of a sudden blow up, with nothing hitting them. Since were talking about space combat, Is it possible for you to get rid of the damage your fighter recieves when you leave it in an enemy hangar? It makes know sense in my opinion.

Re: Battlefront Extreme Beta - Re-uploaded

Posted: Wed Dec 05, 2007 8:02 pm
by ARC_Commander
Hmm... so I guess I'll be removing those transports, then. I came up with a cool Rebel transport skin, though... It's the Imperial Shuttle with a tannish skin and Rebel insignia. Looks pretty decent, so I'll keep the transports available in the side lvl's, and I'll load the alt.lvl's in the space maps. If the preceding statement made no sense, do not hesitate to ask. :P

Removing starfighter damage when they land in an enemy hangar? I'm not sure if that's possible, but I'll get to work on it.

I'll pick through my screenshot folder and find some good ones.

@alenoguerol: I know about the heroes in space thing, I've tried it, and it doesn't always work. Might as well keep it consistent. It sounds like your mission.lvl got overwritten.

Your download sounds pretty corrupted:

1. Swap reinforcement points? Both sides should have the same reinforcements...
2. The CIS do start in the CIS hangar. Must be a problem with your download, no one else has that problem.
3. No Republic vehicles on Kashyyyk? Again, sounds like a bad download. Same with the CIS not moving their tanks, other people and I don't notice that problem.
4. CIS not using the AAT of the upper level? What do you mean - Utapau? I can't change that without going into map editing, which I can't do.
5. I can't add vehicles except in rare cases where the map has a spawnpoint for them. Utapau doesn't, unfortunately, so I can't do that.

Re: Battlefront Extreme Beta - Re-uploaded

Posted: Wed Dec 05, 2007 8:49 pm
by ARC_Commander
Here's some screenies: http://www.mediafire.com/?3xxebdu6xdx

(Resizing them reduced the image quality somewhat, they don't look anywhere near this bad in-game)

Re: Battlefront Extreme Beta - Re-uploaded

Posted: Wed Dec 05, 2007 9:03 pm
by {501st}Commander_Appo
Nice improvements ARC,thats gonna be for the next version right? :thumbs:

Re: Battlefront Extreme Beta - Re-uploaded

Posted: Wed Dec 05, 2007 9:53 pm
by ARC_Commander
Yeah, next version. Just liquified half my brain over the past hour, setting up Deliquent-style grenades. Not much fun with two dozen sides and six different grenade types.

Re: Battlefront Extreme Beta - Re-uploaded

Posted: Thu Dec 06, 2007 6:34 am
by ARC_Trooper_phi658
I'll bet all the technical junkl wasn't fun, but imagine the gameplay of grenades you can toss a short distance!
That, in addition to thestronger weapons is what made Deliquent's imperial base kick butt.
Once again, it goes to show just how much work went into this mod for our pleasure.

Thank you ARC!

Re: Battlefront Extreme Beta - Re-uploaded

Posted: Thu Dec 06, 2007 11:05 pm
by DS_jawathehutt
sorry for the quick thread jacking, but Im using this mod for a scene in a video series on friday from like 8-9 cen, and I need people with it, could you xfire me at flyngterd if you can, Ill be afk for a while, but itll be running so just leave a message and Ill get back to you, it wont take long to shoot if everyone stays on task, probably just like 15-20 minutes

Back on topic, I love the ewebs. I played eddies dantoine map 3 times in a row just to gun down CIS as they crossed onto the middle island

Re: Battlefront Extreme Beta - Re-uploaded

Posted: Thu Dec 06, 2007 11:26 pm
by Achronos-117
DS_jawathehutt wrote:sorry for the quick thread jacking, but Im using this mod for a scene in a video series on friday from like 8-9 cen, and I need people with it, could you xfire me at flyngterd if you can, Ill be afk for a while, but itll be running so just leave a message and Ill get back to you, it wont take long to shoot if everyone stays on task, probably just like 15-20 minutes

Back on topic, I love the ewebs. I played eddies dantoine map 3 times in a row just to gun down CIS as they crossed onto the middle island
I should try that out ehehehe. Oh yeah, can u adjust the E-WEB's camera downward? Its very strange to fire it that way and you cant c a thing if you man it in an indoor map

Re: Battlefront Extreme Beta - Re-uploaded

Posted: Sat Dec 08, 2007 1:01 pm
by ARC_Commander
Cool! Unfortunately, I don't have Xfire. Feel free to use the mod, though.

EDIT: Oh, that was a little late.

Re: Battlefront Extreme Beta - Re-uploaded

Posted: Sat Dec 08, 2007 4:55 pm
by ARC_Commander
Hate to double-post, but this is just so cool. I've swapped out the JKA carbine and rifle (Republic) in favour of my own personal reskins of SWBF2 models. I'm using the Pandemic rifle model and OOM-9's carbine. They look better, are a better size, and have a shadow volume. See:

Re: Battlefront Extreme Beta - Re-uploaded

Posted: Sat Dec 08, 2007 4:56 pm
by Adjuntant_Reflex
Awesome :thumbs:

Re: Battlefront Extreme Beta - Re-uploaded

Posted: Sat Dec 08, 2007 10:11 pm
by DS_jawathehutt
ARC_Commander wrote:Hate to double-post, but this is just so cool. I've swapped out the JKA carbine and rifle (Republic) in favour of my own personal reskins of SWBF2 models. I'm using the Pandemic rifle model and OOM-9's carbine. They look better, are a better size, and have a shadow volume. See:
haha sorry, but its just another youtube series sort of thing

Re: Battlefront Extreme Beta - Re-uploaded

Posted: Sun Dec 09, 2007 2:02 am
by trainmaster611
I'm liking those reskins. At first glance, I thought that was the Parachidnia rifle :P

Re: Battlefront Extreme Beta - Re-uploaded

Posted: Sun Dec 09, 2007 2:31 am
by RevanSithLord
PAHRICIDA! PAHRICIDA! :wink: Anyway... nice. However, in my personal opinion, the JA model was more accurate, but eh. At least you aren't using the big-Diet Dr. Pepper bulky DC-15A. Nice reskins, by the way!

Re: Battlefront Extreme Beta - Re-uploaded

Posted: Mon Dec 10, 2007 10:24 pm
by Achronos-117
RevanSithLord wrote:PAHRICIDA! PAHRICIDA! :wink: Anyway... nice. However, in my personal opinion, the JA model was more accurate, but eh. At least you aren't using the big-Diet Dr. Pepper bulky DC-15A. Nice reskins, by the way!
Yeah the pandemic one looks like some sort of anti-tank rifle or shotgun