I am getting this error:
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Graphics\Pc\Shaders\pcTerrainShader2.cpp(293)
TerrainShader_: detail texture expects L8 format!
which seems to be the reason, why my map crashs. It is the only severity 3 error and I already resaved all my textures in the world1 folder to solve it, but it didn't work. All the post I found about it did not really end up in a good solution.
Any suggestions?
The L8 format error [Solved]
Moderator: Moderators
-
Executer94
- Major

- Posts: 504
- Joined: Fri May 01, 2009 7:45 am
- Location: Chalmuns Cantina
The L8 format error [Solved]
Last edited by Executer94 on Thu Feb 20, 2014 11:17 am, edited 1 time in total.
- AceMastermind
- Gametoast Staff

- Posts: 3285
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Re: The L8 format error
What did you change before you started getting this error?
-
Executer94
- Major

- Posts: 504
- Joined: Fri May 01, 2009 7:45 am
- Location: Chalmuns Cantina
Re: The L8 format error
The last thing I changed was something in an odf file of an modified y-wing. But it nothing to do with any texture. The times before that I added some rocks to the terrain and created the y-wing as hover vehicle.
EDIT:
I somehow fixed it, after I got an error about the terrain_munge.exe not working. I deleted the modtools and reinstalled it, but it didn't work. I just deleted every terrain I had so far and replaced it by a new one.
After a while I deleted the y-wing and it worked...
EDIT:
I somehow fixed it, after I got an error about the terrain_munge.exe not working. I deleted the modtools and reinstalled it, but it didn't work. I just deleted every terrain I had so far and replaced it by a new one.
After a while I deleted the y-wing and it worked...
