Lorul1 wrote:I tryed what you said and It dident work. im editing the helmet less clone found in the released assets here on gametoast, so when I tried what you said it messed up the texture so his face was blue with white stripes and is was just a mess so. Is there any other way to add the shoulder blad thing to a helmet less clone
I don't see how doing what kinetos suggested even relates to whatever it is you did here.
Anyway, once you get to transferring MODL chunks successfully, the next step is to edit the ENVL values since this "shoulder blade" is enveloped to multiple bones. The ENVL chunk is usually the last sub-chunk of a MODL chunk, by the way, if it has one. Place your cursor on the box immediately following L in "ENVL" of the "shoulder blade" MODL chunk. Look to the corresponding left side of the screen. You will see something like:
Code: Select all
00 00 00 XY 00 00 00 XY 00 00 00... XY 00 00 00
Where XY is some hexadecimal number. These XY's are the ENVL values. The first XY can be ignored, but the other XY's have to use a specific value in order for the "shoulder blade" to appear properly in-game.
You can find out what these values have to be by doing this: Open up the original msh file of the model before the "shoulder blade" was hex edited into it. Find the ENVL values of all the MODL chunks in the msh (except for the shadow volume chunk), and record those values somewhere for your reference. Order this list of values from least to greatest, and remove any duplicate values (it'll make it easier for you).
Now, go back to the ENVL chunk of the "shoulder blade" chunk that you hex edited over. This is the part where you have to guess and check which values work from the list of values you made. Try any combination of values, but the rule is that the values have to be in increasing order, and each value can only used once (in that ENVL chunk). Hint: If one of the original values of the ENVL chunk is 18, for example, and 18 isn't on the list you made, try something actually on the list that is close to 18, and work from there.