Page 18 of 53

Re: Mass Effect: Unification (build 20120702.2320)

Posted: Fri Jul 06, 2012 1:15 am
by RogueKnight
ARCTroopaNate wrote:Great! Texture is looking even better than it did in the beta! :D
Why thank you. :)
SpartanA259 wrote:Indeed that texture looks a lot better great job.
Thanks! Couldn't have done it without Cerfon's original model and texture though. Show him some well-deserved love too guys!

Re: Mass Effect: Unification (build 20120702.2320)

Posted: Fri Jul 06, 2012 2:19 am
by yuke5
Awesome model by Cefron Rounes, and excellent skin Rogue Knight! Seriously though, that skin is pretty impressive!

Re: Mass Effect: Unification (build 20120702.2320)

Posted: Fri Jul 06, 2012 6:57 am
by THEWULFMAN
Cerfy and RK did a great job on the Tempest. :thumbs:

Re: Mass Effect: Unification (build 20120702.2320)

Posted: Fri Jul 06, 2012 10:52 am
by Teancum
Man, this mod is really picking up steam :thumbs: Can't wait to see what the Geth look like.

Re: Mass Effect: Unification (build 20120702.2320)

Posted: Fri Jul 06, 2012 12:43 pm
by Cerfon Rournes
Wow RK, thanks for hooking up my model. Amazing texture! :thumbs:

Re: Mass Effect: Unification (build 20120702.2320)

Posted: Fri Jul 06, 2012 6:14 pm
by Marth8880
It went in the game really could. ::::O (AQT: It's a spider! :o ) I could have put the model in-game yesterday but chose not, so stop getting mad at me, ha-HAH!! ^^
Hidden/Spoiler:
Image
Image
Image

Re: Mass Effect: Unification (build 20120702.2320)

Posted: Fri Jul 06, 2012 8:58 pm
by AQT
Everything is looking great guys! Nice work! :shock:

Re: Mass Effect: Unification (build 20120702.2320)

Posted: Fri Jul 06, 2012 8:59 pm
by Marth8880
Altered the glow on each armor set to match the class color.
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Image
Personally, I think Shepard's should be brighter, and the Engineer's not so yellow.

Re: Mass Effect: Unification (build 20120702.2320)

Posted: Fri Jul 06, 2012 9:04 pm
by THEWULFMAN
Looking great, I had a feeling that'd be a good idea. :)

Re: Mass Effect: Unification (build 20120702.2320)

Posted: Fri Jul 06, 2012 9:28 pm
by The Nasal Abyss
Wow, that looks awesome! :shock:

Re: Mass Effect: Unification (build 20120702.2320)

Posted: Sat Jul 07, 2012 2:29 am
by SpartanA259
Indeed it does look quite awesome.

Re: Mass Effect: Unification (build 20120702.2320)

Posted: Sat Jul 07, 2012 11:26 am
by willinator
Wow guys, this looks great! I'm happy I'm finally on a computer with internet again, so I can view these pics in their full majesty. Well done Marth and TNA, fantastic job! :thumbs:

Now, if only we could see them fight some proper geth and collectors... :wink:

Re: Mass Effect: Unification (build 20120702.2320)

Posted: Sat Jul 07, 2012 11:47 am
by THEWULFMAN
willinator wrote:Now, if only we could see them fight some proper geth and collectors... :wink:

Geth should be next, but I fully expect a decent span of time before we see them. TNA needs a break from working on unit models, an idea I fully support.

This next beta test should be a big one overall, in terms of updates. We'll be sending it out to more people this time, and we'll try to play it online a bit here or there. Hopefully people will find time to join in on the fun.

Re: Mass Effect: Unification (build 20120702.2320)

Posted: Sat Jul 07, 2012 11:57 am
by Eggman
I haven't been following this thread too closely since I've never played any of the Mass Effect games, but I really like what I see in the last few updates! You've got some really cool and creative stuff going on with the visual effects.

Re: Mass Effect: Unification (build 20120702.2320)

Posted: Sat Jul 07, 2012 11:57 am
by willinator
Seeing those lovely player models up there, I have a question. How difficult would it be to have a "dead" mesh of the basic marine model. I'm just asking because they would have a very special use on Eden Prime...

Re: Mass Effect: Unification (build 20120702.2320)

Posted: Sat Jul 07, 2012 12:09 pm
by THEWULFMAN
willinator wrote:Seeing those lovely player models up there, I have a question. How difficult would it be to have a "dead" mesh of the basic marine model. I'm just asking because they would have a very special use on Eden Prime...


Not difficult in the slightest.

Re: Mass Effect: Unification (build 20120702.2320)

Posted: Sat Jul 07, 2012 12:40 pm
by willinator
Oh wow, I can't believe I never noticed that before! :oops: Thanks THEWULFMAN.

Re: Mass Effect: Unification (build 20120702.2320)

Posted: Sat Jul 07, 2012 3:28 pm
by naru1305
since i can“t get you on xfire, marth,
i have to say it here:
your mod is so awesome, thx for making this and best wishes for finishing it, it already looks like an other BF2.
:faint:
and the idea with the glow is awesome, too.

Hidden/Spoiler:
ps: if i could help you out with a model, just ask me :wink:

Re: Mass Effect: Unification (build 20120702.2320)

Posted: Sun Jul 08, 2012 4:22 pm
by modmaster13
This mod looks very promising, I can't wait to play this on my Adairea map. :thumbs:

Re: Mass Effect: Unification (build 20120702.2320)

Posted: Wed Jul 11, 2012 8:16 pm
by AirspeedRedux
In all honesty, I'd been staying away from this thread because I've been skeptical about playing non-canon troops on Star Wars maps, but after seeing these latest few updates, I may be converted, those skins and models are looking really, really good.