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Add on mesh?

Posted: Sat Jun 13, 2009 2:08 pm
by EA711
Do add on meshes work in swbf 1 like add on pauldrons?

Re: Add on mesh?

Posted: Sat Jun 13, 2009 2:57 pm
by jango
yes, they do. Look in count dooku's odf file.

Re: Add on mesh?

Posted: Sat Jun 13, 2009 5:25 pm
by EA711
But dooku's cape is Addon: CAPE (or something like that) what do you put if you add a pauldron?

Re: Add on mesh?

Posted: Sat Jun 13, 2009 6:08 pm
by MileHighGuy
ive tried it before but it crashed, try STATIC i havent tested that before. or just put the geometries name.

i know inf bf2 i doesnt matter what you put but im not sure about bf1

Re: Add on mesh?

Posted: Sun Jun 14, 2009 5:12 pm
by EA711
I've tried alsorts static, mesh, object, the actual mesh name, adding Addon to the msh. option file, and calling it rep_inf_trooper_pauldron because I am adding it to rep_inf_trooper. Nothing works instant ctd every time.





:cpu:

Re: Add on mesh?

Posted: Mon Jun 15, 2009 8:26 am
by giftheck
No, I found it doesn't work either - I tried porting the BF2 Wookie over with the dreadlocks but it crashed whenever I tried to make it work.

Re: Add on mesh?

Posted: Mon Jun 15, 2009 2:29 pm
by MasterFang1
Addon meshes work fine in SWBF1.. i dont know what you guys are talking about lol. Ggctuk the reason it crashed because of the wookiee dreadlocks is probably cuz the dreadlocks are cloth( I think) and SWBF1 doesnt support cloth.

Re: Add on mesh?

Posted: Mon Jun 15, 2009 3:08 pm
by Maveritchell
MasterFang1 wrote:Addon meshes work fine in SWBF1.. i dont know what you guys are talking about lol. Ggctuk the reason it crashed because of the wookiee dreadlocks is probably cuz the dreadlocks are cloth( I think) and SWBF1 doesnt support cloth.
They are animated tentacles and not cloth, but the two are similar in that they are both not supported.

Re: Add on mesh?

Posted: Mon Jun 15, 2009 3:55 pm
by EA711
MasterFang1 wrote:Addon meshes work fine in SWBF1.. i dont know what you guys are talking about lol. Ggctuk the reason it crashed because of the wookiee dreadlocks is probably cuz the dreadlocks are cloth( I think) and SWBF1 doesnt support cloth.
Could you please tell me how to get addon meshes to work MasterFang1 :bowdown: