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Opening MSH files and missing textures *SOLVED*

Posted: Sat Jun 30, 2007 1:15 pm
by Challenger33
I noticed that these objects are missing textures. How would one go about making a texture for an object?

-:royal:

Posted: Sat Jun 30, 2007 1:20 pm
by Maveritchell
You just need to look in the .msh file for what textures it needs. I think the "missing texture" on both of them is "hoth_main_1.tga" and in the normal hoth level that's not missing because it would be in the world folder. All you need to do to get any texture you want to show up there (but it really should be the texture of the ground you want it to match) is copy in a .tga and rename it "hoth_main_1.tga"

Note that they also use "HOTH_frosty_metals.tga," but I don't think you're missing that texture.

Posted: Sat Jun 30, 2007 1:57 pm
by Challenger33
Thanks for the help-but how do you open a MSH file? When I open it with Notepad (the only program that can open it) all that shows up are hundreds of symbols that make no sense. Also, do I get a texture, rename it to hoth_main_1.tga, and paste it in the world1 folder of my map?

-:royal:

EDIT: Ok, by putting the texture in the world1 folder for my map, the trenches got a texture. So that part is solved. But how do you open a MSH file?

Posted: Sat Jun 30, 2007 2:29 pm
by Maveritchell
To open a mesh file, get a hex editor. I use XVI32, but there are a number of free ones (that included) that work just as well.

Once inside, you just Ctrl-F and search for .tga. That'll show you all the tga files a mesh uses.

Posted: Sat Jun 30, 2007 2:30 pm
by Challenger33
Wow-I have a hex editor, but never thought to try opening a MSH with it. Thanks!

-:royal: