questions please

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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CCT*Ch@llenger

Post by CCT*Ch@llenger »

no i don't delete it i don't now setup it ... because the regions are on the map
Saturn_V
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Post by Saturn_V »

Message Severity: 3
.\source\CommandPost.cpp(409)
Command Post missing capture region "CP1"

Message Severity: 3
.\source\CommandPost.cpp(414)
Command Post missing control region "CP1Control"

Message Severity: 3
.\source\CommandPost.cpp(423)
Command Post missing spawn path "CP1Spawn"


Something has happened to this command post, it has none of the regions and the spawn path it should have. Check it's properties panel.
CCT*Ch@llenger

Post by CCT*Ch@llenger »

ok but what do the regions do???and what i type in the type of regions??
CCT*Ch@llenger

Post by CCT*Ch@llenger »

i put cntrol region and :

Opened logfile BFront.log 2005-02-20 1422

Message Severity: 2
.\movie\RedMovie.cpp(467)
Segment 0xee7faca9 does not exist in movie 0xb86e8e36

Message Severity: 2
.\source\Team.cpp(531)
Team missing class "cis_inf_basicdroid" (check the side's .req file)

Message Severity: 2
.\source\LuaCallbacks_Mission.cpp(726)
Memory pool "EntityTauntaun" not found

Message Severity: 3
.\graphics\pc\shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision6"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision7"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision8"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision9"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision10"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision11"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision12"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision13"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision14"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision22"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision23"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision24"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision27"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision6"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision7"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision8"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision9"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision10"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision11"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision12"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision13"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision14"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision22"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision23"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision24"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision27"

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP1" not localized

Message Severity: 3
.\source\CommandPost.cpp(409)
Command Post missing capture region "CP1"

Message Severity: 3
.\source\CommandPost.cpp(414)
Command Post missing control region "CP1Control"

Message Severity: 3
.\source\CommandPost.cpp(423)
Command Post missing spawn path "CP1Spawn"

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP2" not localized

Message Severity: 3
.\source\CommandPost.cpp(409)
Command Post missing capture region "CP2"

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 3
.\source\CommandPost.cpp(409)
Command Post missing capture region "CP3"

Message Severity: 3
.\source\CommandPost.cpp(414)
Command Post missing control region "CP3Control"

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP3" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP3" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP3" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP3" not localized

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP5" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP5" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP3" has no control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP3" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP3" has no control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP5" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP3" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP3" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP3" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\graphics\pc\pcRedSegment.cpp(309)
pcShaderSegment: no shader for rendertype glow [0x6a3827bc]
CCT*Ch@llenger

Post by CCT*Ch@llenger »

when i change properties for one region the all other regions take the same properties help me pleaase :(
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Gametoast Supporter
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Posts: 366
Joined: Mon Oct 18, 2004 3:27 pm
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Post by eddie »

that happened to me in the biggining too. You are like making a chain of regions which share properties. The trick is when you make a region, click select+, and select it, enter properties and then move to make new region or better yet do something else (click and objects then back to regions) and then create your next region
CCT*Ch@llenger

Post by CCT*Ch@llenger »

ok tks that is the rest error someone take myu map and correct problem please :

Opened logfile BFront.log 2005-02-20 1720

Message Severity: 2
.\movie\RedMovie.cpp(467)
Segment 0xee7faca9 does not exist in movie 0xb86e8e36

Message Severity: 3
.\graphics\pc\shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision6"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision7"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision8"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision9"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision10"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision11"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision12"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision13"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision14"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision22"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision23"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision24"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision27"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision6"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision7"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision8"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision9"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision10"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision11"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision12"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision13"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision14"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision22"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision23"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision24"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision27"

Message Severity: 3
.\source\CommandPost.cpp(409)
Command Post missing capture region "CP1Capture"

Message Severity: 3
.\source\CommandPost.cpp(423)
Command Post missing spawn path "CP1Spawn"

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP2"

Message Severity: 3
.\source\CommandPost.cpp(409)
Command Post missing capture region "CP2Capture"

Message Severity: 3
.\source\CommandPost.cpp(409)
Command Post missing capture region "CP3Capture"

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP3" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP3" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP3" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP3" not localized

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP5" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP5" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP3" control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP3" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP3" control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP5" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP3" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP5" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP3" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP3" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 2
.\graphics\pc\pcRedSegment.cpp(309)
pcShaderSegment: no shader for rendertype glow [0x6a3827bc]







And how resize the rzegion help me i don't understand
CCT*Ch@llenger

Post by CCT*Ch@llenger »

i czn send my mod for BFBuilder someone correct my pb if i send ly world
CCT*Ch@llenger

Post by CCT*Ch@llenger »

i don't understand i put region for the vehicle spawn inside it and the same error appear
CCT*Ch@llenger

Post by CCT*Ch@llenger »

Hello
I don't know how edit objectives tell me for that

Message Severity: 2
.\source\Objective.cpp(59)
Objective::Add: must localize level.chal0.objectives.1

Message Severity: 2
.\source\Objective.cpp(59)
Objective::Add: must localize level.chal0.objectives.2

Message Severity: 2
.\source\Objective.cpp(59)
Objective::Add: must localize level.chal0.objectives.3

Message Severity: 2
.\source\Objective.cpp(59)
Objective::Add: must localize level.chal0.objectives.1

Message Severity: 2
.\source\Objective.cpp(59)
Objective::Add: must localize level.chal0.objectives.2

Message Severity: 2
.\source\Objective.cpp(59)
Objective::Add: must localize level.chal0.objectives.3




my map crashes now because that :

Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (02bb1fe0)!

Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (04cb473d)!

Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (48f8e31c)!

Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (198387b0)!

Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (144566c2)!

Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (72968e25)!

Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (6ffcd097)!

Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (a9eddedf)!

help me!! I wanted add effect and see the result lol
CCT*Ch@llenger

Post by CCT*Ch@llenger »

lok tks but my map crashes why? i don't know because regions??
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Dragonum
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Posts: 405
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Post by Dragonum »

in your mission lua are 900 units for each site.
are you test with this many bots? and did all vehicles spawn know?
if yes and the map crash after the bots spawn, this could be the problem, test first with 16 bots for each side.
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