Page 1 of 1
Is this concept reasonable?
Posted: Wed Mar 24, 2010 3:35 pm
by CressAlbane
I am planning to use this in a new map.
Okay, so there is an object localized as Shield Generator.
There is also a perimeter shield over a base (like a roof)
When the Generator is destroyed, the shield is destroyed but can be repaired Via repairing the generator.
Is this plausible?

The shield would be like the one on Naboo: Plains but no walking through)
Re: Is this concept reasonable?
Posted: Wed Mar 24, 2010 3:48 pm
by ForceMaster
You mean an "solid" shield? if you are talking about the fambaa shield from naboo I think that aset can not work for you bencause it is an effect file for the weapon shield, may be you need asociate your shield (object with geometry) with an event, I mean, if the generator is destroyed, then, killObject("shield"). Try with an similar code to open the door on kamino (see the kamc_c.lua file).
Re: Is this concept reasonable?
Posted: Wed Mar 24, 2010 3:51 pm
by CressAlbane
So I have to make a new model?
Awww, shucks.
That's what I was thinking I would have to do, but I don't have the modeling software.
Re: Is this concept reasonable?
Posted: Wed Mar 24, 2010 3:55 pm
by genaral_mitch
ForceMaster wrote:You mean an "solid" shield? if you are talking about the fambaa shield from naboo I think that aset can not work for you bencause it is an effect file for the weapon shield, may be you need asociate your shield (object with geometry) with an event, I mean, if the generator is destroyed, then, killObject("shield"). Try with an similar code to open the door on kamino (see the kamc_c.lua file).
IT is possible to use an effect for a shield. The Tantive IV does it when you fix\destroy the generator and so does space maps when you fix the shield generator.
Re: Is this concept reasonable?
Posted: Wed Mar 24, 2010 3:59 pm
by ForceMaster
You can get for free the XSI mod tool to make new models or get the 30 days trial of XSI foundation. Check the 3d forums. There are tutorials to make an basic model. Is my advice for you. good luck.
@general
I think that he want to make it solid, an geometry. The fx files has no solid geometry, only meshes for visual effects purposes.
Re: Is this concept reasonable?
Posted: Wed Mar 24, 2010 3:59 pm
by CressAlbane
General_Mitch, that probably won't work, because
a. Ordnance shouldn't be able to pass through (unlike the Tantive IV one)
b. The space shield won't work because there is no object for it to go around.
EDIT: Well Forcemaster, which Mod Tool do you mean?
The new one?
Re: Is this concept reasonable?
Posted: Wed Mar 24, 2010 4:01 pm
by Maveritchell
genaral_mitch wrote:IT is possible to use an effect for a shield. The Tantive IV does it when you fix\destroy the generator and so does space maps when you fix the shield generator.
It is not possible to have a shield without a mesh. The two things you refer to are merely shielded objects (the Tantive IV one isn't a shield anyway, it's a death region and a particle effect). I don't know whether or not the Naboo Fambaa shield is set up as an effect or as a mesh, but that shield effect definitely
does use a mesh that could be set up as a prop - which can then be shielded.
Re: Is this concept reasonable?
Posted: Wed Mar 24, 2010 4:04 pm
by Sky_216
Maveritchell wrote:genaral_mitch wrote:IT is possible to use an effect for a shield. The Tantive IV does it when you fix\destroy the generator and so does space maps when you fix the shield generator.
It is not possible to have a shield without a mesh. The two things you refer to are merely shielded objects (the Tantive IV one isn't a shield anyway, it's a death region and a particle effect). I don't know whether or not the Naboo Fambaa shield is set up as an effect or as a mesh, but that shield effect definitely
does use a mesh that could be set up as a prop - which can then be shielded.
The problem with said prop is that it looks awful if placed in ZE. The effect for the fambaa shield uses the "additive" PE type I think...the mesh by itself looks like a big, dull, transparent, purple dome.
Re: Is this concept reasonable?
Posted: Wed Mar 24, 2010 4:06 pm
by ForceMaster
CressAlbane wrote:General_Mitch, that probably won't work, because
a. Ordnance shouldn't be able to pass through (unlike the Tantive IV one)
b. The space shield won't work because there is no object for it to go around.
EDIT: Well Forcemaster, which Mod Tool do you mean?
The new one?
this:
forums/viewtopic.php?f=36&t=14467
@Mav
The fambaa shield is an Effect (.fx file) asosiated to an weapon like the droideka's. I use it for Christophsis. it can be modified in the fx file and the shield (green impact effect and added life) in the weapon odf.
Skyhammer_216 wrote:
The problem with said prop is that it looks awful if placed in ZE
Well, you can change it for destructablebuilding, it can support the MaxHealt AddShield and others codes. I think that is possible make an model, may be transparent mesh, put it in ZE, and fix the health and shield in the odf, then asociate it with an event in your lua. is my modest advice.
Re: Is this concept reasonable?
Posted: Wed Mar 24, 2010 4:08 pm
by Fiodis
But the effect file itself utilizes a mesh which, as Mav pointed out, can be set up as a prop. (Also as Sky pointed out, it wouldn't look so great.)
Re: Is this concept reasonable?
Posted: Wed Mar 24, 2010 5:30 pm
by CressAlbane
I got the modeling software, installing on laptop as I post.
I have a bad feeling about this...
Is it really that hard to make models? I can't find any specific FAQS after five minutes of searching. To the archives!
EDIT:
I'm havin' some trouble here!
Mod Tool crashes if I try to add a polygon mesh.
That means it won't do much of anything, right?
Re: Is this concept reasonable?
Posted: Wed Mar 24, 2010 9:35 pm
by Fiodis
That indeed means it won't do much of anything. Try a reinstall, and if you're running Vista or Win7 run the installer as an Admin.
Re: Is this concept reasonable?
Posted: Thu Mar 25, 2010 2:34 am
by lucasfart
If you're not planning on making any playermodels or wepons/vehicles, i would recommend Blender because it is a lot simpler to use, at least i find it so. The only downside is that you can't export players/vehicles/weapons properly, but i'm starting to get really offtopic so i think i'll stop now
If you're interested here's the link (its only like 10mb download, so at least give it a shot if you're interested):
http://www.blender.org/download/get-blender/
Re: Is this concept reasonable?
Posted: Thu Mar 25, 2010 7:46 am
by RogueKnight
genaral_mitch wrote:ForceMaster wrote:You mean an "solid" shield? if you are talking about the fambaa shield from naboo I think that aset can not work for you bencause it is an effect file for the weapon shield, may be you need asociate your shield (object with geometry) with an event, I mean, if the generator is destroyed, then, killObject("shield"). Try with an similar code to open the door on kamino (see the kamc_c.lua file).
IT is possible to use an effect for a shield. The Tantive IV does it when you fix\destroy the generator and so does space maps when you fix the shield generator.
No, those are special death regions and actual geometry shields.