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Shipped Maps on mods
Posted: Wed Aug 01, 2007 1:25 am
by {(ss)}E_Pluribus_Unum
Hello everyone,
I was wondering if anyone could tell me how to use a shipped map (normal game map) on my mod so i can play with all my edited characters on a map people play all the time. I've tried a few things but i bet there's some small thing i'm missing so if anyone could give me a brief tutorial it'd be very appreciated
Thanks,
Unum
RE: Shipped Maps on mods
Posted: Wed Aug 01, 2007 1:29 am
by Penguin
1: create your sides with unit names the same length or shorter then the units that they will replace
2: move your sides .lvl file into the GameData\data\_LVL_PC\SIDE folder.
3: copy and rename the mission.lvl file in GameData\data\_LVL_PC
4: hexedit the mission.lvl file in GameData\data\_LVL_PC and replace the units on the maps you want with your own.
Posted: Wed Aug 01, 2007 1:47 am
by {(ss)}E_Pluribus_Unum
there's no way to just utilize the files for the world in the BF2_modtools\assets\worlds\***???.
i'm pretty sure i can do it from there just can't quite figure out how to make them compatible.
Posted: Wed Aug 01, 2007 3:43 am
by wazmol
well if you dont want to do penguins idea than try this:
you could follow this tutorial
HERE
that should be pretty simple. its basicly making your own mod map but in the addon folder it is actually a shipped map. also you can edit it if you really want!
Hope that helps
---Waz---
Posted: Wed Aug 01, 2007 3:45 am
by Penguin
if you were to release just side mods like that it would be a massive download
