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OverrideTexture? [Solved]

Posted: Tue Feb 10, 2015 4:26 pm
by rc1207sev
I'm trying to create a 501st legion mod with jesse, kix, tup, hardcase etc. and I am using rep_inf_ep3trooper.msh as my model. However, it is not letting me use my different textures for the same model in unit odfs. However, i have tried saving different msh files from the file viewer like rep_inf_kix.msh, but it's also not letting me do that is because the model still calls for rep_inf_ep3trooper. Is there a way of doing this? I think there might be a line of code for the unit odfs, isn't it like overridetexture or something? I'm looking for it now

EDIT: Found it in the rep_inf_ep2_rocketeer.odf

Code: Select all

OverrideTexture     = "rep_inf_arc_blue"
OverrideTexture2    = "rep_inf_arc_pack_blue"
EDIT: Never mind, I tried that but it didn't work

Code: Select all

[GameObjectClass]
ClassParent         = "rep_inf_default_engineer"

[Properties]
GeometryName        = "rep_inf_ep3trooper"
FirstPerson         = "REP\reptroop;rep_1st_trooper"
GeometryLowRes      = "rep_inf_ep3trooper_low1"
OverrideTexture     = "clones_inf_kix"
Any other methods?

Re: OverrideTexture? [Solved]

Posted: Tue Feb 10, 2015 4:36 pm
by ZoomV
Override textures only work with the ep2 troopers since the ep3troopers did not have override texture incorporated.
However you can hex edit the models so they use a new texture.

Re: OverrideTexture? [Solved]

Posted: Tue Feb 10, 2015 5:14 pm
by rc1207sev