Page 9 of 38

Posted: Mon Mar 20, 2006 7:49 pm
by yodaminch
I personally love the capital ships. I've yet to see this map in multiplayer, but capital ships add a whole different level of gameplay to enjoy.

Posted: Mon Mar 20, 2006 7:53 pm
by Teancum
@ him --- are you running any mods?

Posted: Mon Mar 20, 2006 7:59 pm
by Stager00
They do add another level to the map..but also bring problems with them. AI dont like multi-layered maps. Ill tally up the votes and a few days and decide whether to keep them or let them go for FINAL.

Posted: Mon Mar 20, 2006 8:04 pm
by Darkwedge
Other then the Capital ships I do like the fighters (boths sides V-wing, arc, tri-fighter) Nice dogfights above the ground battle plus reminds me of the good o'l stuka runs in WWII for teh bombers. I do wish you would put in alteast another republic ship (RAS's) since you already have one since this is EPII map. Although I do wish you could somehow get an a V-19 in there since those were EPII.

Posted: Mon Mar 20, 2006 8:04 pm
by Teancum
If you do keep them the smartest thing to do would be to put them on the 'sides' of the playable ground map, so planning paths don't overlap.

Posted: Mon Mar 20, 2006 8:07 pm
by Jango_Fett_A
I think that the republic should have a capital ship but not CIS because the republic are attacking geonosis. Keep the core ship though! Anyone know why the map seems to be white?

Posted: Mon Mar 20, 2006 8:12 pm
by Stager00
The white textures was a problem many had with Battlefront 2 when it came out..seems upgrading the latest Nvidia drivers was the fix. Do you have an Nvidia card?

Posted: Mon Mar 20, 2006 8:24 pm
by SWShellhound
i cant spawn in cap ships unless there is a drop ship in ti
then i go ing

Posted: Mon Mar 20, 2006 8:30 pm
by Stager00
The reason for that is I had to disable spawns inside the ship to keep the units from ending up there faster than they can fly out..after a few minutes..the battlefield got empty because all the units were inside the ships.

The only way to minimize the number of spawns there was to place gunships and let them spawn beside those. That way I could limit the number of units needing to get back to battle.

Posted: Mon Mar 20, 2006 8:56 pm
by plokoon761
would u mind putting a new game mode or more cap. ships in? and if u can could u figure out how bto make the core ship thingy accessable? thanx :)

Posted: Mon Mar 20, 2006 9:14 pm
by TheTao
Stager00 wrote:So...

what are the thoughts on the Cap ships? Need to go? or stay?
Im not sure about them being there...
Leave them! They make this mod that much more epic.

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Geonosis

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Anyone who hasn't downloaded this map yet, watch this video. Anyone who's already downloaded... watch it anyway. ;)

Posted: Mon Mar 20, 2006 9:31 pm
by ethannet
I love having the CAP ships on a land level. The only thing I have to say is add more!!! :D

Posted: Mon Mar 20, 2006 9:34 pm
by plokoon761
exactly!

Posted: Mon Mar 20, 2006 9:48 pm
by Stager00
That video was GREAT!

Posted: Mon Mar 20, 2006 10:13 pm
by plokoon761
could someone please tell me how to put pictures in here cause i got a glitch i took a shot of on this map

Posted: Mon Mar 20, 2006 10:18 pm
by EmperorDonkey
Hehehe, I love those CAP ships and the CIS core ship.

I wnet on one team landed a shuttle up there, then the other team and di the same. And duked it out ontop the core ship :)

Nice map. Best i've played thus far (sorry to other mappers lol)

Posted: Mon Mar 20, 2006 10:21 pm
by plokoon761
cool i gotta try that on the core ship lol

Posted: Mon Mar 20, 2006 10:44 pm
by Stager00
TheTao

Could I talk you into making another one of those videos? And include some Jedi to Jedi encounters..and some footage of inside the hangars? Maybe an ariel shaot or two of the number of troops on the ground(turning on the red enemy circles helps).

I'd llove to make it a promotional video of the FINAL release this weekend.

Im thinking the solution to the Cap ship issue is to leave them in...but make them higher(out of sight of the ground with a thick cloud cover)..that way the ground war looks like what it is..and those who want sky action can fly up and engage there.

Posted: Mon Mar 20, 2006 10:47 pm
by yoyam
LOL o man i was havin so much fun playing this level and then this came along and made my day
idk if this is a bug but.....

At the end of the game for some reason all the droids on the map converged on one CP and sat around like ants waiting for the game to end
eventually there got to be so many that they were pushing each other off the hill

then i decided to help them so i took a couple jedis and started smacking them off the hill
due to no tk they didnt fly very far but still did sum funny stuff


Image

Can u say wasted?
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Behold the carnage!...and the magna guard begging for mercy at the bottom...no mercy for u
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Watch this dude on the right kick his buddy off the hill
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More scrap metal....
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or not...
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power punch
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karate chop
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explosion....
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also another funny thing i noticed:
you can force choke the medium ordinance bomber ships w/ dooku
idk if any1 else has pointed this out but i think its pretty funny
sry for the long post and seriously mad props on the map guys

Posted: Mon Mar 20, 2006 10:57 pm
by Stager00
Great screens!

Yeah...only on Cp left and it was around some snipe points. Heres what happened, The Massive unit count had no choice but to mass spawn at the last CP..which was on a hill with some snipe positions. the snipers squatted down and blocked the reamining 60 or so troops from dis-embarking the hill.

60 or so CIS HAD to spawn at the only remaining one..causing a roadblock....lol. Ive seen that on occasion..but rarely. LOL TOO FUNNY!

Things get weird with that many units on map at one time. At times it causes "strange effects"...lol