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ODF Jumping parameters [Solved]

Posted: Tue Dec 29, 2009 4:39 pm
by ArkAngel
What's the parameter for jump height/speed? I looked at the list of parameters but I wasn't sure what was what lol

Re: ODF Jumping parameters

Posted: Tue Dec 29, 2009 4:43 pm
by KnightsFan
I believe jump height is

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JumpHeight              = 1.25 
and speed are these two

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JumpForwardSpeedFactor  = 1.3

JumpStrafeSpeedFactor   = 1.0

Re: ODF Jumping parameters

Posted: Tue Dec 29, 2009 6:30 pm
by Eggman
KnightsFan wrote:I believe jump height is

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JumpHeight              = 1.25 
and speed are these two

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JumpForwardSpeedFactor  = 1.3

JumpStrafeSpeedFactor   = 1.0
I've never played around with the properties of jumping but I was under the impression that the values for 'JumpForwardSpeedFactor' and 'JumpStrafeSpeedFactor' are multipliers for the unit's velocity. For example, a unit is moving forward at the arbitrary rate of 4 m/s and has a JumpForwardSpeedFactor of 1.5, so when the unit jumps, it is then moving forward at 6 m/s.

Re: ODF Jumping parameters

Posted: Tue Dec 29, 2009 11:09 pm
by ArkAngel
cool thanks man that's what I was lookin for :D

Oh and whats the parameter for fall damage? like how does a jet trooper not suffer the fall damage?

Re: ODF Jumping parameters

Posted: Wed Dec 30, 2009 2:17 am
by RogueKnight
ArkAngel wrote:cool thanks man that's what I was lookin for :D

Oh and whats the parameter for fall damage? like how does a jet trooper not suffer the fall damage?
I suggest taking a look at the jet trooper ODF and looking for something that might relate to that.

Re: ODF Jumping parameters

Posted: Wed Dec 30, 2009 9:12 am
by theultimat
ArkAngel wrote:cool thanks man that's what I was lookin for :D

Oh and whats the parameter for fall damage? like how does a jet trooper not suffer the fall damage?

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CollisionScale      = "0.0 0.0 0.0" // don't take damage from collisions

Re: ODF Jumping parameters

Posted: Wed Dec 30, 2009 4:21 pm
by ArkAngel
perfect, thanks