Map crashes on Spawn[solved]
Posted: Mon Apr 08, 2013 7:43 pm
I'm still working on that map pack and have been working for about 4-5 hours on a map and now that its finished it crashes when I try to spawn.
I can use free cam and see that the AI are spawned, the units are just the stock ones so far loaded from the stock game files. The map itself has around 400 props I believe, and its set to uber mode with 150 units per team.
I would have thought that if it were an overload that it would crash before I spawn but it only does it when I spawn.
does anyone have any ideas?
EDIT: I was able to spawn at a different command post in a clearing near the edge of the map, I found that having too many trees (its a forest) in view at once was what was causing the crash. I can look to the edge of the map and be fine but as soon as I look to the center I crash to desktop.
I'm going to look around in documents for a fix, if anyone knows one please respond.
EDIT2: never mind I've fixed it, I think it was the effects in the sky file but I'm not entirely sure.
map now works fine and I'm polishing it up a bit, currently using search to find out what to do about white texture on props on high lighting.
I can use free cam and see that the AI are spawned, the units are just the stock ones so far loaded from the stock game files. The map itself has around 400 props I believe, and its set to uber mode with 150 units per team.
I would have thought that if it were an overload that it would crash before I spawn but it only does it when I spawn.
does anyone have any ideas?
EDIT: I was able to spawn at a different command post in a clearing near the edge of the map, I found that having too many trees (its a forest) in view at once was what was causing the crash. I can look to the edge of the map and be fine but as soon as I look to the center I crash to desktop.
I'm going to look around in documents for a fix, if anyone knows one please respond.
EDIT2: never mind I've fixed it, I think it was the effects in the sky file but I'm not entirely sure.
map now works fine and I'm polishing it up a bit, currently using search to find out what to do about white texture on props on high lighting.