BFSM (battlefront skelltor's mod) Hero Update 4/21

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by skelltor »

DarthD.U.C.K. wrote:no, its qui-gons
anyway, maybe their headtextures are both called "head.tga", same for the other texture
so if i rename the textures and hexedit the models to use the names would that fix it?
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by DarthD.U.C.K. »

yes :yes:
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by commander501stappo »

I noticed two first person glitches:
-the clone paratrooper on Mos eisley, has wrong first-person.
-the clone shadow trooper has missing first-person.

pictures...
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Image
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by inky »

commander501stappo wrote:the megaupload link is already sendt to the beta testers
I didn't get it. I just got the mediafire link.
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by skelltor »

wow i am really sorry :oops: i have to send two pms with this many testors i will pm it right away :)
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by inky »

No problem.

EDIT: Just tried it out. In short, its AWESOME.

A couple things I noticed: 1. The Phase 1 Darktrooper attack doesn't hurt anyone when I am it. Although an AI has hurt me with it.
2. AI PALPATINE IS A NOOB XD
3. Some maps aren't localized and those don't work in game.
4. Some maps load correctly when you select the BFSM GCW era, but when they come to the unit selection screen, you can't spawn. It's a black map.
5. When I played Coruscant, the orbital didn't work. Course, I only tried the orbital on Coruscant. Is that because that the temple is a building?
6. And of course, you listed some bugs in the read me already.

Things I liked bout it: 1. The portable cps. Win man, epic win. Although, I think it would make sense for a sniper to have one.
2. The grenades. The stream of light left in the air as some of them fly through the air is cool.
3. The shaking of the screen when a big grenade explodes. Realistic.
4. The Rebel Demo's rocket. It's a new, cool take on how a rocket launcher works.
5. And pretty much everything else was good.

Summarize: An awesome mod that only needs a few tweaks before its ready to be released. And for people to start the pwnage.
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by commander501stappo »

3. Some maps aren't localized and those don't work in game.
I think you have to download those maps, cause they don't come with the mod.
5. When I played Coruscant, the orbital didn't work. Course, I only tried the orbital on Coruscant. Is that because that the temple is a building?
it take's time before it fire.

and I noticed that on some maps the eras shows up as "earth" and "red vs blue" instead of BFSM galactic civil war and BFSM clone wars.
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by Eaol »

WARNING-

--CRITIQUE INCOMING--

Clone Trooper (Rifleman)
-I think this looks perfect so far.

Clone Support Trooper
-I think he looks good in the images.

Clone Paratrooper
-Looks just like in the movie.

Clone Shadow Trooper
-He looks good, not original but better than usual. How about some shine to him?

Bail Organa
-Texture on the head is stretched and weird in a creepy way. Fix that. Gun is wonderful.

Assault Droid
-Try making him grey in general, but camo for every map. It is more interesting, original, and mature that the cartoon's tan coloring everywhere. Other than that, looking forward to him.

Assassin Droid
-Grey again, but with camo even more extensively, please (consistency and realism). Hope his gun has an accurate sound effect, and the sound doesn't carry too far.

SBD
-Good job. Maybe shinier, with more RC sounds including voice sounds. Also, I would experiment with camo for him too, but probably leave him as is. The SBD's were meant to be terrifying and not really camouflaged.

IG-100 Assassin
-Love the concept, but wish for once the effect wasn't just a loss of opacity. I want to see that watery effect like on the stock bothan spy. Also, regular camo helps too.

IG Lancer Assassin
-Love concept too, and think it looks professional.

B2-RP
-Like it. Love the blending of the skinning and specular on the droid and jetpack. Must have RC sounds like SBD if you change SBD.

Confederate Commando
-Like it too, but fix the skin. First off, strange blue-green tint is unnecessary to the bulk of the body. Second, fix the face skin. Finally, make it less obvious it's a stormtrooper suit, perhaps reskin the suit a bit. Love the gun. Would love to see the random appearence thing going on here.

BX Commando Droid
-Like how you include it to balance overpowered Republic sides, but looks too cartoony. Reskin, give some specular, if feeling adventurous, remodel it too. All for a more realistic look. Camo would be interesting here.

IG-100 Magna Guard
-Hope his electrostaff sounds like an electrostaff, and not like a lightsaber. Bonus Eaol Points if you give him new voice sounds, and love the damage effect from it with the purple lightning.

Cad Baine
-Not a common CIS player, but love the inclusion, as he actually looks good here. Don't get too sloppy on the skin though, with all the realism here, don't use the cartoon for ALL your reference. Look for an image of a duros' face.

Rebel Soldier
-Perfect. Would also love to see the random appearence thing going on here.

Rebel Bombardier
-Name could change at your will. Like his appearence, but don't get too close to always looking like Kota's militia. I think his helmet is too crisp and clean compared to his body.

Bothan Field Medic
-Like. Bit too bloody, Get some of it off, not too realistic, and the handprint bothers me, not because it's bloody, but for its size.

Aqualish Engineer
-Like. The skin is surprising for a scratch-built one. Somehow fits on stock model well. If you do wish to enhance it, I really don't have a good image. Should have flipper-looking things for hands but whatever floats your boat.

Sullustan Sergeant
-One thing that always bothers me is when you assign a rank to a class. Like all sergeants are Sullastan, or all sergeants wear white. Like it though. Enhance detail on the skin though, and give camouflage.

Twi'lek Officer
-Sexy. Not original, but love it. Love to see random unit thing go on here too. Camo and moderate armor works too.

Bothan Spy
-Familiar...must be my imagination. Don't forget his watery effect for the invisibility.

Twi'lek Saboteur
-Perfect, but please don't make her sprint at 46 MPH. It's rediculously unrealistic, and silly. The standard BF2 speed is pushing it already.

Rebel Jet Trooper
-Like. Hope that's a shotgun. If so, give it a new sound and blast effect. We need variation. If possible, have it resemble the SWBF: Elite Squadron shotgun sound. Maybe even find a similar jetpack sound. It's in the first Mandalore Clone Wars episode from Season 2.

Rebel Skytrooper
-Love how you used unused concept art for a new unit. Inspires me greatly. Camo to match the air and ground needed.

Duros Smuggler
-Fix the face and use part of it on your Cad Baine.

Wookiee
-Make the wookiee powder-sugared in the snowy places.

SpecForce Urban Guerrilla
-Like. Hope he has a new voice though. Fix the face once again.

Katarn Trooper
-Like, but use reference and remove the blaster hole from chest. It's ugly and seems like he should be dead.

Mara Jade
-Creepy looking. Add some new hair, with transparency and cloth mechanics.

Stormtrooper
-Original. Like.

Stormtrooper Sergeant
-Like. Nothing to change here.

Imperial Officer
-Like. Remove the blue tint from the uniform though. It was a side-effect of looking at the special editions, like the blue Death Star and the pink-purple X-Wing engines and the blue TIEs.

Shadow Stormtrooper
-Like, but I think he needs a bit of shine too. For more realism.

Phase 2 Dark Trooper
-New voice? Like SBD? And I am hoping he's a bit taller than average soldier. Also, glad you didn't give him an X-Wing cannon XD

Glory-Class Dark Trooper
-LOVE THIS! Best looking unit I've seen so far from you. Nothing to fix here.

Radiation Trooper
-Nothing much, but I get annoyed by flashy effects. But it's yours, just stating an opinion. You can disregard this.

Jump Trooper
-Perfect.

Imperial Commando
-I'm bothered by his lack of armor. For a commando. He looks like a regular Imperial Soldier.

Storm Commando
-Like. Nothing to fix here.

Royal Guard
-I'd be most worried about his head, it's detached from his body.

Bossk
-You used the good model. 'Nuff said.

Boba Fett
-Looks much higher-rez than the rest of the units. Looks like you stole him from Star Wars Battlefront II. (Did you? lol jk)

Dengar
-Wish his mouth was covered, may be interesting. Like anyway.

-----------------------------------------------------------------------------------------------------------------
EFFECTS (Optional)

Would love to see more accurate effects, if you're into it. I have reference images:

Bowcaster:
Hidden/Spoiler:
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IDK:
Hidden/Spoiler:
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Blaster Impacts:
Hidden/Spoiler:
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Ion Cannons (whatever this is good for):
Hidden/Spoiler:
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Proton Torpedoes:
Hidden/Spoiler:
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Muzzle Cooling mechanism:
Hidden/Spoiler:
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Lack of Cooling for Non-hand Weapons:
Hidden/Spoiler:
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Realistic Space Explosions:
Hidden/Spoiler:
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Engine Glows (IDK):
Hidden/Spoiler:
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Would also like to see the battledroid's main color grey, like their vehicles and fighters and VIRTUALLY EVERY OTHER BATTLE DROID MODEL. But it would make sense for camouflage, so perhaps this coloring:

Coruscant/Urban- Grey
Naboo- Tan
Dagobah/Swamp- Tan/Green
Hoth/Rhen Var/Snowy- White/Grey
Geonosis- Tanish/Reddish
Kashyyyk/Jungle- Grey/Tan
Tantive/Interior Maps- Grey
Space- Grey and Blue/Red
Utapau- Tan
Tatooine/Desert- Tan
Bespin- Grey/Tan
Yavin 4/Rainforest- Tan/Green
Endor/Forest- Green/Grey
And whatever logically fits elsewhere.

Make sure Imperial vehicles lose the blue tint. It only exists because of the color-goofing of the Special Edition releases. The Death Star is grey, TIEs are grey, Vader's lightsaber is red, blue sabers are light-blue, etc.

Have a nice day!

P.S.- That was not sarcasm, just thought it may come off as such, that's why this page script is here.
Last edited by Eaol on Mon Oct 25, 2010 11:21 am, edited 3 times in total.
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by Dairosh »

I dont know if you've fixed it, but i got the same problem with the obi wan model. i think if you change the name of his textures and hexdedit the model with the changed names it should work
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by commander501stappo »

he already know how to fix it :wink:
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by LO65 »

wow this mod sounds so sweet from what i have read PORTABLE CP'S! this is gonna be another great mod when will version 1 come out?
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by commander501stappo »

@skelltor:
-when you drop the deployable CP from the air(with commander cody) it stays in the air, and thats a bit stupid if you want your AI and yourself to be alive when you spawn.
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by DarthD.U.C.K. »

then you simply shouldnt drop it in the air?!
i dont think the intheairstying could be fixed easily
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by Sky_216 »

DarthD.U.C.K. wrote:then you simply shouldnt drop it in the air?!
i dont think the intheairstying could be fixed easily
My thoughts exactly.
About the in the air thing:

-assuming skelltor did it the way I did in DS/LD (it was cut) its a commandflyer that can't be piloted or moved, so stays wherever its placed.
- a commandhover or commandwalker should fall down, but i *think* it needs a custom model to not crash
- could someone post a screen of it? I'm curious to see how skelltor made it look (I just used an invisible model with an attached rotating, glowing faction-symbol effect for mine)
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by inky »

Hidden/Spoiler:
ImageImage
You can see in the second pic how theres a cp selected that's not at the beggining of the game. The Geo can put down cps for the CIS.
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by commander501stappo »

@skelltor:
-the sniper on the imperial side looks...boring, but thats just me
Hidden/Spoiler:
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-Hoth, GCW, conquest doesn't work, it crashes to desktop wen I launch.
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by skelltor »

Ok thx for the feedback everyone :) thanks for the in-depth review eaol (I assume this is just from the screen shots posted in this topic?)Here are my comments
1 the imperial commando is based off of this pic http://starwars.wikia.com/wiki/File:ImpCommando.JPG
And as you can see they have no armor
2 I don't have an ig lancer droid?
3 I think I will leave the sbd and b2-rp skins how they are (I might add a jungle and desert version)
4 I am a bit confused by your comment about the ig assassin droid mainly this part
I want to see that watery effect like on the stock bothan spy. Also, regular camo helps too.
5 confederate commando I am thinking about replacing his model/skin with a trandoshan mercenary what does everyone think of that?
6 the auqalish is released in rends mos eisley assests I just used the bf1 rebel skin on it
7 I will tone down the blood on the medic and shrink the hand down
8 about the duro what part of the face don't you like?
9 what do you mean his head is detached from his body?
inky wrote:No problem.

EDIT: Just tried it out. In short, it’s AWESOME.

A couple things I noticed: 1. The Phase 1 Darktrooper attack doesn't hurt anyone when I am it. Although an AI has hurt me with it.
2. AI PALPATINE IS A NOOB XD
3. Some maps aren't localized and those don't work in game.
4. Some maps load correctly when you select the BFSM GCW era, but when they come to the unit selection screen, you can't spawn. It's a black map.
5. When I played Coruscant, the orbital didn't work. Course, I only tried the orbital on Coruscant. Is that because that the temple is a building?
6. And of course, you listed some bugs in the read me already.

Things I liked about it: 1. the portable cps. Win man, epic win. Although, I think it would make sense for a sniper to have one.
2. The grenades. The stream of light left in the air as some of them fly through the air is cool.
3. The shaking of the screen when a big grenade explodes. Realistic.
4. The Rebel Demo's rocket. It's a new, cool take on how a rocket launcher works.
5. And pretty much everything else was good.

Summarize: An awesome mod that only needs a few tweaks before its ready to be released. And for people to start the pwnage.
1 yes I fixed that now I can’t believe I missed it: P
3 commander501stappo is right you need to download these
4 please list them for me :)
5 yea it takes longer for it to fire
Good things
1 I don’t want basic units to have them but maybe an elite sniper like unit
commander501stappo wrote:@skelltor:
-when you drop the deployable CP from the air (with Commander Cody) it stays in the air, and that’s a bit stupid if you want your AI and yourself to be alive when you spawn.
However it’s quite fun to be a paratrooper and jump down from really high
@sky yes I did use your method

edit what do the testors think of the new bossk skin?
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by Anakin »

@Eaol can you use the img funktion in future?? it's easyer to look the pics in this way than to klick on every link
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by Eaol »

fixed
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by Jendo7 »

That's great but it would also be better if they were in hide tags too.

Thanks! :)
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