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Hardpoint Hierarchy
Posted: Sun Feb 07, 2010 12:49 pm
by Master_Ben
Under what do you put the null in xsi to make a hardpoint? I assume it's dummyroot, but I'm not positive, so I figured I'd ask. Thanks!
Re: Hardpoint Hierarchy
Posted: Sun Feb 07, 2010 12:56 pm
by Fiodis
Depends on what you're making. If it's just a prop with no moving parts, and you want a null for an effect emmiter or something, yes, just under the dummyroot is fine.
Re: Hardpoint Hierarchy
Posted: Sun Feb 07, 2010 1:06 pm
by Master_Ben
Alright, thanks a lot. That's what I figured, and I exported, and now I have a strange problem. The effect I'm trying to attach is munged, but my error log keeps telling me it can't find the effect. I just put it in an "effects" folder right next to msh and odf, but it's not working. Have I done something wrong with a typo, or is it I'm supposed to put it somewhere else?