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Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Oct 23, 2010 4:07 pm
by acryptozoo
Darth_Spiderpig wrote:Something I worked on yesterday, mostly a kitbash.
Now needs texture.
Comments?
alwyas wanted someone to make his bike
great job

Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Oct 24, 2010 9:24 am
by THEWULFMAN
Little something for my TCW mod
RPS-6 Rocket Launcher
Comments?
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Oct 24, 2010 9:40 am
by DarthD.U.C.K.
very nice, though you could probably cut some polys, especially on the small cylinder on top
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Oct 24, 2010 9:45 am
by THEWULFMAN
I tried but it made it look bad
Thanks tho

Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Oct 24, 2010 11:38 am
by CT-26-6958_Hevy
But i think when it is ingame, you wont see it.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Oct 24, 2010 11:41 am
by THEWULFMAN
it is really not that high poly, some of the stock weapons have as many polys, so it should not cause probs,
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Oct 24, 2010 2:07 pm
by DarthD.U.C.K.
stock weapons normally have much less polys especially for rounding, but i think its bige enough to let all poly show up ingame, only the polys in the area on the bottom of the grid could be a bit too small
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Oct 24, 2010 4:30 pm
by ANDEWEGET
I think letting SWBF judge if it shows those polies or not might be the best idea?
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Oct 25, 2010 3:49 am
by [TFA]Padawan_Fighter
Because every vehicle needs a place to get out of the rain/meteor shower/sun/radioactive mynock droppings...
Ta-da, a vehicle bunker. Made the model in SketchUp, textured in XSI. Textures 75% made by me, most of them are existing stock textures that I just put together/recolored. Can accommodate landspeeders, speederbikes, AT-PTs, possibly even a TX-130, but no bigger. I might make a bigger one to suit vehicles like AT-STs, I don't know.
Also my first model on the showcase thread, so yay.
*EDIT*
WHOOPS, terribly sorry about that staff, forgot the wireframe:
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Oct 25, 2010 4:03 am
by Lephenix
[TFA]Padawan_Fighter wrote:Because every vehicle needs a place to get out of the rain/meteor shower/sun/radioactive mynock droppings...
Ta-da, a vehicle bunker. Made the model in SketchUp, textured in XSI. Textures 75% made by me, most of them are existing stock textures that I just put together/recolored. Can accommodate landspeeders, speederbikes, AT-PTs, possibly even a TX-130, but no bigger. I might make a bigger one to suit vehicles like AT-STs, I don't know.
Also my first model on the showcase thread, so yay.
Really cool , i like it

Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Oct 25, 2010 7:16 pm
by genaral_mitch
[TFA]Padawan_Fighter wrote:Because every vehicle needs a place to get out of the rain/meteor shower/sun/radioactive mynock droppings...
Ta-da, a vehicle bunker. Made the model in SketchUp, textured in XSI. Textures 75% made by me, most of them are existing stock textures that I just put together/recolored. Can accommodate landspeeders, speederbikes, AT-PTs, possibly even a TX-130, but no bigger. I might make a bigger one to suit vehicles like AT-STs, I don't know.
Also my first model on the showcase thread, so yay.
It looks nice for a first model. An interior on the inside of the extension would be pretty neat.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Oct 25, 2010 10:08 pm
by [TFA]Padawan_Fighter
Hmm, yeah, maybe. But what would I put in it? Or should I just leave it blank so other modders could fill whatever they wanted in there?
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Oct 25, 2010 10:31 pm
by genaral_mitch
[TFA]Padawan_Fighter wrote:Hmm, yeah, maybe. But what would I put in it? Or should I just leave it blank so other modders could fill whatever they wanted in there?
I was think like a corridor and a room.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Oct 25, 2010 10:46 pm
by [TFA]Padawan_Fighter
Hmm, well I kinda meant for that piece of the building to be something like a toolshed/office type deal. I might do something with it.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Wed Oct 27, 2010 12:34 pm
by THEWULFMAN
Because i couldn't stand the sock chaingun anymore, i made this for my mod. 100% modeled by me, hardpoints will be done by darth spiderpig (hopefully). will need a new animation for it tho.
in all modesty, it is awesome, the best thing i ever modeled, so far
TCW style Z-6 Rotary Cannon
Re: SWBF Series Model Showcase Thread v4.0
Posted: Wed Oct 27, 2010 1:02 pm
by acryptozoo
THEWULFMAN wrote:Because i couldn't stand the sock chaingun anymore, i made this for my mod. 100% modeled by me, hardpoints will be done by darth spiderpig (hopefully). will need a new animation for it tho.
in all modesty, it is awesome, the best thing i ever modeled, so far
TCW style Z-6 Rotary Cannon
oooo . . . . nice i like it

Re: SWBF Series Model Showcase Thread v4.0
Posted: Wed Oct 27, 2010 1:32 pm
by Darth_Spiderpig
Indeed a nice model.
But for getting it ingame, I would suggest triangulate the polys to prevent the smaller ones from getting invisible.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Wed Oct 27, 2010 4:14 pm
by Marvel4
You're absolutely right, it's awesome!!

Re: SWBF Series Model Showcase Thread v4.0
Posted: Wed Oct 27, 2010 4:50 pm
by THEWULFMAN
it is already trianglulated, i do that now
hanks guys, keep the comments coming
Re: SWBF Series Model Showcase Thread v4.0
Posted: Wed Oct 27, 2010 5:49 pm
by Cerfon Rournes
Looks good THEWULFMAN!
