Terrain cutters in XSI? *Solved*
Posted: Wed Jan 31, 2007 1:54 pm
I'm not really sure how to lay this question out properly, but I'll give it a go. You know how you can cut into a piece of terrain in ZeroEditor with a terrain cutter model? Well, is that possible to do in XSI? For instance, say I created this huge ship but I wanted to give it an interior, could I make say a cube, give it certain properties, and then when I move it up into the ship a big square hole would appear there?
It seems like a much simpler solution than having to build a model, then use a ton of edges, vertexes or whatever to cut into the model piece by piece.
So, assuming it's possible, and also assuming that you somehow understood what I just said, how would I go about it?
Thanks in advance!
It seems like a much simpler solution than having to build a model, then use a ton of edges, vertexes or whatever to cut into the model piece by piece.
So, assuming it's possible, and also assuming that you somehow understood what I just said, how would I go about it?
Thanks in advance!