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Blow torch [solved]

Posted: Thu Jan 14, 2010 9:01 pm
by skelltor
i tired to make a blow torch but the game crashes here are the odfs
Hidden/Spoiler:
[WeaponClass]
ClassParent = "com_weap_inf_blowtorch"
GeometryName = "cis_weap_inf_fusioncutter.msh"

[Properties]
GeometryName = "cis_weap_inf_fusioncutter"
HighResGeometry = "cis_1st_weap_inf_fusioncutter"

ScoreForMedalsType = 3

MuzzleFlashEffect = "com_sfx_repair"
Discharge = "small_smoke_effect"

RoundsPerClip = "-1"
ReloadTime = "0.0"
HeatRecoverRate = "0.2"
HeatThreshold = "1.0"

AnimationBank = "tool"
FirePointName = "hp_fire"

ShotDelay = 0.0
TriggerSingle = "0"
HeatPerShot = "0.03"

TargetEnemy = "1"
TargetNeutral = "1"
TargetFriendly = "1"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"
TargetMine = "1"

LockOnRange = 4.0
LockOnAngle = 90.0

AffectOwner = 0

VehicleHealth = -800
VehicleAmmo = -1
BuildingHealth = -500
BuildingBuild = -300
BuildingRebuild = -300
DroidHealth = -300
MineHealth = -500
PersonHealth = -300
AnimalHealth = -300

//*****************************************************
//******************** SOUND ************************
//*****************************************************

FireEmptySound = "com_weap_inf_weapon_empty"
FireLoopSound = "com_weap_inf_fusioncutter_fire"
ReloadSound = ""
ChargeSound = ""
OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = ""
ChangeModeSound = ""
WeaponChangeSound = ""
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"
parent odf
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "repair"

[Properties]
ScoreForMedalsType = 3

MuzzleFlashEffect = "com_sfx_repair"
Discharge = "small_smoke_effect"

RoundsPerClip = "-1"
ReloadTime = "0.0"
HeatRecoverRate = "0.2"
HeatThreshold = "1.0"

AnimationBank = "tool"
FirePointName = "hp_fire"

ShotDelay = 0.0
TriggerSingle = "0"
HeatPerShot = "0.03"

TargetEnemy = "1"
TargetNeutral = "1"
TargetFriendly = "1"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"
TargetMine = "1"

LockOnRange = 4.0
LockOnAngle = 90.0

AffectOwner = 0

VehicleHealth = -800
VehicleAmmo = -1
BuildingHealth = -500
BuildingBuild = -300
BuildingRebuild = -300
DroidHealth = -300
MineHealth = -500
PersonHealth = 0
AnimalHealth = 0

//*****************************************************
//******************** SOUND ************************
//*****************************************************

FireEmptySound = "com_weap_inf_weapon_empty"
FireLoopSound = "com_weap_inf_fusioncutter_fire"
ReloadSound = ""
ChargeSound = ""
OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = ""
ChangeModeSound = ""
WeaponChangeSound = ""
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"
any help would be cool

Re: blow torch

Posted: Thu Jan 14, 2010 9:08 pm
by myers73
just take the stock flame thrower odf

Re: Blow torch

Posted: Thu Jan 14, 2010 10:46 pm
by skelltor
but i want it to have like sparks and look like a fusion cutter so i figured that this would be easyer btw is there a way to make the flam thrower not have flams that shoot so far not range wise but effect wise

Re: Blow torch

Posted: Thu Jan 14, 2010 10:52 pm
by myers73
yes, just use PE to make a new effect

Re: Blow torch

Posted: Thu Jan 14, 2010 10:55 pm
by skelltor
i want to use the fusion cutter effect btw whats PE can u c anything wrong with the odfs??

Re: Blow torch

Posted: Thu Jan 14, 2010 10:58 pm
by myers73
just edit the flamethrower odf and have it use the fusioncutter effect.

Re: Blow torch

Posted: Thu Jan 14, 2010 11:00 pm
by skelltor
oh duh why dident i think of that thanks :)