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Posted: Sun Nov 12, 2006 11:47 am
by minilogoguy18
you cant really edit it in XSI since importing msh files into XSI messes them up ALOT since they werent meant to be imported in the first place.

Posted: Sun Nov 12, 2006 6:02 pm
by Qdin
Penguin, remember that if polygons are too close to each other they will probably merge, invert Polygons and some other stupid things :P I think you have problems with that antenna and that turret :P am I right or am I right? :roll: :wink:

Posted: Sun Nov 12, 2006 7:01 pm
by minilogoguy18
no, wrong, if vertices are too close together they weld, and they have to be pretty close, kinda like if you had too much detail in a characters face.

Posted: Sun Nov 12, 2006 8:39 pm
by RevanSithLord
lol So they weld together and bring out a Micheal Jackson like quality? XD

Posted: Mon Nov 13, 2006 2:12 am
by Penguin
i remade the turret, that one there was just a test to see if i could get turrets working ((since i;ve heard so many people complain that they can't get them to work)) I've remade the turrets to the correct ones.

PS: nothing in my model visually got melded, i put the torrolence(sp) down untill there wern'y nay visual changes

PPS: that screenie was of the model merged allready

Posted: Mon Nov 13, 2006 6:44 am
by Qdin
I'm not sure what you mean by the word 'weld', mini' :roll: and trust me when I say that they alot of times invert the polygons - I've been messaged tons of times by people who don't understand why their models are somewhat invisible from, the outside xD especially after they send me the model to look at :roll:

Posted: Mon Nov 13, 2006 12:25 pm
by Kyross
Qdin, welding is like when youhave metal and youuse a torch to melt it together to attach. You know, the guys with the face shields and the things that make sparks that cook your eyes out if you stare at them...

I would just assume it means the same thing in modeling, vertices crashing into each other comes to mind.

Posted: Mon Nov 13, 2006 6:17 pm
by t551
Welding is the action of the weld point tool , or in this case, the exporter/munge process. Basically, two points are turned into one with all the connections of the two put together.

Posted: Tue Nov 14, 2006 6:14 am
by Qdin
so merge :roll:

Posted: Tue Nov 14, 2006 8:23 am
by t551
Yeah, I guess, but weld sounds cooler.

Posted: Tue Nov 14, 2006 9:26 pm
by Gogie
Image

This is the one I am using for Nar Shaddaa... (window appears black, transparency's messed up on me... it was suppose to be dark brown with black bars)

Posted: Wed Nov 15, 2006 12:29 am
by Koolaid7g
Wow Gogie, that's crazy. Kudos from me, sir!

Posted: Wed Nov 15, 2006 7:25 am
by Teancum
Gogie wrote:Image

This is the one I am using for Nar Shaddaa... (window appears black, transparency's messed up on me... it was suppose to be dark brown with black bars)
Can we see a wireframe?

Posted: Wed Nov 15, 2006 12:39 pm
by Qdin
hm - maybe it's just your graphic resolution but I honestly getting a bit headache by looking at the texture - and it's not even in-game :o

Posted: Wed Nov 15, 2006 1:11 pm
by PvtParts
could be because the image is shrunken down. if it were stretched out the full length of the screen, giving it an accurate resolution, im sure it wouldn't look so sharp.

Posted: Wed Nov 15, 2006 5:43 pm
by Qdin
true... but what frightens me is that it seems to me like it IS in natural size! O.O

Posted: Wed Nov 15, 2006 6:05 pm
by PvtParts
perhaps. This is the pic from his malanchor IV academy thread. It looks like he's definately updated the textures since, but I doubt the resolution would have changed. Who knows.

Image

Posted: Wed Nov 15, 2006 7:28 pm
by Gogie
Teancum wrote:
Gogie wrote:Image

This is the one I am using for Nar Shaddaa... (window appears black, transparency's messed up on me... it was suppose to be dark brown with black bars)
Can we see a wireframe?
Sure ya can Teancum
Image

(not a wireframe, but hidden line removal looks less messy, if you still want that wireframe I can PM you)

also I realise that the bottom and sides are "poly spammed"
im fixing that.

Posted: Wed Nov 15, 2006 7:42 pm
by JabbaLovesLava
Why do you have white and gray polygons?

Posted: Wed Nov 15, 2006 8:50 pm
by Gogie
I dunno, I modified the top texture of the poly gons and when I went back into Hidden Line Removal mode it kinda went gray and white...