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Posted: Sat Aug 13, 2005 1:15 pm
by Astute
Ok, good news, I was able to get my sounds back. Only sounds missing now are the y-wng (accursade thing), and the at-at. I'll keep tweaking, though i'm getting seriously tired of working with sound.

Posted: Sun Aug 14, 2005 11:46 am
by Astute
Yeah, guess your right. Really the y-wing is a pain to deal with and now i have the at-at doing the same.
Here is the list of errors, i'll release a beta soon.
> No Sound(obvious)
> Odd texture problem, such as showing the wrong detail texture
> Bot pathing, but who doesn't have that problem
> Minor balancing issues
> Some buildings you can pass through, not sure if i got them all.
> Minor texture issues on buildings, just in case i didn't get them all (bunkers don't count)
> Plants/vines not acting how they should

I think thats all of them.

Posted: Mon Aug 15, 2005 8:48 pm
by EraOfDesann
Astute wrote:Yeah, guess your right. Really the y-wing is a pain to deal with and now i have the at-at doing the same.
Here is the list of errors, i'll release a beta soon.
> No Sound(obvious)
> Odd texture problem, such as showing the wrong detail texture
> Bot pathing, but who doesn't have that problem
> Minor balancing issues
> Some buildings you can pass through, not sure if i got them all.
> Minor texture issues on buildings, just in case i didn't get them all (bunkers don't count)
> Plants/vines not acting how they should

I think thats all of them.


Geez, sounds like a lot of work. :?

Posted: Tue Aug 16, 2005 4:42 pm
by Astute
Yep, the reason its taking so long to finish the map.
Anyway i sent in a beta and will have the link soon. My first tester has informed me that his game froze, even though i haven't encountered anything close to that problem. Hopefully its just a fluke with his computer though.

Well, my map was sent in mabye 5 days ago, hopefully it'll get posted soon :(

Posted: Wed Aug 17, 2005 1:04 am
by Tyler_Durden
Hey, it's all about quality. The more it's being worked on, the better it's gonna be when it comes out. The advantages to beta is that you can have a lot of people point out what needs work and what works best. I have been anticipating this one. Looks great.

Posted: Mon Aug 22, 2005 3:41 pm
by Astute
no its not, i'm still waiting for hte beta to be posted so i can get comments..

Posted: Thu Aug 25, 2005 3:38 pm
by Astute
Hmm, well with no luck debugging my errors and no responses to my errors, i guess this thread is pretty much dead. On top of that i've just got too much to do now, so i won't be able to complete this map or any other. Mabye i'll be able to get back later, but for now, consider this map postponed and/or canceled.

btw, for some reason i was never able to get the beta posted :?

Posted: Thu Aug 25, 2005 3:53 pm
by guru
got your email astute , as soon as I can upload maps I will. its 234 on a 45345 list of importnant things to do. look for a free host , there is about , oh 500 of them on the net. No ones failed or non progrssing map has anything with it no being posted on gt.

Posted: Thu Aug 25, 2005 5:29 pm
by NegativeSmiley
pcgamemods.com is nice for hosting them.

Posted: Thu Aug 25, 2005 6:46 pm
by Tyler_Durden
Jesus, thank god school starts soon........

Posted: Fri Aug 26, 2005 2:38 pm
by ShadowHawk
Back on subject guys.

Posted: Sun Aug 28, 2005 2:31 am
by Astute
never said my map failed, just i've got too much to do now and can't work on my map. As for the beta, was merely posting it here because a few people had intrest.

Posted: Sun Aug 28, 2005 11:29 am
by -_-
Astute wrote:never said my map failed, just i've got too much to do now and can't work on my map. As for the beta, was merely posting it here because a few people had intrest.
Yes. Every once in a while, everyone has some "real life" problems :wink: