How to get hintodes "Patrol" and "Access"

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Rends
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How to get hintodes "Patrol" and "Access"

Post by Rends »

I try to make the AI hintnodes Patrol and acces working but AI ignores them everytime.
What i did is placing a hintnode between 2 hubs connected with connections and no AI enemies close to the hintnodes.
But AI just ran from one hub to the next but ignores the hintnodes.
For patrol i thought that one or more bots travel between the hintnode and the selected CP.

For acces i thought that AI stopped at the hintnode and do something wich will look like that AI is "doing" something (working at a computer terminal for example).
But in both cases AI just follows the planning to get in combat.

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RE: How to get hintodes "Patrol" and "Access&

Post by Rends »

Hm,
i run several tests and i got mines and snipe working but still not access and patrol.
I set one hintnode between 2 own CPs and set the enemy CP far away. AI will lay mines but not Patrol and access.
Snipe hintnodes seems only to work with enemies nearby.
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Re: RE: How to get hintodes "Patrol" and "Acc

Post by Rends »

psych0fred wrote:... I am guessing there is always something more important for them to do, like target an enemy or capture a cp.
So this mean that both hintnodes are useless and won´t work?
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RE: Re: RE: How to get hintodes "Patrol" and "

Post by Rends »

Ok,
can you come up with an working example then?
My testmap is very basic.
3 CPs two for Imps and one for rebells all placed in a straight line:
(IMP CP)---(HintnodeCP2Patrol)----(IMP CP)--(Hintnode1)-------------------------------------------------(Reb CP)
Image

3 Hubs and 2 connections

HintnodeCP2Patrol works with mines but no access or patrol
Hintnode1 is set up for snipe and works well
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