RE: PARTICLE EDDITOR WORKING!!!!!!
Posted: Tue May 16, 2006 3:35 pm
I fixed the problem a long time ago
I downloaded the .dll's and putted them in the same folder as particle editor.
Get more from your games!
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If you use the particle editor and the particle effects you open look like colored squares then the program is not finding the munged assets it needs to display them.
To fix this you need to copy the munged assets to a location the particle editor can find. Internally we have everything in common\munged but I don't think I gave you that with the mod tools, so you would need to recreate the munged assets by copying all the files into your mod's project common\effects folder and munging them from there. I haven't tried this, and you should only do it to restore the munged assets you need to run all the effects with the particle editor because if you do this in a real project it will fatten the project unnecessarily. All you are trying to do is copy the files need to create the munged files you need so they can be copied into a location such as ParticleEditor\Munged where the particleeditor is looking for them.
Now what?This application has failed to start because d3dx9_25.dll was not found. Re-installing the application may fix this porblem.
You're the man.
I know where I can find this file but I'm still unsure in which folders it needs to go in.Could not find common.lvl
You can munge the files yourself like we did earlier in step 3 or get them from this file:[color=#FFBF40]psych0fred[/color] wrote:If you use the particle editor and the particle effects you open look like colored squares then the program is not finding the munged assets it needs to display them.
To fix this you need to copy the munged assets to a location the particle editor can find. Internally we have everything in common\munged but I don't think I gave you that with the mod tools, so you would need to recreate the munged assets by copying all the files into your mod's project common\effects folder and munging them from there. I haven't tried this, and you should only do it to restore the munged assets you need to run all the effects with the particle editor because if you do this in a real project it will fatten the project unnecessarily. All you are trying to do is copy the files need to create the munged files you need so they can be copied into a location such as ParticleEditor\Munged where the particleeditor is looking for them.