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Submission -- 9 new recharge droids

Posted: Wed Sep 21, 2005 7:32 pm
by Teancum
http://www.pcgamemods.com/mod/16337.html

Just a set of odfs and mshs to change up the look of the recharge droids in your new maps. I used the R2 mesh as well. There's 9 new droids in all.

R2D1 - Red
R2D2 - Blue
R2D3 - Yellowish/Orange
R2D4 - Green
R2D5 - Purple

R4D1 - (Original mesh - not included) Red
R4D2 - Blue
R4D3 - Yellowish/Orange
R4D4 - Green
R4D5 - Purple

Simply dump them into your DataModID/Worlds/ModID folder.

Posted: Thu Sep 22, 2005 10:00 am
by Teancum
Added some unused soldier resources. It was going to be Nick Rostu. Reskinned body.

http://www.pcgamemods.com/mod/16339.html

Posted: Thu Sep 22, 2005 6:23 pm
by Rends
Today i added 2 R2 units to the Coruscant Street map replacing the R4 unit.
They works well and look great :-)

Thx Teancum!
You will be credit in the Readme!

Posted: Thu Sep 22, 2005 7:05 pm
by Teancum
No problem. It's my pleasure. Say, should I get around to making them, would you like more R2/R4 unit styles?

Examples:
http://www.astromech.net/Lists/Gallerie ... efault.htm

Like, say the R2-A1, R2-Q2, R2-A5, R2-X2, R4-I9, etc.

Actually, I'd love to see someone w/XSI port a "certian" R5 model over. Shouldn't be hard anim wise. If anyone's interested in that, PM me.

Posted: Fri Sep 23, 2005 6:11 pm
by Rends
Just found a bug with the R2 units. they don´t recognise blaster hits.
The collsion works fine if you run against them or if you drop some grenades but blasterfile went through the R2 without hitting them

During munge it reports a missing OrdnCylinder "aacylinder NULL 0.0 0.75 0.0 0.5 1.5 0.0" class

Posted: Fri Sep 23, 2005 6:24 pm
by JabbaLovesLava
This looks cool, Rends,cant wiat for the newer version of your map :D

Posted: Fri Sep 23, 2005 7:24 pm
by Teancum
mmm... Don't know what that means. .. Maybe someone can shed some light.

Posted: Fri Sep 23, 2005 7:29 pm
by Rends
Well you find the mentioned entry in the odf file:

BuildingCollisionPrim = "BldgCylinder aacylinder NULL 0.0 0.75 0.0 0.5 1.5 0.0"
TerrainCollisionPrim = "TerrCylinder aacylinder NULL 0.0 0.75 0.0 0.5 1.5 0.0"
SoldierCollisionPrim = "SoldCylinder aacylinder NULL 0.0 0.75 0.0 0.5 1.5 0.0"
VehicleCollisionPrim = "VehcCylinder aacylinder NULL 0.0 0.75 0.0 0.5 1.5 0.0"
OrdnanceCollisionPrim = "OrdnCylinder aacylinder NULL 0.0 0.75 0.0 0.5 1.5 0.0"

So everything is fine except the Ordnance collision.

Posted: Fri Sep 23, 2005 8:24 pm
by Teancum
Hmmm... I'll do some research when I get back to town on Monday. Thanks for pointing out the bug.

Posted: Sun Sep 25, 2005 5:29 pm
by Teancum
Fred told me what will fix the R2 droids, so I'll get to work and should have something up by Tuesday.

Posted: Sun Sep 25, 2005 6:37 pm
by Rends
great!. PM me please once it´s fixed.

Rends

Posted: Mon Sep 26, 2005 12:04 am
by Teancum
Hey, Fred, if you read this thread (or if anyone else knows) -- Is there a way to alter the odf so we don't need to set a recharge region? It seems easier to just use something like this in the odf:

EffectRegion = "TerrCylinder aacylinder NULL 0.0 0.75 0.0 0.5 1.5 0.0"

Posted: Mon Sep 26, 2005 8:40 am
by Teancum
From the odf:

[InstanceProperties]
EffectRegion = ""
Radius = 20.0

So I don't have to create regions for each droid I place? I just have to set the radius?

Posted: Tue Sep 27, 2005 8:33 am
by Rends
Have you fix the collision bug now?
I need a fix version soon or i have to replace them with the Standart R4 unit.

Posted: Tue Sep 27, 2005 8:59 am
by Teancum
No, not yet. I will try again tonight and let you know then, Rends. It's still giving similar errors no matter what I replace it with.

Posted: Wed Sep 28, 2005 11:18 am
by Teancum
Rends, for now I'd remove the R2 units. Sorry about that. OrdnanceCollisionPrim does not work no matter what I do.

Posted: Wed Sep 28, 2005 2:09 pm
by Rends
Ok Teancum, i will do it. thx for trying to fix it!

Posted: Wed Sep 28, 2005 2:25 pm
by Teancum
Hey Nimlot, if you read this thread, do me a favor and extract com_item_vehiclerechage from the game source. I want to see if it's the same as the ones provided in the tools.