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Re: Mon Calamari v2.0 FINAL
Posted: Mon Nov 12, 2007 2:32 pm
by FOOLIS
Wow the model is much better now , well done !

Re: Mon Calamari v2.0 FINAL
Posted: Mon Nov 12, 2007 7:56 pm
by authraw
Galactic_Marine wrote:
Oh, and for you modders out there...I can touch up kit fisto if you want, make him a bit buffer, then release him as an asset...
Oh, please do! I'm sure plenty of modders could find use for him.

Re: Mon Calamari v2.0 FINAL
Posted: Wed Nov 14, 2007 12:45 pm
by DarthD.U.C.K.
authraw wrote:Galactic_Marine wrote:
Oh, and for you modders out there...I can touch up kit fisto if you want, make him a bit buffer, then release him as an asset...
Oh, please do! I'm sure plenty of modders could find use for him.

YES!!!
Re: Mon Calamari v2.0 FINAL
Posted: Thu Nov 15, 2007 10:57 pm
by Daft-Punk
didnt teancum release his kit fisto already? I remember seeing something like that in a post somewhere....
Re: Mon Calamari v2.0 FINAL
Posted: Fri Nov 16, 2007 12:18 am
by woner11
Altogether looks like a Really Awome Map!!!!!!!!
I love the new models and I am definitely downloading.
Re: Mon Calamari v2.0 FINAL
Posted: Fri Nov 16, 2007 10:15 pm
by Galactic_Marine
Really? Teancum released kit fisto? Hmm...I've been a way for a while...but last I remember he said that the he couldn't release the model by the modeler's request.
Re: Mon Calamari v2.0 FINAL
Posted: Sun Nov 18, 2007 2:29 pm
by Caleb1117
It was not released, but, there was talk of releasing a .lvl file with him and some others in it.
Re: Mon Calamari v2.0 FINAL
Posted: Thu Nov 22, 2007 10:33 am
by Commander_Cody771
This is cool! I have to DL!
Re: Mon Calamari v2.0 FINAL
Posted: Wed Nov 28, 2007 9:35 pm
by Snork
This map is

man. Thats all I can say. The Beta was great, and I'm diggin the amounts of new models.
Re: Mon Calamari v2.0 FINAL
Posted: Thu Nov 29, 2007 6:41 am
by DarthD.U.C.K.
Caleb1117 wrote:It was not released, but, there was talk of releasing a .lvl file with him and some others in it.
isnt the lvl file released with the convopack
@Galactic_Marine: please release kit!!

Re: Mon Calamari v2.0 FINAL
Posted: Sun Dec 02, 2007 5:33 pm
by Fingerfood
I got this a while ago but only played it for 5 min. Then I deleted my whole addon folder, so, oh well.
From what I remember, it looked pretty good, I only had one complaint, isn't Mon Calamari the name of the Rebel Capital Ship?
Re: Mon Calamari v2.0 FINAL
Posted: Sun Dec 02, 2007 5:36 pm
by Maveritchell
Fingerfood wrote:...isn't Mon Calamari the name of the Rebel Capital Ship?
Mon Calamari is the name of the planet from which the species (Mon Calamari) come from. They make Mon Calamari cruisers, which are the ships the Rebels use.
Re: Mon Calamari v2.0 FINAL
Posted: Sun Dec 02, 2007 6:18 pm
by Adjuntant_Reflex
Re: Mon Calamari v2.0 FINAL
Posted: Sun Apr 13, 2008 3:13 am
by JackTHorn
Great map! Just awesome, best underwater one I've played so far.
My only suggestions (which may well be academic, if you're really not doing any more work on it) are these:
1) All the action does seem to happen down at the bottom CP, it might be nice if the AIs went somewhere else more often -- if the action was more spread out around the map.
2) The Quarren are nicely done and have a good power level, but Kit Fisto kindof sucks -- he takes just a hit or two and he's out! I think you reduced his health too much. Also he looks a bit goofy, but mainly I worry about how useless he seems -- I find myself preferring to play the Officer instead of the Jedi!
3) The jetpacks are a great idea, but they need to be beefed up a good deal more -- Longer hang time / more fuel supply, though probably still slow to give the underwater feel. And maybe the CIS should have them too? (Or maybe they already do, I haven't played CIS yet.)
4) It's pretty dark and fairly hard to see, and while this does make sense for a water map, it makes it a little more difficult to play. Maybe some more lights?
5) It seems like maybe the droids should look a bit different -- like have a waterproof coating or be made of some special material or something. Just different colors would help emphasize the otherworldy nature of this map. Actually, if you made them like a pale white with a slight green tinge and greenish markings or something, then this would go a long way towards helping with the visibility issue I mentioned in #4.
Anyway, all in all, still a great map. If you just spread the action out more and made Kit Fisto less of a wuss, not to mention the other stuff I mentioned, then its awesomeness would increase greatly!