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Re: Nal Hutta: Slum

Posted: Sun Sep 12, 2010 6:09 pm
by EraOfDesann
Things are pretty close to completion. I won't throw out any dates yet, but expect it soon. I've added the following...

2 Flag CTF

This is included for both standard GCW and DT.
Hidden/Spoiler:
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Hunt

GCW: Snipers-only. Credit for the idea goes to FragMe!
Hidden/Spoiler:
Image
Image
Image
DT: Bothan spies vs Hutt cartel. Bothans have less than half as many units as the cartel, for balancing purposes. DT Hunt isn't bug free, however, because the Bothan is a locked unit and some of the cartel weapons aren't localized. Hopefully I can fix this on my own but if it requires additional files then I'll just have to find an alternative such as Kel-Dors vs Weequays.
Hidden/Spoiler:
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Image


Hero Assault

Standard Hero Assault for GCW and Gunner Assault for DT.
Hidden/Spoiler:
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Re: Nal Hutta: Slum

Posted: Sun Sep 12, 2010 6:15 pm
by CommanderFixer
That looks great! What kind of units does the Hutt cartel have? Gams and Weequay, or are we going to see some Hutts? By the way, great use of Rends' Mos Eisley Assets!

Re: Nal Hutta: Slum

Posted: Sun Sep 12, 2010 6:18 pm
by EraOfDesann
I've thought it over and I'm just not going to bother with Hutts. Adding one as a unit would be an enormous pain, as others have pointed out, and I can't really fit one in as a prop.

Re: Nal Hutta: Slum

Posted: Sun Sep 12, 2010 6:20 pm
by Maveritchell
EraOfDesann wrote:DT Hunt isn't bug free, however, because the Bothan is a locked unit and some of the cartel weapons aren't localized. Hopefully I can fix this on my own but if it requires additional files then I'll just have to find an alternative such as Kel-Dors vs Weequays.
All you have to do is ask. :) You will have to clarify which weapons aren't localized (because all the DT local units should have localizations for their weapons provided you've loaded in DT localizations), but the Bothan is an easy fix. Just like any locked unit, you just need to modify it in your .lua script to be unlocked from the beginning:

Code: Select all

SetClassProperty("all_inf_bothan", "PointsToUnlock", 0)
SetClassProperty("all_inf_bothan_offline", "PointsToUnlock", 0)
(The "_offline" Bothan is the one with the disguise kit.)

Re: Nal Hutta: Slum

Posted: Sun Sep 12, 2010 6:28 pm
by EraOfDesann
Maveritchell wrote: All you have to do is ask. :) You will have to clarify which weapons aren't localized (because all the DT local units should have localizations for their weapons provided you've loaded in DT localizations), but the Bothan is an easy fix. Just like any locked unit, you just need to modify it in your .lua script to be unlocked from the beginning:

Code: Select all

SetClassProperty("all_inf_bothan", "PointsToUnlock", 0)
SetClassProperty("all_inf_bothan_offline", "PointsToUnlock", 0)
(The "_offline" Bothan is the one with the disguise kit.)
It's the skiff guard/gamorrean melee weapons that aren't localized.

I'll give the Bothan thing a try. I figured it had something to do with the lua, I just didn't know what.

Thanks, Mav! :)

Re: Nal Hutta: Slum

Posted: Sun Sep 12, 2010 6:33 pm
by Maveritchell
EraOfDesann wrote:It's the skiff guard/gamorrean melee weapons that aren't localized.
Whoops, really boned that localization's scoping. Never bothered checking them since I only used them as non-playable locals. (In my defense, they are localized, just incorrectly.)

"des_weap_gaffi" = Gaffi Stick
"des_weap_lance" = Gamorrean Lance
"des_weap_waxe" = Weequay Axe

Re: Nal Hutta: Slum

Posted: Mon Sep 13, 2010 12:03 am
by EraOfDesann
Well I got the Bothan fixed (thanks again for the tip!) but I couldn't get the melee weapons localized. I'm just going to put those units on a third team that's allied with the gangsters because, localization problems aside, they're pretty useless against the Bothans. At least this way they'll still appear in the map without being a burden.

Re: Nal Hutta: Slum

Posted: Mon Sep 13, 2010 12:34 am
by Maveritchell
EraOfDesann wrote:Well I got the Bothan fixed (thanks again for the tip!) but I couldn't get the melee weapons localized. I'm just going to put those units on a third team that's allied with the gangsters because, localization problems aside, they're pretty useless against the Bothans. At least this way they'll still appear in the map without being a burden.
Localize - weapons -> weapon scope (des) scope (weap) key (waxe). You're probably doing it weapons -> scope (des) key (weap_waxe), which was my original mistake.

Re: Nal Hutta: Slum

Posted: Thu Sep 16, 2010 2:44 pm
by EraOfDesann
Update:

I'm currently in the process of adding a loadscreen and mini-map. Both show up in game, but I can't get the mini-map to line up properly with the CP's and the loadscreen's colors are severely distorted. Does anyone have some advice?

Re: Nal Hutta: Slum

Posted: Thu Sep 16, 2010 2:46 pm
by Teancum
To correct the issue with the map, use a square mapbounds region. Get a rough size, test it, then resize accordingly until things line up.

Re: Nal Hutta: Slum

Posted: Thu Sep 16, 2010 2:53 pm
by EraOfDesann
I originally used a square map bounds but it totally threw off the minimap. For example, my character's arrow on the minimap always pointed in the opposite direction. But I'll give it another try.

Re: Nal Hutta: Slum

Posted: Thu Sep 16, 2010 3:00 pm
by AQT
The mapbounds region should be a cube with no changes in its rotation. The direction face arrows pointing backwards is usually the result of a rotated region.

Re: Nal Hutta: Slum

Posted: Thu Sep 16, 2010 4:09 pm
by EraOfDesann
Okay, I've switched it to a cubed mapbound and created a new minimap. It's better, but things still aren't lining up and I'm sure how to do it.

Image

CP's 0, 1, 3, 4 and 5 all need to be moved to the right. CP's 2, 6 and 7 have to be conversely moved to the left.

As for the loadscreen issue, does anyone know what might be causing this?
Hidden/Spoiler:
Image

Re: Nal Hutta: Slum

Posted: Thu Sep 16, 2010 7:04 pm
by MrCrayon
WOA! That is kind of cool! I would imagine it was probably an improperly munged file (I don't know, but maybe a check will be a good idea)

Re: Nal Hutta: Slum

Posted: Thu Sep 16, 2010 9:01 pm
by Maveritchell
EraOfDesann wrote:As for the loadscreen issue, does anyone know what might be causing this?
Hidden/Spoiler:
Image
Don't use the loadscreen tool. Manually create your loadscreen's .lvl file.

For your mapbounds, make sure you take a top-down orthographic view screenshot with regions visible to figure out the correct size parameters for your minimap. If your minimap is cropped to the mapbounds square exactly (and properly resized), there shouldn't really be substantial placement issues.

Re: Nal Hutta: Slum

Posted: Thu Sep 16, 2010 9:23 pm
by MrCrayon
I couldn't get the loadscreen tool to work, but I used manual instead and it worked fine so yeah. What he said.

Re: Nal Hutta: Slum

Posted: Thu Sep 16, 2010 9:26 pm
by genaral_mitch
To fix the loadscreen theing just paste you screen over loadscreen.tga.

Re: Nal Hutta: Slum

Posted: Thu Sep 16, 2010 9:32 pm
by Maveritchell
Friendly advice: Someone posts an answer, don't follow it up with "yeah that, yeah that." Please move the topic forward.

Re: Nal Hutta: Slum

Posted: Fri Sep 17, 2010 5:59 pm
by MrCrayon
EraOfDesann wrote:Things are pretty close to completion. I won't throw out any dates yet, but expect it soon. I've added the following...

2 Flag CTF

This is included for both standard GCW and DT.
Hidden/Spoiler:
Image
Image
Hunt

GCW: Snipers-only. Credit for the idea goes to FragMe!
Hidden/Spoiler:
Image
Image
Image
DT: Bothan spies vs Hutt cartel. Bothans have less than half as many units as the cartel, for balancing purposes. DT Hunt isn't bug free, however, because the Bothan is a locked unit and some of the cartel weapons aren't localized. Hopefully I can fix this on my own but if it requires additional files then I'll just have to find an alternative such as Kel-Dors vs Weequays.
Hidden/Spoiler:
Image
Image


Hero Assault

Standard Hero Assault for GCW and Gunner Assault for DT.
Hidden/Spoiler:
Image
It looks AMAZING! Though, I must admit, I am a little disappointed to see leia. I never really liked her. Its your map and stuff, but really? I am a fan of light sabers and force powers...

And
Maveritchell wrote:Friendly advice: Someone posts an answer, don't follow it up with
"yeah that, yeah that." Please move the topic forward.
sorry. It will not happen again.

Re: Nal Hutta: Slum

Posted: Sun Sep 19, 2010 12:18 pm
by Jendo7
This is looking really good Era :thumbs:
Looking forward to the release.
MrCrayon wrote:It looks AMAZING! Though, I must admit, I am a little disappointed to see leia. I never really liked her. Its your map and stuff, but really? I am a fan of light sabers and force powers...
By the looks of that screenshot, Leia is in the DT Gunner Assault mode, so there are other hero's as well, including normal Hero Assault with stock Jedi. So you will have plenty of options to play as Jedi including DT conquest. Era will correct me if I'm wrong.