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Massive Helms Deep by SnakeEyes, Caleb1117 and Moonwolf
Posted: Wed Oct 10, 2007 2:41 pm
by Moonwolf=SotG=
Here it is the WIP about Massive Helms Deep, or short MHD *current stage: 75%*
This map represents the Battle for Helms Deep, as seen in the Lord Of the Rings: The Two Towers
for those that do not know what it is, or just want to read it over and over heres a summary:
The evil wizard Saruman tries to conquer the kingdom of Rohan by attacking it with Uruk Hai
Rohan defends and retreats to the fortress of Helms Deep, which is easily defendable.
as the Uruk Hai approach, the elves enter the Hornburg to help Rohan
About the map
CW conquest: fight as one of the heroes like Aragorn, Legolas, Gimli, Eowyn or Theoden against Uruk swordsmen, pikemen, crossbowmen, berserkers and Ugluk, the captain, or play as Uruks vs Men
Heroes: Gandalf and Saruman
GCW conquest: Have a competition of Uruk Killing between Legolas and Gimli
CW XL: same as con CW but with huge numbers of enemies
GCW XL: " GCW "
Assault: fight as Saruman or Gandalf, or take a Rohan soldier or a Pikeman
Campaign: fight as in the movies
pictures:
Saruman fights Gandslf -Assault-
Saruman and rohan soldier -Assault-
Saruman's Staffpush
Uruk Pikeman *models have to be done*
Aragorn
Aragorn fighting Uruk Hai
Legolas (elven daggers)

Legolas (bow) *its the uruk hai crossbow model (too big)* -GCW conquest-
Gimli
Gandalf's Word of Power *not finished*
Things to be done:
Scripts (zerted) for campaign, teleportals etc
Models (caleb) for ladders, pikes, swords, shields, armor etc (big job)
Localization (Rancor) *my editlocalize.bat is broken*
loads of other stuff
Credits so far:
Sword model: darth z13
Various models: Caleb1117
Combo's: SnakeEyes
World: Moonwolf
Weapons: SnakeEyes & Moonwolf
Aragorn skin, saruman skin: Moonwolf
Gimli skin: aragorn12712
*say if i forgot someone*
contact: xfire
Moonwolf: wijsneus0
Rancor/SnakeEyes etc: farshotxxl
Caleb: Caleb1117
Note: theres an alpha out, PM for the link
Re: Massive Helms Deep by SnakeEyes, Caleb1117 and Moonwolf
Posted: Wed Oct 10, 2007 3:16 pm
by Maveritchell
Like I already told Caleb, I've got a spear model you may want; but it'll be a bit (I've got a map to release it in) before I send it to you.
Edit: Also, you may want to scale up the model you're using for Gimli, and give it back its alpha texture so that it's not shiny.
Re: Massive Helms Deep by SnakeEyes, Caleb1117 and Moonwolf
Posted: Wed Oct 10, 2007 4:17 pm
by Gabriƫl
Gimli is cute...

Re: Massive Helms Deep by SnakeEyes, Caleb1117 and Moonwolf
Posted: Wed Oct 10, 2007 4:30 pm
by RepSharpshooter
Wow, that'll be cool. Campaign will be crazy fun. Now you just need hordes of orcs and urukai.

Re: Massive Helms Deep by SnakeEyes, Caleb1117 and Moonwolf
Posted: Wed Oct 10, 2007 5:03 pm
by {501st}Commander_Appo
This is a pretty great medevil mad I've ever seen,I'll download it as soon it's out man
- :clone:
Re: Massive Helms Deep by SnakeEyes, Caleb1117 and Moonwolf
Posted: Wed Oct 10, 2007 5:07 pm
by MasterSaitek009
Looks cool.... If it ever gets finished.
You also might want to use the Gamorrean model for the Urukai instead of the magnaguard
Re: Massive Helms Deep by SnakeEyes, Caleb1117 and Moonwolf
Posted: Wed Oct 10, 2007 6:37 pm
by Syth
Things you could add by looking at picks
-You could use Rancors as trolls.
-Add the catapolt that fred got working/released a while ago.
-Rain
-Once you decide on a model for the uruks you should reskin one with a white mask
-Add the wookie dreads to the model you decide to use for the Uruk
-In aragorns ODF add this line
ClothODF = "rep_inf_ep3cloakedanakin_skirt"
this will make the skirt thing show up too along with the cape
-Maybe if you have time, have one of the skinners try reskining the Qui-Gon/Cin Dralig model from tean's convert packassets for Saruman/Gandolf since that model has long hair.
Re: Massive Helms Deep by SnakeEyes, Caleb1117 and Moonwolf
Posted: Wed Oct 10, 2007 6:38 pm
by MetalcoreRancor
I'm going to write out an explanation of why this project got around to be.
Flashback to 2005. Battle for middle earth was a popular RTS released by EA games.
I had joined a forum for it, and soon grew attached to the community, and somehow became leader of a modding clan, through alot of forum drama.
It would not be till 2006 that I learned to mod, but alas I lead them anyhow.
So, our big project that never got finished was Massive Helms Deep, an attempt at making 10,000 uruks spawn at once and fight them. Never worked out due to massive lag, but we kept trying until we gave up sometime this year.
This map is a tribute to our efforts, and alot of the powers and feel of it are based off the map from bfme.
Re: Massive Helms Deep by SnakeEyes, Caleb1117 and Moonwolf
Posted: Wed Oct 10, 2007 9:15 pm
by JackSkratch
This brings back memories...
Make the skins. Or I will have a temper tantrum.

Re: Massive Helms Deep by SnakeEyes, Caleb1117 and Moonwolf
Posted: Wed Oct 10, 2007 10:16 pm
by MetalcoreRancor
I'm not going by accuracy of any sort. I'm going with the plan that was most suited for MHD originally, minus the 10,000 uruk-hai.
But I should mention some stuff Moonwolf forgot.
Most combos have been reinvented so its not about button mashing, but strategic use of attacks. The main buttons are left click, right click, block button and some hidden combos are useable by crouching and hitting the jump button, others require holding block and left click.
Also, there are these modes:
Campaign, online / offline available
Conquest CW for even gameplay without saruman or gandalf available.
Conquest GCW with gandalf/saruman
XL mode for HUGE combat.
Hunt for tentavly, elves vs hobbits.
Re: Massive Helms Deep by SnakeEyes, Caleb1117 and Moonwolf
Posted: Wed Oct 10, 2007 10:29 pm
by JackSkratch
*temper tantrums*
pweeze?
All you have to do is skin one of the orcs units differently...
But, I digress.
Re: Massive Helms Deep by SnakeEyes, Caleb1117 and Moonwolf
Posted: Wed Oct 10, 2007 10:38 pm
by MetalcoreRancor
But then I'd have to make another custom combo for them.
=(
Seriously though, I've got Swordsmen, Pikes, Crossbows, Berserker and Ugluk, + Saruman. Isen doesnt need much more then that.
Re: Massive Helms Deep by SnakeEyes, Caleb1117 and Moonwolf
Posted: Wed Oct 10, 2007 10:55 pm
by JackSkratch
You mean your done skinning?
Oh, well.

Re: Massive Helms Deep by SnakeEyes, Caleb1117 and Moonwolf
Posted: Wed Oct 10, 2007 11:16 pm
by MetalcoreRancor
Nope. Still got alot of skins to do.
Re: Massive Helms Deep by SnakeEyes, Caleb1117 and Moonwolf
Posted: Wed Oct 10, 2007 11:25 pm
by Caleb1117
How come your x-fire screens keep getting errors? are you deleting them or something?
Re: Massive Helms Deep by SnakeEyes, Caleb1117 and Moonwolf
Posted: Thu Oct 11, 2007 1:52 am
by Penguin
Xfire is doing maintenance for a few hours. Game stats and images will be mission/incorrect until its done.
Re: Massive Helms Deep by SnakeEyes, Caleb1117 and Moonwolf
Posted: Thu Oct 11, 2007 2:36 am
by ARC_Trooper_phi658
you could reskin the cin drallig model, and it would make an awesome legolas.
As far as a ton of orcs, maybe you should ask Dan_Boeing on how he got so many SBDs to spawn in his Hypori map. I haven't heard of any lag associated with that map.
Re: Massive Helms Deep by SnakeEyes, Caleb1117 and Moonwolf
Posted: Thu Oct 11, 2007 6:55 am
by DeathRow
Wow.. Incredible work guys. Keep it up
Re: Massive Helms Deep by SnakeEyes, Caleb1117 and Moonwolf
Posted: Thu Oct 11, 2007 7:23 am
by Thunder
Nice
Re: Massive Helms Deep by SnakeEyes, Caleb1117 and Moonwolf
Posted: Thu Oct 11, 2007 10:20 am
by Moonwolf=SotG=
to rancor: dont ruin the fun of discovering hidden combos
to others: i already have 90 uruks appearing on the field and aragorn HAS the skirt but i skinned him