Modern Earth Urban Assault v2.0 -- Released

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elfie
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Modern Earth Urban Assault v2.0 -- Released

Post by elfie »

Hey guys,
I know I never announced the release of version 1 here, but that is because I learned that version is very buggy. For those of you who have not downloaded version 1 of this map or have not been following the WIP topic, please see the readme below, as it contains an overview and a list of bug fixes/ new features that have been changed/ added. It also contains updated credits *cough* Darth Duck *cough* More info and screenshots can be found by following the download link below. Thank you to everyone here who has helped make this map possible!

Download HERE:

http://starwarsbattlefront.filefront.co ... ult;102411

Readme:
Hidden/Spoiler:
[quote="Readme"]------------(++ MoDerN Earth: Urban Assault Version 2.0 ++)-------------
***************************************************************************
********************* BY: Elfie911 ***************************************
--------------------------------------------------------------------------------

This is the Readme for Modern Earth: Urban Assault version 2.0 by elfie. (See below for original Version 1 readme)

--What's new in version 2?
Thanks to Mav's review, Version 2 fixes several major bugs found in the previous version. These bugs are:

1. Freezing caused by award weapons bug --FIXED
2. Unbalanced zombie mode --FIXED
3. "Disapearing" in custom buildings due to them being scaled up --FIXED
4. Not so good prisoner retextures --FIXED

--New Features--
In addition to fixed bugs, version 2 contains several new features. One of the new features is a series of award weapons called "Golden" weapons. If you have ever played CoD4 before, you may know that once you get X number of kills with a specific weapon then you unlock a "Golden" weapon for that category. I have recreated this for battlefront. Here are the list of theGolden Weapons:

AWARD Rifle -----> Golden AK-47
AWARD Shotgun ---> Golden W1200 Shotgun
AWARD Sniper Rifle ----> Golden M24 Sniper Rifle
AWARD Pistol ----> Golden Desert Eagle

As well as award weapons, I have added new features to the zombie side in zombie mode. The zombie lord unit now has a melee weapon, fixed anims, increased health, and zombie strangle so that the mode is more balanced.
Well, that's pretty much it. Download and enjoy. For information found in the version 1 readme as well as credits and installation instruct. please see below.

(Original Version 1 readme)
--Overview----
This map takes place in an urban city in the middle of the night. Armed convicts have just escaped from a maximum security prison and are reigning chaos and destruction on an earth city. Buildings burn as S.W.A.T units, U.S. National Guard troops (locals), and attack helicopters have been deployed, desperate to regain control of the situation. Take the fight to the streets with all new custom earth weapon models such as the M16, MP5, M4 Carbine, M24 Sniper Rifle, AK-47, Mini-uzi, flamethrowers, Molotov cocktails, grenade launchers, RPG-7s, shotguns, flashbags, poison grenades, C4 Explosives and many more. All new custom effects, sound effects, and dozens of new custom models, such as police cars, trucks, choppers and many new building models are also featured in this map. Don't like shooting convicts? Maybe you'll enjoy shooting zombies in the Zombie Deathmatch mode. Play as the National Guard spawning at a downed helicopter and man a minigun turret. Try and eliminate as many zombies as possible.

--Game Modes--
This map includes 2 game modes each with their own custom loading screen and minimap. The main game mode is the standard conquest with convicts vs. SWAT and National Guard as locals. There are two heroes for either side in this game mode: S.W.C.U (Snow Wolf Commando Unit) for SWAT and a Ninja Assassin for Convicts. It has 4 cps that are widely spread out. The SWAT spawn at a police station and an industrial area and the convicts spawn at the prison and a junkyard. The second gamemode is Zombie DeathMatch that consists of 2 cps, one per team, that are located on only a single quadrant of the map. These cps cannot be captured, due to the fact that this gamemode is a hunt setup. The timer is set at 15minutes with a higher score limit than default hunt. There are two classes for each side on this gamemode, a heavy class and a rifle class.

--Installation--

1. Run the installer
2. Click the icon with the three dots and browse to your addon directory located at default C:\ProgramFiles\Lucasarts\Starwarsbattlefront2\Gamedata folder. If you do not have an addon folder create one there.
3. Click Extract
4. Play the map.

--Credits-- (In no particular order, I'm really sorry if I forgot someone)
abacus1-ak47 base model
DarthD.U.C.K.- skeleton model and texture.
Caleb117, Dann Boeing, FragMe, EGG_GUTS, and Thunder - roads
FragMe! - Cars
t551-shotgun
Warlord28 - MP5 model
Taivyx- M9 and M16
MasterSaitek009 - punch
kStuen-hammer base model
Onionpaste-sniperrifle base model
Kawasaki2-RPG-7 Base model
Caleb1117+: Police car
Escobar Studios: (Turbo Squid author) original model, and texture.
Wazmol-AR-15 model and Desert Eagle model
Darth_Z13- Shotgun and lots of other stuff
JaKaL- Machineguns
Delta578- Amazing map Trailers
Darth_Z13 - zombie sword

--Beta Testers--
Nova Hawk
Smug
501st Commander
Nihillo
Ping
Taivyx
bobfinkl
Faceman2000

*PLEASE NOTE: In order to view the custom era and game mode names on this map, you will need to download Zerted's v1.3 Lite patch as found on the link below. It is not required but reccommended: http://starwarsbattlefront.filefront.co ... atch;95405

--Contact--
If you have any questions or comments you can contact me by leaving me a PM at gametoast.

Thanks and Enjoy the map!!! :)

~elfie[/quote]
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Re: Modern Earth Urban Assault v2.0 -- Released

Post by Nova Hawk »

Already got it from SWBF Files. Great map! :thumbs:
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Re: Modern Earth Urban Assault v2.0 -- Released

Post by Blade »

Off-topic:What's the first song in the video called?

Anyway, I played the first one and thought it was pretty good, I'll download this sometime :P, but it looks good.
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Re: Modern Earth Urban Assault v2.0 -- Released

Post by Hawk »

A new cool version.
good work, Elife! :thumbs:
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Re: Modern Earth Urban Assault v2.0 -- Released

Post by Delta-1035 »

Woah, I was waiting for this one. Downloading now...
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Re: Modern Earth Urban Assault v2.0 -- Released

Post by elfie »

Blade wrote:Off-topic:What's the first song in the video called?

Anyway, I played the first one and thought it was pretty good, I'll download this sometime :P, but it looks good.
The song is called "Here Comes the King" by X-Ray Dog. And thanks to everyone who downloaded this. If anyone didn't like the first version, I can almost guarentee you'll like this version.
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Re: Modern Earth Urban Assault v2.0 -- Released

Post by Redline »

I see the cams r still wrong. i could make you the coordinates for the cameras in the multyplayer mode.
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Re: Modern Earth Urban Assault v2.0 -- Released

Post by elfie »

Redline wrote:I see the cams r still wrong. i could make you the coordinates for the cameras in the multyplayer mode.
Which cams are you talking about?
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Re: Modern Earth Urban Assault v2.0 -- Released

Post by Redline »

About the cams when u r spawing in a online game.
lol by the way conquest is not working online.
Only hunt
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Re: Modern Earth Urban Assault v2.0 -- Released

Post by Devastator77 »

Massive improvements over the first version. Well worth the download and wait!
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Re: Modern Earth Urban Assault v2.0 -- Released

Post by clonetrooper221 »

I would Dl this,but SWBF Files keeps takin me to FileFront :cpu:
Edit:Oooh,der,only "FileFronts" me when I use the link
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Re: Modern Earth Urban Assault v2.0 -- Released

Post by MetalcoreRancor »

So you didn't credit me for the zombie combo?
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