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Posted: Sun May 06, 2007 6:38 pm
by Hebes24
It's OK, I'll update the map soon. I'm still working on the custom sides.

Speaking of which, how do you guys think I should increase the numbers of fighters out there? The options are:

a.) Put shields on/increase total health of the fighterrs

b.) Turn down the damage of the autoturret's lasers.

c.) Some combination of the above.


What do you guys think?

Posted: Sun May 06, 2007 7:09 pm
by lieutenantcoda
i saw in wookieepedia that only ARC-170s have shields. not sure about droid ships though

Posted: Sun May 06, 2007 10:24 pm
by t551
Yes, Arc-170s were strong long-range fighters, while eta-2s and v-wings were more "swarm fighters".

Posted: Mon May 07, 2007 12:15 am
by CitizenSnips
Hopefully, I'll have my new computer once this comes out to fully enjoy this map. The map looks great... no awesome. But I suggest you make fighters stronger. The last thing I want is getting shot and killed right after I launch in my fighter.

Posted: Mon May 07, 2007 9:21 am
by lieutenantcoda
i think the eta-ectis should have the default color which is red markings, as anakins fighter was painted yellow by himself.

Posted: Mon May 07, 2007 10:02 am
by XxDepredationxX
I've played the map. It IS intense, I would really die in seconds if I hadn't evade the shots. the amount of fighters weren't much. Really, I only see a few red blods on screen. But overall the map is really fun.

Posted: Mon May 07, 2007 3:37 pm
by Hebes24
@lieutenantcoda/t551t551 - I'm not really going for realism here, so I was thinking of giving all of the fighters shields. (except for the CommandFlyers. Those can take the punishment without shields)

The shields would be proportional to the fighter type, though. (i.e. the V-Wing/grievousfigther would have strong shields because they are bombers, the ARC's/Vultures would have medium shields, and the Eta-2/Tri-fighter would have weak shields)

In other news:

UPDATE:

I have Finished linking the turrets to the Autoturret mainframes on the Main capitol ships.

I also have custom sides:

CIS:
Marine - Default weapons
Pilot - Default weapons + Blaster Rifle and Thermal Detonators

Republic:
Marine - Default weapons with DC-15 Carbine as Blaster Rifle
Pilot - Defaults with DC-15 Carbine and Thermal Detonators

Posted: Mon May 07, 2007 7:04 pm
by lieutenantcoda
well rep side all have shield heat radiator things, so i guess it can be possible.

but arent the bombers strong enough, and the interceptors are quite weak, so i say a new arrangement:

V-wing/cis bomber: weak shield

Arc/vulture: medium shield

jedi starfighter/tri fighter: medium shield

Posted: Mon May 07, 2007 7:45 pm
by timusafa
I would say decreasing the range/accuracy/damage of the autoturrets will definitely help this map. As to shields... it might be a good idea, but I haven't played a map with shields so I wouldn't know. If you are going to put shields on the fighters, I would do what clda suggested and give the jedi starfighter/ tri fighter medium shields. That way, they can stand some pounding, but if their shields drop they better get the heck outta there.

Posted: Tue May 08, 2007 12:23 pm
by Hebes24
I'll take your suggestions into account, though, I'll probably put the same shield strength on all the fighters, have you guys test it, and give feedback on what should be done.

Posted: Wed May 09, 2007 6:01 am
by lieutenantcoda
i wonder if you can put the 3-seater ARC-170 in the map.(jus a suggestion)

Posted: Wed May 09, 2007 3:16 pm
by Hebes24
No, Teancum tried it, but he said it really unbalanced the map, because of all of the gunner positions.

Plus, I would have no idea how to do that anyway. :P

Posted: Wed May 09, 2007 3:36 pm
by Ace_Azzameen_5
Or, you could counter balance it. You don't have to have a CIS equivalent of the 3 seater, but you could balance it in some way. You're map is probably unbalanced as it is - balance is very hard, object shapes and placement effect balance in some less than obvious ways-ie:the cover offered by the Comms frigate vs the acclamator - so go, be creative. IMHO.

Posted: Wed May 09, 2007 3:44 pm
by Hebes24
me, earlier, wrote: Plus, I would have no idea how to do that anyway.
OK, I'm munging the next version for the testers. I will upload it when it's done and give it to you either later today, or tomorrow afternoon. (depending on how long it takes to upload)

Posted: Thu May 10, 2007 7:35 am
by lieutenantcoda
Acclamators shoot green turbolaser bolts actually.

EDIT: Not much difference with shields. A few seconds more than usual then I die.(maybe its in the recharge rate) Whats there power?

Posted: Thu May 10, 2007 4:01 pm
by Xavious
When you switch through weapons as the clone pilot, if you have award weapons, his carbine is replaced with the award rifle. I suggest giving the award rifle the carbine geometry as well.

The map crashed about a minute in for me.

Posted: Thu May 10, 2007 4:47 pm
by Hebes24
@Darth_Maul - Run it in BF2_modtools.exe and PM me the log. (What mode were you running?)

@'coda - The shield strength is 1500, and the recharge rate is 50

Posted: Thu May 10, 2007 7:13 pm
by lieutenantcoda
still a nice map, even though there are still floating turrets. Nice job on the carbine weapon icon.

Posted: Fri May 11, 2007 3:29 pm
by Hebes24
Yeah, I used FragMe!'s fix for the icon.

The turrets are going to take a long time, because it's all LUA coding, and I have to get all of the turrets for all of the frigates. :( ugh....

Posted: Fri May 11, 2007 4:18 pm
by Razgriz
Looks like a great map but i have a suggestion. Instead of putting the turrets all over the ship put them on the side of the ship like in the movie. It adds realism plus it looks better