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Converted terrain is dark and refuse to lighten up [Solved]

Posted: Sun Jan 13, 2013 4:20 pm
by Nedarb7
The topics title says it all. I converted Rhen Var but the terrain is
dark an will not lighten up even if I lighten the texture itself.

It might be somewhere in here:
Hidden/Spoiler:
Effect("ColorControl")
{
Enable(1);
WorldBrightness(0.46);
WorldContrast(0.48);
WorldSaturation(0.65);

PC()
{
GammaBrightness(0.6);
GammaContrast(0.7);
GammaHue(0.0);
GammaColorBalance(0.5);
}
}

Effect("Godray")
{
Enable(1);

MaxGodraysInWorld(300);
MaxGodraysOnScreen(8);

MaxViewDistance(80.0);
FadeViewDistance(70.0);
MaxLength(40.0);
OffsetAngle(0.0);

MinRaysPerGodray(3);
MaxRaysPerGodray(6);
RadiusForMaxRays(2.0);

Texture("fx_godray");
TextureScale(0.75, 0.1875);
TextureVelocity(0.0, -0.1, 0.0);
TextureJitterSpeed(0.05);
}

Effect("Water")
{

// general parameters
PatchDivisions(8,8);
Tile(2.0,2.0);

// ocean parameters
OceanEnable(0);

// water event parameters
WaterRingColor(148, 170, 192,255);
WaterWakeColor(192, 192, 192,255);
WaterSplashColor((192, 192, 192,255);

// PS2 parameters
PS2()
{
LODDecimation(8);
Velocity(0.1,0.02);
MainTexture("Rhn_water.tga");
MinDiffuseColor(32, 40, 32, 255);
MaxDiffuseColor(128, 130, 128, 255);
BorderDiffuseColor(160, 160, 160, 255);
SpecularColor(192, 192, 192, 192);
SpeckleSpecularColor(160, 160, 160, 255);
SpeckleAmbientColor(0, 0, 0, 255);
SpeckleTextures("water_specularmask_",25, 2.0);
SpeckleTile(4.0, 4.0);
SpeckleScrollSpeed(0.2,0.0);
SpeckleCoordShift(10.0,10.0);
LightAzimAndElev(1.0,0.0);
}


// XBOX parameters
XBOX()
{
Velocity(0.01,0.002);
LODDecimation(1);
DiffuseColor(128, 130, 128, 64);
NormalMapTextures("water_normalmap_",16,8.0);
}


// PC parameters
PC()
{
Velocity(0.01,0.002);
MainTexture("yav_water.tga");
SpecularMaskTile(4.0,4.0);
SpecularMaskScrollSpeed(0.2,0.0);
LODDecimation(1);
DiffuseColor(128, 130, 128, 64);
NormalMapTextures("water_normalmap_",16,8.0);
BumpMapTextures("water_bumpmap_",16,8.0);
SpecularMaskTextures("water_specularmask_",25, 2);
}

}
Effect("Blur")
{
Enable(1);
Mode(1)
ConstantBlend(0.45)
DownSizeFactor(0.2500)
}
but I'm not sure. Any ideas?

Re: Converted terrain is dark and refuse to lighten up

Posted: Sun Jan 13, 2013 4:27 pm
by AQT
Have you tried burning the terrain? Click the "Image" button in the upper righthand corner of ZE to reveal this option.

Re: Converted terrain is dark and refuse to lighten up

Posted: Sun Jan 13, 2013 4:29 pm
by GAB
You might also get something with ZE's color tab.

Re: Converted terrain is dark and refuse to lighten up

Posted: Sun Jan 13, 2013 4:33 pm
by Nedarb7
Okay I'll try it out and see how it goes.

-EDIT-
Burning the terrain didn't work.
One thing I noticed is when I open a default map (plain with nothing on it) and
go into light mode and turn "real lightning" off the terrain gets brighter but when I do
the same on Rhen Var it stays the terrain stays the same and the objects lighten
like they should.

It could be something to do with the colors,.

Re: Converted terrain is dark and refuse to lighten up

Posted: Sun Jan 13, 2013 5:04 pm
by GAB
If you paint the terrain white in ZE, it should remove all the non-texture colors.

Re: Converted terrain is dark and refuse to lighten up

Posted: Sun Jan 13, 2013 5:16 pm
by Nedarb7
I've tried that. Its strange that the terrain will not lighten up when I make the textures brighter in GIMP. :?

I'll try changing these lines:
Effect("ColorControl")
{
Enable(1);
WorldBrightness(0.46);
WorldContrast(0.48);
WorldSaturation(0.65);

Re: Converted terrain is dark and refuse to lighten up

Posted: Sun Jan 13, 2013 5:30 pm
by AQT
Is the .ter file set to Read-Only for some reason? Or is your lighting just really dark?

Re: Converted terrain is dark and refuse to lighten up

Posted: Sun Jan 13, 2013 5:43 pm
by Nedarb7
It was at first until I tried saving because it wouldn't let me.
I don't think the lighting is dark because there are no lights.

Re: Converted terrain is dark and refuse to lighten up

Posted: Sun Jan 13, 2013 6:35 pm
by AQT
No lights? That's a problem there. You should give the map lighting. Lighting is one of the things that don't convert over from SWBF1.

Re: Converted terrain is dark and refuse to lighten up

Posted: Sun Jan 13, 2013 8:00 pm
by Nedarb7
Okay I'll try adding some lights.

-EDIT-
Well the light only affected the objects which means the terrain is sticking to a dark color that will not change for some reason. :?

Re: Converted terrain is dark and refuse to lighten up

Posted: Sun Jan 13, 2013 8:54 pm
by AQT
Now that you actually have lighting, burn the terrain.

Re: Converted terrain is dark and refuse to lighten up

Posted: Sun Jan 13, 2013 8:56 pm
by Nedarb7
Trying it right now.
-EDIT-
I think its going to work, for the first time the map was brighter in ZE :) .
-EDIT2-
Yup, it worked. Thanks AQT :D.