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Gunship bombing run and Techno Union/Assembly area spawns
Posted: Mon Mar 10, 2008 3:55 am
by adventfear
Is it possible to drop direct falling V-wing bombs, timebombs, or mines from the bottom of the land based (NOT rep_fly_gunship_sc version) gunships? And if so can someone show me how?
Another Q: How can you set it so you can spawn at techno Union ships as CIS or the assembly area as Republic?
Re: Gunship bombing run and Techno Union/Assembly area spawns
Posted: Mon Mar 10, 2008 2:50 pm
by Caleb1117
1. Edit the gravity in the bomb's .ord.odf.
2. Look at the Hoth shield generator ODF, and copy some of it's ODF lines, those lines make it similar to a CP, then once you place the object in ZE, you will be able to define it a spawn path, and or a capture region.
Re: Gunship bombing run and Techno Union/Assembly area spawns
Posted: Mon Mar 10, 2008 3:52 pm
by adventfear
Oh okay, but I have another Q:
Does the swamp speeder work in game, or do I have to download something to get it working?
Re: Gunship bombing run and Techno Union/Assembly area spawns
Posted: Mon Mar 10, 2008 4:21 pm
by elfie
I beleive it dosen't work period.
Re: Gunship bombing run and Techno Union/Assembly area spawns
Posted: Sat Mar 15, 2008 10:52 am
by elfie
it shouldn't be that hard. there are certain lines in the file, if that is not working for you copy the lines from com_bldg_controlzone.
Re: Gunship bombing run and Techno Union/Assembly area spawns
Posted: Sat Mar 15, 2008 9:49 pm
by computergeek
You also have to set the team that it is a command post for in ZE
Hope this helps
Re: Gunship bombing run and Techno Union/Assembly area spawns
Posted: Sat Mar 15, 2008 9:53 pm
by woner11
You could make it capturable though.