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Re: Bothawui

Posted: Mon Dec 14, 2009 2:10 pm
by Nova Hawk
Lookin' nice. Can't wait to see the custom sides.

Re: Bothawui

Posted: Tue Dec 15, 2009 3:55 am
by sampip
Small update, added some details 'n that to the map. They all are helping to look much more like a city:
Hidden/Spoiler:
Image not really detail, but you can go inside this building
Image lots of new things here, posters, barriers and benches, vases which you don't seem to be able to see...
Image this platform is raised above the ground on one of the green squares there are in the main square. You can also see it in the first piccie.
Image the first street again
Comments?

I'll put these on the first post aswell.

Re: Bothawui - first post updated

Posted: Tue Dec 15, 2009 4:25 am
by Nihillo
Love the square, overall it's a nice improvement! :thumbs:

I don't like the posters they kind of stand up, they don't match the colors of the walls and attract too much attention... but I guess that's the goal of advertisement. :P Still, in my opinion, the map would be better without them, or at least if there were less of them and they were inside buildings and such.

Hey, perhaps you could use some of those crashed speeder props (they are props, right?) as a means to provide cover to the player!

Re: Bothawui - first post updated

Posted: Tue Dec 15, 2009 4:50 am
by CodaRez
Well, how bout imperial propaganda posters.

I made em "sorta, the pics were from web" and they are small, and in no way stand out. Dunno if they match the colour though. You be the judge. Link is here:

http://www.gametoast.com/forums/viewtop ... 64&t=21273

Re: Bothawui

Posted: Tue Dec 15, 2009 6:56 am
by Teancum
sampip wrote:Small update, added some details 'n that to the map. They all are helping to look much more like a city:
Hidden/Spoiler:
Image not really detail, but you can go inside this building
Image lots of new things here, posters, barriers and benches, vases which you don't seem to be able to see...
Image this platform is raised above the ground on one of the green squares there are in the main square. You can also see it in the first piccie.
Image the first street again
Comments?

I'll put these on the first post aswell.
Retexture the benches. They should contrast the buildings, not match them. Other than that it looks good thus far

Re: Bothawui - first post updated

Posted: Tue Dec 15, 2009 12:09 pm
by DarthD.U.C.K.
the city looks good, but id try to reskin the buildings etc to give them a more original(/unique) and not just a recoloredbespinbuilding-look

Re: Bothawui - first post updated

Posted: Tue Dec 15, 2009 12:49 pm
by sampip
DarthD.U.C.K. wrote:the city looks good, but id try to reskin the buildings etc to give them a more original(/unique) and not just a recoloredbespinbuilding-look
I would like to but I'm not sure of a good texture to use. Any Ideas?
@CodaRez: Might use them for the GCW, they look cool :)
Teancum wrote: Retexture the benches. They should contrast the buildings, not match them. Other than that it looks good thus far
I will, thanks :))
Nihillo wrote:Love the square, overall it's a nice improvement! :thumbs:

I don't like the posters they kind of stand up, they don't match the colors of the walls and attract too much attention... but I guess that's the goal of advertisement. :P Still, in my opinion, the map would be better without them, or at least if there were less of them and they were inside buildings and such.

Hey, perhaps you could use some of those crashed speeder props (they are props, right?) as a means to provide cover to the player!
Lol I actually quite liked the posters but I sorta see what you mean. One problem I'm having with them, I can't get them to stick exactly onto the wall, they are either floating slightly away from it, or inside it. Is there anyway to have precision where you put them with the move tool?
Which speeder props?

EDIT:
Umm, well I've had a go to see what the buildings look like with a slightly different texture. To remove the Bespinlooklike effect I think I need something slightly more profound?
Hidden/Spoiler:
Image
And for comparison:
Hidden/Spoiler:
Image
The (first) picture shows a close up, medium range and long range building. Ignore then building that still has the Bespin texture.
Any comments? I personally think it's too plain.

Re: Bothawui - first post updated

Posted: Tue Dec 15, 2009 1:35 pm
by Teancum
A couple'a other suggestions.

*Sink the Eiffel Tower into the building a little. Right now it's really obvious it's the Eiffel Tower.
*Add some more grey to some of the structures, like your reference pic. Right now everything has that yellow-green tint. If that's lighting, adjust your lighting and just retexture your buildings, as it will look much more natural.
*Overall the map has a very greenish yellow look, which makes the grass look dead, etc. I'd revisit that. You might also use some light-greyscale colors for streets.
*Don't be afraid to use rolling hills in the background along with the canyon walls to give the horizon of the city less sharpness.
*Definitely use the links AQT pointed to and use some of Rends/Vyse's excellent buildings. Stuff from Coruscant Streets will fit nicely here.
*Leaving the main area of the battle flat for the most part is fine, but be sure to add higher areas for human players to get to, like in Naboo Theed.
Hidden/Spoiler:
[quote="AQT"][quote="sampip"]Does anyone know where I can find those Rends and Vyse assets Teancum was talking about?[/quote]You can find those assets at these links:

http://www.gametoast.com/forums/viewtop ... =64&t=6538
http://www.gametoast.com/forums/viewtop ... =64&t=6537
http://www.gametoast.com/forums/viewtop ... =64&t=6532[/quote]
Coming along nicely. Looking forward to giving it a spin :thumbs:

*EDIT*

The new textures look much better, but have lost some of the detail.

Re: Bothawui - first post updated

Posted: Tue Dec 15, 2009 1:41 pm
by Rekubot
Came in to say this looks very, very impressive. Good job! :thumbs:

Re: Bothawui - first post updated

Posted: Tue Dec 15, 2009 3:16 pm
by Nihillo
sampip wrote:Which speeder props?
Hidden/Spoiler:
Image
Those speeders, are they props or just damaged vehicles? If they are props, you could add more of them and use as cover.

Re: Bothawui - first post updated

Posted: Tue Dec 15, 2009 3:25 pm
by sampip
They are playable vehicles based on the GIAN speeder :P.
That is damaged because some uncontrolled AI has driven it right into a wall and then into his teammates -- (haven't done any planning yet)
I don't know if anyones done a damaged model of it but there are seperate chunk models which I could use to make it look scattered, but like someone said earlier, Bothawui is quite a clean, organized city and the Bothans wouldn't just leave broken speeder lying around the place, I guess. Dunno though.
@Tean - Thanks for you suggestions, massive help :)
thanks for all comments!

Re: Bothawui

Posted: Tue Dec 15, 2009 4:30 pm
by Xavious
Get rid of those advertisements on the buildings. They look very out of place.

Re: Bothawui

Posted: Tue Dec 15, 2009 4:48 pm
by lesovikk1
Xavious wrote:Get rid of those advertisements on the buildings. They look very out of place.
I have to disagree. They look in place as its a city. To me that is...

Re: Bothawui

Posted: Tue Dec 15, 2009 8:33 pm
by Ping
lesovikk1 wrote:
Xavious wrote:Get rid of those advertisements on the buildings. They look very out of place.
I have to disagree. They look in place as its a city. To me that is...
Having ads is okay, but the color is in sharp contrast to the building's color.

Re: Bothawui

Posted: Tue Dec 15, 2009 10:41 pm
by Teancum
Ping wrote:
lesovikk1 wrote:
Xavious wrote:Get rid of those advertisements on the buildings. They look very out of place.
I have to disagree. They look in place as its a city. To me that is...
Having ads is okay, but the color is in sharp contrast to the building's color.
Yeah, I was going to mention that -- the contrast is what makes them stick out.

Re: Bothawui

Posted: Tue Dec 15, 2009 11:27 pm
by Xavious
Teancum wrote:
Ping wrote:
lesovikk1 wrote:
Xavious wrote:Get rid of those advertisements on the buildings. They look very out of place.
I have to disagree. They look in place as its a city. To me that is...
Having ads is okay, but the color is in sharp contrast to the building's color.
Yeah, I was going to mention that -- the contrast is what makes them stick out.
Not just the color, but based on the reference shown in the first post, the city doesn't seem like one that would have holographic/ video/ whatever advertisements hanging from its buildings.

Re: Bothawui

Posted: Tue Dec 15, 2009 11:29 pm
by myers73
the contrast and their placement. if you drive through any city you rarely see adds randomly placed on the side of buildings. put them in the top corners, and group 2 or 3 together.

Re: Bothawui

Posted: Wed Dec 16, 2009 2:05 pm
by sampip
I was thinking they don't really suit a Bothawui map but I wasn't sure whether to add them or not.
I think, judging by the comments, I will get rid of them.
I'm also importing Rends buildings one by one. These ones with be the grey buildings, and there will be one every now and then. Some will also use the original cream texture. Only problem is, I'm not sure if they have a low-rez (at least they don't for me), I might have forgotten to copy the files across, but at the moment they disappear if you go too far away. Only a small problem though.

Update
Need opinions on grey, not too sure of it myself:
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
EDIT
Please say if they look better or worse. I really need to know if I should stick with them or go back to step 1. I've been testing over the past few days so nothing you see here atm is for definite. Just so you know :)

Re: Bothawui

Posted: Wed Dec 16, 2009 2:09 pm
by Blade117
Nice touch, except in pic 1 on the cylindrical building, but that might just be the angle.
EDIT: Stay with them.

Re: Bothawui

Posted: Wed Dec 16, 2009 4:51 pm
by Nihillo
I think the gray is fine.