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Need advice for Unit setup

Posted: Thu Dec 13, 2012 1:00 pm
by LEO
I want to create a New unit
And i watch and read a lot of tuts but there's no way for me to make it work so here are my question(s):
1: Which steps are required?
If i understand everything right than it works like this:
Create a mesh like you do it for a prop but create a soldier mesh
Create Bones for this mesh
set envelope

Re: Need advidice for Unit setup

Posted: Thu Dec 13, 2012 5:39 pm
by ANDEWEGET
If you don't want to create new animations you can use the default SWBF skeleton.
You can take a look at the stock characters by importing them with the ZETools importer.

Re: Need advidice for Unit setup

Posted: Thu Dec 13, 2012 7:16 pm
by Marth8880
ANDEWEGET wrote:You can take a look at the stock characters by importing them with the ZETools importer.
Off-topic-ish: GAH!!!!!!! I can't possibly explain how much I love this freakin tool and how flawless it is! (Heh, flawless? I should try importing cloth... I'm honestly not sure though whether or not it can actually import it or not. :o )

Re: Need advidice for Unit setup

Posted: Fri Dec 14, 2012 7:48 am
by ANDEWEGET
Flawless... :D
Just a null for cloth. I could import the mesh without any cloth properties though. But no export via ZETools.
I'm really busy with two other projects right now so it won't make it in soon.