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Zaafbin und anims file only 1kb big
Posted: Sun Jul 28, 2013 4:26 pm
by noMatt
Hey guys the title tell you everything you need to know about that

I have munged them properly followed every instruction. But the files are only 1 kb
OK its not that a complicated animation, its a test.
The game crashes as soon as i start the level
Heres my Object Define File
Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "Cube.msh"
[Properties]
GeometryName = "Cube"
AnimationName = "Cube"
Animation = "Cube_1"
Re: Zaafbin und anims file only 1kb big
Posted: Sun Jul 28, 2013 5:19 pm
by Marth8880
Are you positive you followed each step perfectly? Could you describe what you did as well as post your .bat files and debug log?
EDIT:
Your class label needs to be "animatedprop".
Ref:
http://www.secretsociety.com/forum/down ... meters.txt
Re: Zaafbin und anims file only 1kb big
Posted: Sun Jul 28, 2013 5:25 pm
by noMatt
theres sadly no debug log and i did the following
copyd every needed bat
pasted the needed .msh files (basepose and cube

)
munged the anims
I also modified the munge_Animation.bat so its compatible with windows 8
here are my .bats
munge.bat
munge_animation.bat
munge.bat located in \prop\cube
Re: Zaafbin und anims file only 1kb big
Posted: Sun Jul 28, 2013 5:43 pm
by Marth8880
noMatt wrote:theres sadly no debug log and i did the following
I said debug log, not munge log. There is always a debug log. Regardless, post ZenAsset.log instead, actually.
noMatt wrote:Code: Select all
@call ..\munge_animation.bat "/keepframe0 /specialquathack /dest Cube_1.zaf" Worlds\DMI
The
.zaf argument needs to be the name of the folder followed by the
*.zaf file extension
Re: Zaafbin und anims file only 1kb big
Posted: Sun Jul 28, 2013 5:47 pm
by noMatt