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Re: Coruscant: Palpatine's Office
Posted: Sun Aug 01, 2010 6:07 pm
by Marvel4
Yes, the graphics are really good, but as I said, its stuttering. Can anyone here play this map on highest settings?

Re: Coruscant: Palpatine's Office
Posted: Sun Aug 01, 2010 7:57 pm
by R8-Q88
I can, I have Windows 7 64 bit.
Re: Coruscant: Palpatine's Office
Posted: Sun Aug 01, 2010 7:59 pm
by Marvel4
And your PC specs? I have XP, a Phenom II X3 720, 4GB RAM and a HD 5850.
Re: Coruscant: Palpatine's Office
Posted: Sun Aug 01, 2010 8:29 pm
by FragMe!
I have a P4 3GHZ and 1 gig of ram nvidia 9600 GT and play it on high settings and don't get stuttering.
Re: Coruscant: Palpatine's Office
Posted: Sun Aug 01, 2010 8:40 pm
by Marvel4
Ugh, now thats really weird. Is someone playing on an ATI card?
Re: Coruscant: Palpatine's Office
Posted: Sun Aug 01, 2010 11:43 pm
by Twilight_Warrior
Me. Works great. But I've got an Alienware

.
Re: Coruscant: Palpatine's Office
Posted: Mon Aug 02, 2010 7:55 am
by Lagomorphia
@Lagomorphia- oh my gosh that's freakin sweet pic! Nice grab!
How about these?
I spend about half and hour trying to get some of Mace Windu's death, but the AI kept running to the far end of the leg and saber-throwing. When I finally got them they weren't much good.
Re: Coruscant: Palpatine's Office
Posted: Mon Aug 02, 2010 9:08 am
by Jendo7
Lagomorphia wrote:I spend about half and hour trying to get some of Mace Windu's death, but the AI kept running to the far end of the leg and saber-throwing. When I finally got them they weren't much good.
Someone should set up a multi-player match, then you could get it.
Re: Coruscant: Palpatine's Office
Posted: Mon Aug 02, 2010 9:43 am
by Lagomorphia
In multiplayer Freecam doesn't freeze the game, so I couldn't.
A mulitplayer Palpatine's Office Hero Assault would be interesting though.
Ordinary does't make sense when it comes to maps, only UNIQU
Posted: Mon Aug 02, 2010 4:09 pm
by agentsmith38
This map is really good, it has a good feel to it, ya know? That good vibe you get?
Whoever says a map is ordinary is wrong, honestly, what do they mean by a map being ordinary? Every map is unique, There is ALWAYS something diffrent about a map and it would be wrong to call it ordinary.
One of the most important thing to me is, Scenic Appearance. Yes i said, Scenic Appearance by that i mean the look of the map, the feel of it, the amazing scenic views, that makes a good map to me, not custom sides or anything custom for that matter, although they add in a new thing to it. Scenic maps are great, amazing to look at and fun to fight in.
This map has it. It has the feeling, the vibe and the scenic appearance. Well done, round of applause for this unique map. Love it. And don't listen to anyone who calls your map ordinary, they're wrong.
Re: Coruscant: Palpatine's Office
Posted: Mon Aug 02, 2010 6:15 pm
by trainmaster611
Hey Rep, glad to see you're still doing well and still making maps.
Anyway, just played the map. The gameplay was extremely good and the size of the map was just perfect. My only qualm is that the rooms can be a bit repetitive visually. Maybe changing some of the props around or adding some sort of landmarks could make it a bit easier to identify your location and orient yourself and vary the experience.
Re: Coruscant: Palpatine's Office
Posted: Mon Aug 02, 2010 6:23 pm
by Eggman
trainmaster611 wrote:Hey Rep, glad to see you're still doing well and still making maps.
Anyway, just played the map. The gameplay was extremely good and the size of the map was just perfect. My only qualm is that the rooms can be a bit repetitive visually. Maybe changing some of the props around or adding some sort of landmarks could make it a bit easier to identify your location and orient yourself and vary the experience.
My thoughts exactly. The map and gameplay are fantastic. I'd say three of the command posts are in "landmark" locations that stand out from each other - the big office, the small office, and the large hall with the columns and open ceiling - while the fourth cp is kind of just in a random room. It
is an office building, though, so I suppose there's only so much you can do.
Oh, by the way, the skydome is
beautiful. It easily beats any of the stock domes.
Re: Coruscant: Palpatine's Office
Posted: Mon Aug 02, 2010 9:09 pm
by AgentSmith_#27
trainmaster611 wrote:Hey Rep, glad to see you're still doing well and still making maps.
Anyway, just played the map. The gameplay was extremely good and the size of the map was just perfect. My only qualm is that the rooms can be a bit repetitive visually. Maybe changing some of the props around or adding some sort of landmarks could make it a bit easier to identify your location and orient yourself and vary the experience.
Wow. This is really what I was trying to say, I just didn't convey it nearly as well at all. Nice post
One thing I really liked was the doors, they seemed like something pandemic themselves would've used in BF3!
Re: Coruscant: Palpatine's Office
Posted: Mon Aug 02, 2010 9:22 pm
by TML
trainmaster611 wrote:Hey Rep, glad to see you're still doing well and still making maps.
Anyway, just played the map. The gameplay was extremely good and the size of the map was just perfect. My only qualm is that the rooms can be a bit repetitive visually. Maybe changing some of the props around or adding some sort of landmarks could make it a bit easier to identify your location and orient yourself and vary the experience.
This is basically my exact thoughts, except a new Mace and Palps skin would always be nice and Yoda for GCW

Re: Coruscant: Palpatine's Office
Posted: Tue Aug 03, 2010 11:12 am
by RepSharpshooter
Yeah @thelastfiveposts, as I said, my schedule got busy and I couldn't do it justice like I wanted to, but I'm glad I finished at least. Thanks for the feedback!
Re: Coruscant: Palpatine's Office
Posted: Thu Aug 05, 2010 2:58 pm
by Press_Tilty
Looks great, I'll DL soon, but jw, why is Han shooting at Grievous?

Re: Coruscant: Palpatine's Office
Posted: Thu Aug 05, 2010 3:44 pm
by AQT
^ Because that's what units do in Hero Assault, they try to kill each other, Heroes vs. Villians, Han is a hero whereas Grievous is a villian.
Re: Coruscant: Palpatine's Office
Posted: Fri Aug 06, 2010 8:16 pm
by MrCrayon
nice stuff. I tried it. I liked it.
nuff'said
Re: Coruscant: Palpatine's Office
Posted: Sat Aug 07, 2010 12:45 pm
by Trooper
Great map! From the pictures I can see a lot of work has been put into this!
Re: Coruscant: Palpatine's Office
Posted: Thu Aug 12, 2010 11:58 pm
by Press_Tilty
AQT wrote:^ Because that's what units do in Hero Assault, they try to kill each other, Heroes vs. Villians, Han is a hero whereas Grievous is a villian.
Oh. Duh.
I didn't know it had Hero Assault, my bad
