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Re: BETA 0.75 Jawa Clan Wars

Posted: Thu Jul 23, 2009 1:50 pm
by Commanderking453
Right. Most of the units have no names and you can't tell what weapons they have in the menu...

Re: BETA 0.75 Jawa Clan Wars

Posted: Thu Jul 23, 2009 2:17 pm
by mswf
CodaRez wrote:New terrain? :?

???

<Default Eisley Terrain
Oh sorry, it looks darker. I must be mistaken then. excuse me for the confusion.

Re: BETA 0.75 Jawa Clan Wars

Posted: Thu Jul 23, 2009 7:00 pm
by CodaRez
Commanderking453 wrote:Right. Most of the units have no names and you can't tell what weapons they have in the menu...
Localizing is a pain. Ah well, better go do American English type as well.

Re: BETA 0.75 Jawa Clan Wars

Posted: Thu Jul 23, 2009 8:48 pm
by Nihillo
CodaRez wrote:
Commanderking453 wrote:Right. Most of the units have no names and you can't tell what weapons they have in the menu...
Localizing is a pain. Ah well, better go do American English type as well.
Works fine for me. Does that mean my version is not american english?

Re: BETA 0.75 Jawa Clan Wars

Posted: Fri Jul 24, 2009 3:28 am
by CodaRez
Yeahuh. Mine didn't show when I American localized it, so I did British.

Re: BETA 0.75 Jawa Clan Wars

Posted: Fri Jul 24, 2009 8:47 am
by Nihillo
I just find out Jawas can't use turrets, that seems pretty obvious right? I don't know how I let that detail escape my attention, anyway, I suggest removing said turrets from the map.

Re: BETA 0.75 Jawa Clan Wars

Posted: Fri Jul 24, 2009 9:03 am
by CodaRez
Well I made it so they can. And they can use any vehicles which i WILL add into the map for next release.

Unfortunately they are half floating, but a small price to pay for extra lassers flyin.

Re: BETA 0.75 Jawa Clan Wars

Posted: Fri Jul 24, 2009 9:13 am
by Nihillo
Can't you scale down the turrets?

Re: BETA 0.75 Jawa Clan Wars

Posted: Sun Jul 26, 2009 7:44 am
by 0001111000
you should make some places where the jawa's have as a hideout with a cp inside and a headquaters for the imperials so it gives that more sense of a turf war going on.

Re: BETA 0.75 Jawa Clan Wars

Posted: Mon Jul 27, 2009 1:34 am
by vegati
Are you going to have another type of Jawa running around and killing the playable Jawas?

Re: BETA 0.75 Jawa Clan Wars

Posted: Mon Jul 27, 2009 4:29 am
by CodaRez
vegati wrote:Are you going to have another type of Jawa running around and killing the playable Jawas?
So I assume the jawas running around in the map are NOT shooting each other ad are instead hugging each other? :?

:funny2: heh sry dude. Mind elaborating, or perhaps rephrasing what you mean?

If you mean a third party/local/third clan, I believe a clan war between 2 is enough, and lone jawas are real rare.

Re: BETA 0.75 Jawa Clan Wars

Posted: Tue Jul 28, 2009 9:49 am
by Master of Stickmen
does this map require BFX or any other mods?

Re: BETA 0.8 Jawa Clan Wars

Posted: Fri Jul 31, 2009 8:24 pm
by CodaRez
No.

EDIT: OK 0.8 OUT!

Changes are listed at top page.

but the highlights are:

-LOTS of other locals
-Random prop placement
-Perhaps a few new weapons
-Proper CP balance (no sudden and quick captures)

ENJOY!

Re: BETA 0.8 Jawa Clan Wars

Posted: Sat Aug 01, 2009 2:53 pm
by Nihillo
Nice update. The addition of more locals turns the battle into a fun and intense three-way fight; I also like the landed Millenium Falcon.

I have a problem with the turrets, they are too tall and the Jawas are too small, it's almost impossible to kill the Jawa in it and since they don't have explosives (the Time Bombs are still broken), it's very difficult to get rid of the turret itself. I suggest using one of those e-web-like turrets instead.

Thanks for the update.