Rends Tatooine Mos Eisley Announcement

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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ML_916

Post by ML_916 »

Hey Rends. now you´ve finally changed my mind about tatooine...at first when I saw this I just thought "oh no, not another Tatooine-map" and soon after that I thought "hey, it´s Rends who are doing this and it´ll probably be a little better than all other Tatooine-maps" and now I just think "Oh my God!!, this is magic"!...
well my point is that this will be a really great map...I just love your maps Rends...
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Dohnutt
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Post by Dohnutt »

Heh, who doesn't love Rends' maps?? :D
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Post by Epena »

Rends, I recomend that you delve into the KOTOR side for diverse looking humans and aliens. There's a bunch of things there that will look great reskinned. (Atton, Bao-Dur, reskin to tat clothes, etc) And then there's the Mara model and the Nemodian and Weequay.

I also recommend having them labeled as something other than a normal unit so taht they can have their own pathing and stuff to keep them in local places and to stop them from running around in the streets where a soldier does. (like, keep the more to the side)

Just a thought.
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Post by [SBF]ATATFIGHTR »

I can't wait to see those 2 Landspeeders in the game.
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Post by Rends »

did i say 2 Landspeeders?
Well in fact it will be 3 different speeders :)
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Post by Dohnutt »

Rends wrote:did i say 2 Landspeeders?
Well in fact it will be 3 different speeders :)
:D Hooray for speeders! :D
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Post by The_Emperor »

:D yeey :D I love speeders
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Post by [SBF]ATATFIGHTR »

Yay, 3 speeders is even better than 2
Razgriz

Post by Razgriz »

Hey this is really cool. This map actually looks like the real tatooine. I cant wait!
Off Topic: I have a question can you use 3ds Max to make models for swbf2
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Post by Dohnutt »

Razgriz wrote:Hey this is really cool. This map actually looks like the real tatooine. I cant wait!
Off Topic: I have a question can you use 3ds Max to make models for swbf2
Of course it looks like it. It's s'posed to be it :wink:

And, I'm pretty sure that you can't use 3Ds Max to make models. XSI! :)
Last edited by Dohnutt on Wed Oct 11, 2006 7:28 pm, edited 1 time in total.
Razgriz

Post by Razgriz »

Ok thats really good to know
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Post by trainmaster611 »

If you have a question put it in the Modding Question Place.

Can someone give me a brief overview of what has gone on with this map since it was first announced. I haven't been keeping close track. :?
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Post by Dohnutt »

trainmaster611 wrote:If you have a question put it in the Modding Question Place.

Can someone give me a brief overview of what has gone on with this map since it was first announced. I haven't been keeping close track. :?
It was announced, it was planned, it is/was modelled, it is still being made. :wink: You asked for brief :)
Razgriz

Post by Razgriz »

I think that we need to add more realism to Viechles ( i spelled it wrong didint i?). Rends, try to make it like if a landspeeder hits you you actuallaly die not just have it fly over you.
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Post by Dohnutt »

Razgriz wrote:I think that we need to add more realism to Viechles ( i spelled it wrong didint i?). Rends, try to make it like if a landspeeder hits you you actuallaly die not just have it fly over you.
It's spelled VEHICLES :wink:
And, that's actually already a feature on SWBF2 (or a glitch :D).
If you're going fast, and you hit someone, they die. It's quite fun.
Razgriz

Post by Razgriz »

Yeah but most of the time you miss and it doesnt work
Protector_Pulch

Post by Protector_Pulch »

If you drive/walk over allied troops, they die. Enemies jump aside/on you or stay unharmed.

A bit paradox, but challenging.
Razgriz

Post by Razgriz »

Yea thats what we need to fix. Itd be more fun if it were realistic. Itd be cool if you could somehow make it like if your in a speeder and someones shooting at u like in a cannon it take a couple hits to destroy it but if you ram into another speeder they blow up. Realism =D
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Post by Rends »

Well,i´ve actualy seen some Speeder accidents on Mos Eisley

Image

By the way, anyone willing to skin a couple of objects?
Look at the white jawadroid in the background behind the R2. I texturemapped today but it needs a real texture.
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Post by arty »

Awesome. Rends, you've done it again.

How many units will be in the map. Alot. Too little? Too much?
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