as i said on swbf custom, an really awesome map for your mappack
Re: Acryptozoo's Yavin Mappack
Posted: Mon Jul 18, 2011 7:06 am
by Darth_Spiderpig
naru1305 wrote:as i said on swbf custom, an really awesome map for your mappack
I have to agree, looks very unique zoo!
Re: Acryptozoo's Yavin Mappack
Posted: Mon Jul 18, 2011 10:06 am
by kinetosimpetus
Hidden/Spoiler:
[quote="THEWULFMAN"][quote="DarthEste01"]nice moons,very realistic for a gas giant[/quote][quote="Eaol"]"nice moons,very realistic for a gas giant"
...
Uh...Zoo, your moons are too large and plentiful (as well as suspiciously familiar and similar).
You have an unrealistically large amount of round moons at the moment. Even if it has that many moons, most won't be round or large, and you should only be able to easily point out one or two from where you are (unless some weird, collinear alignment occurred, putting them in a sort of kebab alignment). Also, in reality, gas giants don't look quite like that. There should be more detail, storms and whatnot. Look at Saturn or Jupiter or the Yavin from A New Hope.[/quote]
[quote="DarthEste01"]unrealistically amount of round moons?it has just 26,´jupiter has 60 moons and many are round.and,it's a sci-fi universe my friend,not evereything must be like in the real world [/quote]
Este, he is right about the moons(for the most part), and he was mainly making a response to your comment, of course things dont have to be done realistically, but you(Este) did say they looked realistic.
I agree that is too many moons on the screen at one time, 3-5 is enough and realistic. I also agree that texture wise they need to be different, but there is no reason at all why they wouldn't be all round.[/quote]
All of the moons are full(aka round)? some should be half, crescent, gibbous, etc. Unless the moon you are on is the source of enough light to light up all the moons like that. http://en.wikipedia.org/wiki/Phases_of_the_moon
Looks like an interesting map pack.
Re: Acryptozoo's Yavin Mappack
Posted: Mon Jul 18, 2011 6:37 pm
by Fiodis
It'd be nice if they had different skins, too.
Re: Acryptozoo's Yavin Mappack
Posted: Mon Jul 18, 2011 7:39 pm
by acryptozoo
@Fiodis and the rest
yeah there pretty bland now but ill redo the model later to have more than one texture and etc..
and also an
added a new terrain texture
Hidden/Spoiler:
what types of tanks/ fighters would you like to see in YAF???
Re: Acryptozoo's Yavin Mappack
Posted: Mon Jul 18, 2011 7:47 pm
by ARCTroopaNate
I think there should be Z-95 Headhunters and Y-Wings against Imperial TIE Fighters, TIE Interceptors and TIE Bombers. The Rebels should also have Speeder Bikes
Re: Acryptozoo's Yavin Mappack
Posted: Mon Jul 18, 2011 9:16 pm
by Fiodis
I'd like to see a K-Wing.
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Re: Acryptozoo's Yavin Mappack
Posted: Mon Jul 18, 2011 10:18 pm
by DarthEste01
you should delete that giant mayan pyramid,it looks weird.
about fighters and tanks,i would like to see an E-wing,a t4-b tank and a koros strohna (joke )
Re: Acryptozoo's Yavin Mappack
Posted: Mon Jul 18, 2011 11:46 pm
by THEWULFMAN
DarthEste01 wrote:you should delete that giant mayan pyramid,it looks weird.
I don't like being that guy, but just as a note, I agree that due to the not so subtle difference it and the entire texture looks weird, not just the temple.
As a side note, technically yes, its a Mayan Pyramid. But thats not why the picture is out of place and "weird", the Massassi temples look just like Mayan temples because they are Mayan temples.
I like X-wings, Y-wings, Tie Fighters and Tie Bombers for the air vehicles. No A-Wing or Tie Intercepters, because they didn't exist yet.
AAC-1s, BF1 Rebel Tank, AT-STs, and AT-RTs for the ground vehicles. And of course a couple land speeders.
Re: Acryptozoo's Yavin Mappack
Posted: Tue Jul 19, 2011 5:15 pm
by acryptozoo
ill see what i can do with those suggestions
but for now i got another
redid alot of the textures for YAF
Hidden/Spoiler:
like? or should i change it back?
Re: Acryptozoo's Yavin Mappack
Posted: Tue Jul 19, 2011 6:59 pm
by DarthEste01
as palpatine would say:GOOOOOOOOOOD
Re: Acryptozoo's Yavin Mappack
Posted: Tue Jul 19, 2011 10:40 pm
by THEWULFMAN
I think, while a pain only people as crazy as me are willing to deal with, it would be cool to have random seasons.
Spring: Loads of flowers, light green leaves on the trees.
Summer: Darker green leaves.
Fall: Orange/Red/Yellow leaves.
Winter: No leaves, light snow.
Re: Acryptozoo's Yavin Mappack
Posted: Wed Jul 20, 2011 9:52 am
by Fiodis
Random seasons would be a (imho unneccesary) pain. I wouldn't really say this map needs them. It's only part of a mappack, after all - there's plenty other climes in the other maps.
As for the temple, why not model it and have it as a skydome object? That way it wouldn't jar as much with the map. A cubical-ish object like that isn't very hard to model, and textures already exist in the Yavin assets.
Re: Acryptozoo's Yavin Mappack
Posted: Wed Jul 20, 2011 12:13 pm
by CressAlbane
Fiodis wrote:
As for the temple, why not model it and have it as a skydome object? That way it wouldn't jar as much with the map. A cubical-ish object like that isn't very hard to model, and textures already exist in the Yavin assets.
If you can't model it yourself for some reason, pm me a picture of it and I'll make the model!
(Making Yavin Temple models is easy because of the abundance of Yavin textures.)
Re: Acryptozoo's Yavin Mappack
Posted: Wed Jul 20, 2011 1:23 pm
by acryptozoo
thats a good idea for the temple model ill get to that
have an update/easteregg thing
added some wildlife to yavin IV canopy with as much as i can do with swbf2 ...
the Woolamander
Hidden/Spoiler:
and a water cyc (if you played DF2 you should know these)
Hidden/Spoiler:
will add more animals to canopy and other maps might have some weird safari mini game .. idk
Re: Acryptozoo's Yavin Mappack
Posted: Wed Jul 20, 2011 1:31 pm
by naru1305
arghhh!
stop it acryptozoo
it is too awesome, all your updates are so great, i really can´t wait anymore to play it
and your skies... beautiful
Re: Acryptozoo's Yavin Mappack
Posted: Wed Jul 20, 2011 1:41 pm
by CressAlbane
Great Update! I've never played that game, but is that a platform or mushroom or jellyfish? Kind of confusing...
The Woolamander is very funny.
Re: Acryptozoo's Yavin Mappack
Posted: Wed Jul 20, 2011 3:41 pm
by THEWULFMAN
Fiodis wrote:Random seasons would be a (imho unneccesary) pain.
Yeah, I know. Like I said I am the only person (scratch that, Mav might do something like that ) crazy enough to put up with a pain like that. I did something like it for my Night Felucia map, all the glowing plants had to be changed via Lua so that they only change at night and not during the day or light rain.
Re: Acryptozoo's Yavin Mappack
Posted: Wed Jul 20, 2011 5:41 pm
by DarthEste01
does the water cyc attack,or is it a prop?
and i know this is to much but,could you put a mc80 liberty type cruiser and an AT-PT?
Re: Acryptozoo's Yavin Mappack
Posted: Sun Jul 24, 2011 9:46 am
by acryptozoo
DarthEste01 wrote:does the water cyc attack,or is it a prop?
and i know this is to much but,could you put a mc80 liberty type cruiser and an AT-PT?
its a prop for now i might make it an autopiloted hover
but i got a small update for now, its small but ill have some bigger ones later
"Yavin Jellyfish" they are autopiloted flyers that will float around the map
you can see them on most of the maps set on Yavin IV