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Re: Dark Times II: Rising Son - Released!
Posted: Tue Jul 27, 2010 4:55 pm
by Lagomorphia
I guessed it was an animated conveyor belt, but I didn't realise both sides were the same object and they went underneath, (I imagined them going up the sides).
Re: Dark Times II: Rising Son - Released!
Posted: Tue Jul 27, 2010 5:27 pm
by Nova Hawk
Hey Mav, did you do anything to Fett's jetpack? Because now the flames are off-centered whereas before they were directly under the exhaust ports. Like this:
Re: Dark Times II: Rising Son - Released!
Posted: Tue Jul 27, 2010 6:08 pm
by Lagomorphia
The flame effects have changed. They look like the ones from the rocket B1 battledroid.
Re: Dark Times II: Rising Son - Released!
Posted: Tue Jul 27, 2010 11:03 pm
by Darth_Squoobus
Mon Clamari crashes like clockwork. Especially after the timer runs out when defending the satellite dish.
Re: Dark Times II: Rising Son - Released!
Posted: Wed Jul 28, 2010 5:44 am
by Lagomorphia
Always complaints with you eh? You sound like me.
If the mission is impossible because of the crashing and you don't find a fix you could use the fake console to skip it.
What happens after the dish...
EDIT: Speaking of obscure complaints, on Geonosis the Geonosians are fighting for the Empire when they canonically sided with the Rebels.
Re: Dark Times II: Rising Son - Released!
Posted: Thu Jul 29, 2010 5:11 pm
by K9Underdogg
Speaking of obscure complaints, on Geonosis the Geonosians are fighting for the Empire when they canonically sided with the Rebels.
Thats true, the only explanation I could think of is that they are slaves
Re: Dark Times II: Rising Son - Released!
Posted: Thu Jul 29, 2010 7:30 pm
by Faceman2000
I rarely post anymore, and I have only played this briefly, but wow. Just wow. Tjis is quite possibly the highest quality mod since the Convo Pack. I have no complaints. This is fantastic, Mav. You have outdone yourself and this outdated game, and I congratulate you.
Re: Dark Times II: Rising Son - Released!
Posted: Thu Jul 29, 2010 7:59 pm
by 0001111000
Thank you for the help Mav. I had to do a reinstall of my game overall to get it to work a little extreme i know but the mod works now including the scenario which was very well put together.
Re: Dark Times II: Rising Son - Released!
Posted: Thu Jul 29, 2010 8:33 pm
by revan174
I have a problem with this mod, when i extract it it takes a VERY long time (and only fully extracts with 7zip for me, WINRAR gets stuck at 95% and then goes not responding), and after extraction I click the installer and my computer freezes, then i am forced to restart my computer.
I really would like a solution to this, because this mod looks so epic. So can someone help me please find a solution? Thanks in advance.
-Revan
Re: Dark Times II: Rising Son - Released!
Posted: Thu Jul 29, 2010 8:43 pm
by RogueKnight
revan174 wrote:I have a problem with this mod, when i extract it it takes a VERY long time (and only fully extracts with 7zip for me, WINRAR gets stuck at 95% and then goes not responding), and after extraction I click the installer and my computer freezes, then i am forced to restart my computer.
I really would like a solution to this, because this mod looks so epic. So can someone help me please find a solution? Thanks in advance.
-Revan
What are your computer specs?
Re: Dark Times II: Rising Son - Released!
Posted: Thu Jul 29, 2010 10:15 pm
by revan174
RogueKnight wrote:revan174 wrote:I have a problem with this mod, when i extract it it takes a VERY long time (and only fully extracts with 7zip for me, WINRAR gets stuck at 95% and then goes not responding), and after extraction I click the installer and my computer freezes, then i am forced to restart my computer.
I really would like a solution to this, because this mod looks so epic. So can someone help me please find a solution? Thanks in advance.
-Revan
What are your computer specs?
I have a Pentium 4 Dell @3 GHz and 2 GB of ram... Video card is a ATI Radeon 3600 HD.... anything else you need to know?
And how does this help?
EDIT: reinstalled, works great. Thanks mav

Re: Dark Times II: Rising Son - Released!
Posted: Thu Jul 29, 2010 10:15 pm
by Maveritchell
revan174 wrote:I have a problem with this mod, when i extract it it takes a VERY long time (and only fully extracts with 7zip for me, WINRAR gets stuck at 95% and then goes not responding), and after extraction I click the installer and my computer freezes, then i am forced to restart my computer.
Did you read the readme.txt before installing?
Please be aware that the installer may take a little bit of time before it starts up. If you doubleclick the installer and it doesn't appear to be doing anything, please don't repetitively click the installer - it is likely working already and clicking it more than once will just duplicate the process and bog down your machine.
Re: Dark Times II: Rising Son - Released!
Posted: Thu Jul 29, 2010 10:17 pm
by revan174
Maveritchell wrote:revan174 wrote:I have a problem with this mod, when i extract it it takes a VERY long time (and only fully extracts with 7zip for me, WINRAR gets stuck at 95% and then goes not responding), and after extraction I click the installer and my computer freezes, then i am forced to restart my computer.
Did you read the readme.txt before installing?
Please be aware that the installer may take a little bit of time before it starts up. If you doubleclick the installer and it doesn't appear to be doing anything, please don't repetitively click the installer - it is likely working already and clicking it more than once will just duplicate the process and bog down your machine.
Yes, but i didn't notice that but i'll try again.
Thanks for clearing it up and let me see if it works.
Re: Dark Times II: Rising Son - Released!
Posted: Fri Jul 30, 2010 4:21 am
by Lagomorphia
the highest quality mod since the Convo Pack.
This is
better than the Conversion Pack.
Re: Dark Times II: Rising Son - Released!
Posted: Fri Jul 30, 2010 5:36 am
by DarthD.U.C.K.
he was talking about high quality, not about which mod is subjectively "better"
Re: Dark Times II: Rising Son - Released!
Posted: Fri Jul 30, 2010 9:10 am
by CodaRez
I got a little twitch here:
-the darktrooper Phs I still sounds like a stormtrooper/man
U could say the stock darktroopers are the same, even though they are actually now written off as cyborgs and not full robots, but if thats the reasoning behind it, then I guess it can slide.
Otherwise, you should just make it mute.
Re: Dark Times II: Rising Son - Released!
Posted: Fri Jul 30, 2010 11:25 am
by CressAlbane
I was able to make a MP server to get around Dantooine in the campaign. Liked Fest campaign a lot!
Re: Dark Times II: Rising Son - Released!
Posted: Fri Jul 30, 2010 12:57 pm
by inky
http://www.xfire.com/video/320c61/
Some weird thing on Balmorra. I'm not sure if its a regular glitch in the stock game or if it's Dark TImes related. You can stop watching the vid at 1 minute and 30 seconds into it.
Also, yesterday a video was made on Korriban involving maybe 8 people and I was one of them. It's not the best but a nice vid anyway.
http://www.youtube.com/watch?v=Md-gCWfasJc
Also, one question, is there going to be another realease? Like another version or something?
Re: Dark Times II: Rising Son - Released!
Posted: Fri Jul 30, 2010 1:19 pm
by Maveritchell
inky wrote:http://www.xfire.com/video/320c61/
Some weird thing on Balmorra. I'm not sure if its a regular glitch in the stock game or if it's Dark TImes related. You can stop watching the vid at 1 minute and 30 seconds into it.

It looks like a latency-related issue; I've never seen it before.
Re: Dark Times II: Rising Son - Released!
Posted: Sat Jul 31, 2010 12:09 am
by inky
^Ah. The rocket just started firing automatically when I spawned and I got excited over it.
